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GameServer.ini
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GameServer.ini
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#Hellion Game Server
#Note: All server settings that have default value are not required in ini file.
game_port=6004
status_port=6005
auth_key=defaultauthkey
http_key=defaulthttpkey
#Server Options
#game_port (Required) Port used for players to connect to this server
#status_port (Required) Port used for main-server communication
#auth_key (Required) Server uniqie authentication key given by the operator when you were whitelisted. Value is the default if you are hosting your own main server.
#http_key (Required) Key needed to access the Nakama REST interface.
#ip_address (Default: _blank_) Primary ip address of the GameServer, if not set MainServer automatically alocates IP address by GameServer check-in process
#max_players (Default: 100) Maximum player count
#server_admins (Default: _blank_) Define who can use admin commands with SteamID64 (Multiple users can be added separated with comma ',' and asterisk '*' for all)
#save_interval (Default: 900) Automatic server save, value in seconds (-1 = Disabled)
#number_of_save_files (Default: 10) Number of save files (1 - 100)
#server_restart_time (Default: -1) Automatic server restart, value in seconds (-1 = Disabled)
#print_debug_objects (Default: false) Set to true for objects on server print
#max_angular_velocity_per_axis (Default: 300)
#Game Options
#solar_system_time (Default: -1) Start of solar system, value in seconds (-1 = Random)
#starting_set_despawn_time (Default: 900) Time in seconds for abandoned fresh starts to despawn
#vessel_decay_rate_multiplier (Default: 1) Decay speed multiplier for vessels (Less than 1 is slower, greater than 1 is faster)
#activate_repair_point_chance_multiplier (Default: 1) Chance for repair point to be activated with damage or decay (Less than 1 is lower, greater than 1 is higher)
#damage_upgrade_part_chance_multiplier (Default: 1) Chance for system part to be damaged when repair point active (Less than 1 is lower, greater than 1 is higher)
#vessel_collision_damage_multiplier (Default: 1) Damage multiplier for vessel collision (Less than 1 is lower, greater than 1 is higher)
#vessel_explosion_radius_multiplier (Default: 1) Damage radius multiplier for exploding vessels (Less than 1 is smaller, greater than 1 is bigger)
#vessel_explosion_damage_multiplier (Default: 1) Damage multiplier for exploding vessels (Less than 1 is lower, greater than 1 is higher)
#self_destruct_explosion_radius_multiplier (Default: 1) Self destruct damage radius for exploding vessels (Less than 1 is smaller, greater than 1 is bigger)
#self_destruct_explosion_damage_multiplier (Default: 1) Self destruct damage multiplier for exploding vessels (Less than 1 is lower, greater than 1 is higher)
#debris_vessel_explosion_radius_multiplier (Default: 1) Damage radius multiplier for exploding debris (Less than 1 is smaller, greater than 1 is bigger)
#debris_vessel_explosion_damage_multiplier (Default: 1) Damage multiplier for exploding debris (Less than 1 is lower, greater than 1 is higher)
#debris_vessel_collision_damage_multiplier (Default: 1) Damage multiplier when hit by debris (Less than 1 is lower, greater than 1 is higher)
#junk_items_cleanup_scope (Default: 1) Cleanup type (0 - No cleanup, 1 - Items on prefabs, 2 - All items)
#junk_items_time_to_live (Default: 3600) Time in seconds from dropping an item till it is tagged for cleanup
#junk_items_cleanup_interval (Default: 900) Time in seconds from tagging an item till it is cleaned up
#spawn_manager_print_categories (Default: false) Spawn manager debug information
#spawn_manager_print_spawn_rules (Default: false) Spawn manager debug information
#spawn_manager_print_item_attach_points (Default: false) Spawn manager debug information
#spawn_manager_print_item_type_ids (Default: false) Spawn manager debug information
#can_warp_through_celestial_bodies (Default: false) Enable or disable warping through celestial bodies (true/false)
#Admin Commands (typed inside the games console window 'F2')
#torpedo (launches a DockableContainer in the direction you are looking)
#vent (force depressurize in current room)
#refill (refill equipment in inventory, suit, and refined storages of station you are in)
#collision (current vessel doesn't have collision)
#teleport <player name (steam or in-game)> or <vessel name (registstration number or name)> (teleport to other player location or vessel)
#countships <range in meters> or <celestial body> (print spawned ships in given range or celestial body)
#countitems <range in meters> or <celestial body> (print spawned items in given range or celestial body)
#selfdestruct <in seconds> (sets selfdestruct in current player vessel)
#station <name of the station without .json> (station json file needs to be located in \Data\Stations\)