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[converter]/data_files/configurables/name_to_flag_overrides.txt (for special cases like Yugoslavia)
[EU4 mod folder]/vic3_converter/ck3_title_equivalences.txt
The existance of gfxculture pools would be signaled to the converter through [converter]/data_files/configurables/ck3_flag_pools.txt (should be muslimgfx and indiangfx, theoretically). How this should be practically implemented in Vic3 is matter of speculation as of yet, but in theory they should make use of Vic3's ability to dynamically generate flags for polities based on emblem pools.
The text was updated successfully, but these errors were encountered:
See ParadoxGameConverters/CK3ToEU4#283 for premise.
Load order:
[converter]/data_files/configurables/tag_mappings.txt
(FRA uses FRA)[converter]/data_files/configurables/name_to_flag_overrides.txt
(for special cases like Yugoslavia)[EU4 mod folder]/vic3_converter/ck3_title_equivalences.txt
The existance of gfxculture pools would be signaled to the converter through
[converter]/data_files/configurables/ck3_flag_pools.txt
(should be muslimgfx and indiangfx, theoretically). How this should be practically implemented in Vic3 is matter of speculation as of yet, but in theory they should make use of Vic3's ability to dynamically generate flags for polities based on emblem pools.The text was updated successfully, but these errors were encountered: