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CMakeLists.txt
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cmake_minimum_required(VERSION 3.18)
project(kq-fork)
set (CMAKE_MODULE_PATH "${CMAKE_MODULE_PATH}"
"${CMAKE_CURRENT_SOURCE_DIR}")
find_package(SDL2 CONFIG REQUIRED)
find_package(SDL2_mixer CONFIG REQUIRED)
find_package(Lua REQUIRED)
find_package(PNG REQUIRED)
find_package(tinyxml2)
# homebrew doesn't seem to have a FindXXX module for tinyxml2 and SDL_mixer, but vcpkg does,
# therefore if find_package doesn't work, fall back to pkg-config. There is (usually) no
# pkg-config on windows so it's included conditionally.
if(tinyxml2_FOUND)
set(TINYXML2_LINK_LIBRARIES tinyxml2::tinyxml2)
else()
find_package(PkgConfig REQUIRED)
pkg_check_modules(TINYXML2 REQUIRED tinyxml2)
endif()
if(SDL2_mixer_FOUND)
if(TARGET SDL2::SDL2main)
set(SDL2_LIBRARIES SDL2::SDL2 SDL2::SDL2main SDL2_mixer::SDL2_mixer)
else()
set(SDL2_LIBRARIES SDL2::SDL2 SDL2_mixer::SDL2_mixer)
endif()
else()
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2_MIXER REQUIRED SDL2_mixer)
if(TARGET SDL2::SDL2main)
set(SDL2_LIBRARIES SDL2::SDL2 SDL2::SDL2main ${SDL2_MIXER_LINK_LIBRARIES})
else()
set(SDL2_LIBRARIES SDL2::SDL2 ${SDL2_MIXER_LINK_LIBRARIES})
endif()
endif()
include_directories(${CMAKE_BINARY_DIR}) # for makeconfig.h
include_directories( ${LUA_INCLUDE_DIR} ${TINYXML2_INCLUDE_DIR} ${PNG_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${SDL2_mixer_INCLUDE_DIRS} ${SDL2_MIXER_INCLUDE_DIRS})
add_definitions(${PNG_DEFINITIONS})
set(KQ_DEBUGGING 1 CACHE BOOL "Features for debugging the game")
set(KQ_CHEATS 1 CACHE BOOL "Features for allowing Lua script cheats in game")
set(KQ_DATADIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE PATH "Where the data dirs are going to be installed")
set(KQ_SAVEDIR "kq" CACHE STRING "Name of the save folder")
configure_file(config.cmake.h makeconfig.h)
set(kq-fork_SRCS
src/main.cpp
src/anim_sequence.cpp
src/animation.cpp
src/bounds.cpp
src/settings.cpp
src/combat.cpp
src/console.cpp
src/credits.cpp
src/disk.cpp
src/draw.cpp
src/effects.cpp
src/enemyc.cpp
src/entity.cpp
src/eqpmenu.cpp
src/eskill.cpp
src/fade.cpp
src/fighter.cpp
src/gfx.cpp
src/heroc.cpp
src/hskill.cpp
src/imgcache.cpp
src/input.cpp
src/intrface.cpp
src/itemmenu.cpp
src/kq.cpp
src/magic.cpp
src/markers.cpp
src/masmenu.cpp
src/menu.cpp
src/movement.cpp
src/music.cpp
src/player.cpp
src/random.cpp
src/res.cpp
src/selector.cpp
src/setup.cpp
src/sgame.cpp
src/shopmenu.cpp
src/tiledmap.cpp
src/timing.cpp
src/tmx_animation.cpp
src/tmx_tileset.cpp
$<$<PLATFORM_ID:Linux,Darwin>:src/unix.cpp>
$<$<PLATFORM_ID:Windows>:src/win.cpp>
)
set(PNG_LIBRARIES PNG::PNG)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/include/external")
add_compile_definitions("$<$<CONFIG:DEBUG>:DEBUGMODE;KQ_CHEATS>")
add_executable(kq-fork ${kq-fork_SRCS})
target_compile_features(kq-fork PUBLIC cxx_std_17)
target_link_libraries(kq-fork
${LUA_LIBRARIES}
${SDL2_LIBRARIES}
${TINYXML2_LINK_LIBRARIES}
${PNG_LIBRARIES})
## SET_INSTALL_PREFIX
install(TARGETS kq-fork DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
install(DIRECTORY data maps music other scripts DESTINATION ${CMAKE_INSTALL_PREFIX}/share/kq-fork)