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Hello,
I try to used the GetSpeechAsStreamAsync but, i didn't find any solution/configuration to play received sound, it's always a "blank noise" output.
I've try with NAudio.
var audioStream = await api.TextToSpeech.GetSpeechAsStreamAsync("Hello world !", OpenAI_API.Audio.TextToSpeechRequest.Voices.Nova);
WaveFormat waveFormat = new WaveFormat(24000, 16, 2);
using (WaveOutEvent waveOut = new WaveOutEvent())
{
using (StreamWaveProvider provider = new StreamWaveProvider(audioStream, waveFormat))
{
waveOut.Init(provider);
waveOut.Play();
while (waveOut.PlaybackState == PlaybackState.Playing)
{
System.Threading.Thread.Sleep(100);
}
}
}
public class StreamWaveProvider : WaveStream
{
private Stream sourceStream;
private WaveFormat waveFormat;
public StreamWaveProvider(Stream sourceStream, WaveFormat waveFormat)
{
this.sourceStream = sourceStream;
this.waveFormat = waveFormat;
}
public override WaveFormat WaveFormat => this.waveFormat;
public override long Length => sourceStream.Length;
public override long Position
{
get => sourceStream.Position;
set => sourceStream.Position = value;
}
public override int Read(byte[] buffer, int offset, int count)
{
return sourceStream.Read(buffer, offset, count);
}
}
I've miss something in audio configuration ? In stream processing ? Any idea ?
Kr,
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