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Lock.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Lock : MonoBehaviour
//int num = random.Next(180);
//private static Random _random = new Random();
//private void button1_Click(object sender, EventArgs e){
//for (int i = 0; i < 4; i++){}
//number.ToString("D2") + "\r\n" //System.Random rand = new System.Random();
//int number = rand.Next(180);
//Items.Add(number.ToString("D2"));
//suggested --- //System.Random rand = new System.Random(); for (int i = 0; i < 4; i++) { int number = rand.Next(180); comboBox1.Items.Add(number.ToString("D2")); }
//private static IEnumerable<int> GetSequence(int size, int max){//return Enumerable.Range(_random.Next(max-(size-1)), size);}
// 180 5-90 4-70 3-500 2-30 1-10
{
float speed = 65.0f;
float difficult = 0.0f;
bool novice;
bool appretience;
bool adept;
bool expert;
bool master;
// Start is called before the first frame update
void Start()
{
var _random = new System.Random();
for (int i = 0; i < 70; i++)
{
var difficult = _random.Next(0, 180);
if (difficult >= 0)
{
Console.WriteLine(difficult);
}
}
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(Vector3.forward * speed *Time.deltaTime);
}
if (Input.GetKey(KeyCode.D))
{
transform.Rotate(Vector3.forward * speed *Time.deltaTime);
}
}
}