Research/proto boost item #423
Labels
Difficulty: Hard
This issue is non-trivial even for expert contributors
Feature
Priority: Medium
This ticket is in scope for a future patch
A Research Boost Item is used to add a x% boost to the prototype efficiency for a particular research tree and level (columns in tree) for x period of time (just enough to kick off a handful of jobs - timer only necessary to cover the start of job, not duration as efficiency of job is stamped at kickoff).
This will be DB heavy to create the item, components, CT, CT capsule etc. Please take note of how to make activatable items (like robot paints) with their attributes, and how they get wired in with category flags. This might deserve a new category! 😱
The [components] table for each item will require X kernels of X type - acting as a renewable kernel sink! (yay)
Once those items are configured add a class for this new item/category that when activated:
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