You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[pretty obscure = low priority]
Flight axis dampening for keyboard flight controls is just delta (of the frame) and so equals their max rate in seconds. In a strict game, a Cobra MkIII has maxPitch & maxYaw == 1, maxRoll == 2 and that's how long it takes the ship to stop rotating once the key is released.
A joystick (gamepad stick in my case) has uniform dampening of 1/2 sec for all 3 axes, which is ok as far as it goes. The problem arises when you switch back to using keyboard flight controls: pitch & yaw now dampen in 1/2 instead of the full 1 sec but the roll dampen remains at 2 sec.
Here's a short oxp to measure these times: https://www.dropbox.com/s/850yzz54uooi5m4/measureramp.oxz?dl=0
windows10, oolite-trunk-1.87.0.99f1e07-dev.x64
The text was updated successfully, but these errors were encountered:
[pretty obscure = low priority]
Flight axis dampening for keyboard flight controls is just delta (of the frame) and so equals their max rate in seconds. In a strict game, a Cobra MkIII has maxPitch & maxYaw == 1, maxRoll == 2 and that's how long it takes the ship to stop rotating once the key is released.
A joystick (gamepad stick in my case) has uniform dampening of 1/2 sec for all 3 axes, which is ok as far as it goes. The problem arises when you switch back to using keyboard flight controls: pitch & yaw now dampen in 1/2 instead of the full 1 sec but the roll dampen remains at 2 sec.
Here's a short oxp to measure these times:
https://www.dropbox.com/s/850yzz54uooi5m4/measureramp.oxz?dl=0
windows10, oolite-trunk-1.87.0.99f1e07-dev.x64
The text was updated successfully, but these errors were encountered: