forked from runelite/runelite
-
Notifications
You must be signed in to change notification settings - Fork 13
/
Copy pathActor.java
245 lines (215 loc) · 5.99 KB
/
Actor.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
/*
* Copyright (c) 2016-2017, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.image.BufferedImage;
import javax.annotation.Nullable;
import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldArea;
import net.runelite.api.coords.WorldPoint;
/**
* Represents a RuneScape actor/entity.
*/
public interface Actor extends Entity, Locatable
{
/**
* Gets the combat level of the actor.
*
* @return the combat level
*/
int getCombatLevel();
/**
* Gets the name of the actor.
*
* @return the name
*/
@Nullable
String getName();
/**
* Gets the actor being interacted with.
* <p>
* Examples of interaction include:
* <ul>
* <li>A monster focusing an Actor to attack</li>
* <li>Targetting a player to trade</li>
* <li>Following a player</li>
* </ul>
*
* @return the actor, null if no interaction is occurring
*/
Actor getInteracting();
/**
* Gets the health ratio of the actor.
* <p>
* The ratio is the number of green bars in the overhead
* HP display.
*
* @return the health ratio
*/
int getHealthRatio();
/**
* Gets the health of the actor.
*
* @return the health
*/
int getHealth();
/**
* Gets the server-side location of the actor.
* <p>
* This value is typically ahead of where the client renders and is not
* affected by things such as animations.
*
* @return the server location
*/
WorldPoint getWorldLocation();
/**
* Gets the client-side location of the actor.
*
* @return the client location
*/
LocalPoint getLocalLocation();
void setIdlePoseAnimation(int animation);
void setPoseAnimation(int animation);
/**
* Gets the orientation of the actor.
*
* @return the orientation
* @see net.runelite.api.coords.Angle
*/
int getOrientation();
int getCurrentOrientation();
/**
* Gets the current animation the actor is performing.
*
* @return the animation ID
* @see AnimationID
*/
int getAnimation();
/**
* Sets an animation for the actor to perform.
*
* @param animation the animation ID
* @see AnimationID
*/
void setAnimation(int animation);
/**
* Sets the frame of the animation the actor is performing.
*
* @param actionFrame the animation frame
*/
void setActionFrame(int actionFrame);
/**
* Gets the graphic that is currently on the player.
*
* @return the graphic of the actor
* @see GraphicID
*/
int getSpotAnimation();
void setSpotAnimation(int graphic);
void setSpotAnimationFrame(int spotAnimFrame);
/**
* Gets the canvas area of the current tile the actor is standing on.
*
* @return the current tile canvas area
*/
Polygon getCanvasTilePoly();
/**
* Gets the point at which text should be drawn, relative to the
* current location with the given z-axis offset.
*
* @param graphics engine graphics
* @param text the text to draw
* @param zOffset the z-axis offset
* @return the text drawing location
*/
@Nullable
Point getCanvasTextLocation(Graphics2D graphics, String text, int zOffset);
/**
* Gets the point at which an image should be drawn, relative to the
* current location with the given z-axis offset.
*
* @param image the image to draw
* @param zOffset the z-axis offset
* @return the image drawing location
*/
Point getCanvasImageLocation(BufferedImage image, int zOffset);
/**
* Gets the point at which a sprite should be drawn, relative to the
* current location with the given z-axis offset.
*
* @param sprite the sprite to draw
* @param zOffset the z-axis offset
* @return the sprite drawing location
*/
Point getCanvasSpriteLocation(Sprite sprite, int zOffset);
/**
* Gets a point on the canvas of where this actors mini-map indicator
* should appear.
*
* @return mini-map location on canvas
*/
Point getMinimapLocation();
/**
* Gets the logical height of the actors model.
* <p>
* This z-axis offset is roughly where the health bar of the actor
* is drawn.
*
* @return the logical height
*/
int getLogicalHeight();
/**
* Gets the convex hull of the actors model.
*
* @return the convex hull
* @see net.runelite.api.model.Jarvis
*/
Shape getConvexHull();
/**
* Gets the world area that the actor occupies.
*
* @return the world area
*/
WorldArea getWorldArea();
/**
* Gets the overhead text that is displayed above the actor
*
* @return the overhead text
*/
String getOverheadText();
/**
* Sets the overhead text that is displayed above the actor
*
* @param overheadText the overhead text
*/
void setOverheadText(String overheadText);
/**
* Used by the "Tick Counter Plugin
*/
int getActionFrame();
int getActionFrameCycle();
}