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The game has a heat haze effect on the engine nozzles that only looks correct in software rendering.
The way to fix it in hardware rendering is to change the texture filtering to bilinear (forced), but this breaks the HUD and UI.
Reproduction Steps
This is most noticeable if you start any mission, switch to third person view and use afterburners.
Describe the Bug
The game has a heat haze effect on the engine nozzles that only looks correct in software rendering.
The way to fix it in hardware rendering is to change the texture filtering to bilinear (forced), but this breaks the HUD and UI.
Reproduction Steps
This is most noticeable if you start any mission, switch to third person view and use afterburners.
Expected Behavior
PCSX2 Revision
v2.3.95
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i7-11800H
GPU
RTX 3050 Ti Laptop
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
HW rendering
HW rendering Bilinear (Forced)
SW rendering
Logs & Dumps
Ace Combat Zero - The Belkan War_.gs.zip
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