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Both the 'public' and HoP windoors are locked to HoP access. I assume this is due to the area-based access system writing the same access for both because they occupy the same tile that is within the area.
Difference between expected and actual behavior
The outer windoor is supposed to have no access restrictions, while the inner one is locked to HoP.
Instead both are locked, so the HoP has to open both to receive IDs to change.
This is extremely minor but it is technically a flaw that future mappers might need to watch out for if using the area-based access system.
Steps to reproduce
Join as Head of Personnel or Captain.
Go outside of your office, to the HoP line.
Drop your ID.
Try to open the public windoor.
See that it won't open.
Pick up your ID and try it.
Be sad that you have to click twice to receive IDs.
Specific information for locating
N/A
Length of time in which bug has been known to occur
I noticed this tonight during the Neb test.
Client version, Server revision & Game ID
Current master.
Issue bingo
Issue could be reproduced at least once
Issue could be reproduced by different players
Issue could be reproduced in multiple rounds
Issue happened in a recent (less than 7 days ago) round
Description of issue
Both the 'public' and HoP windoors are locked to HoP access. I assume this is due to the area-based access system writing the same access for both because they occupy the same tile that is within the area.
Difference between expected and actual behavior
The outer windoor is supposed to have no access restrictions, while the inner one is locked to HoP.
Instead both are locked, so the HoP has to open both to receive IDs to change.
This is extremely minor but it is technically a flaw that future mappers might need to watch out for if using the area-based access system.
Steps to reproduce
Join as Head of Personnel or Captain.
Go outside of your office, to the HoP line.
Drop your ID.
Try to open the public windoor.
See that it won't open.
Pick up your ID and try it.
Be sad that you have to click twice to receive IDs.
Specific information for locating
N/A
Length of time in which bug has been known to occur
I noticed this tonight during the Neb test.
Client version, Server revision & Game ID
Current master.
Issue bingo
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