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manually built dll does not take effect #74

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juzi5201314 opened this issue Apr 1, 2023 · 1 comment
Open

manually built dll does not take effect #74

juzi5201314 opened this issue Apr 1, 2023 · 1 comment

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@juzi5201314
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I tried 3 dlls
1, downloaded from nexusmods, it works as expected. ~4mb size
2, Artifact compiled from this repository github action, not working (no dlss option), ~5mb size
3, Compile on my pc, the same steps as the github action, can not work (no dlss option), ~ tens of kb size

What did I miss?

@moaazassali
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moaazassali commented Dec 15, 2023

Did you figure it out? I also tried the nexusmods ones, and it worked fine. However, when I compile it locally, I end up with a 209KB nvngx.dll file. I copy this file along with the two other DLLs from FidelityFX folder into cyberpunk and nothing happens in-game as it seems like regular DLSS is still running.

UPDATE: I found the issue, both the ffx_fsr2_api_dx11_x64.dll and ffx_fsr2_api_vk_x64.dll files also have to be moved along with the other 2 DLL files that are mentioned and then the mod will work. I am not sure why, but my guess is that since the compiled file has #include of the respective header files for DX11 and Vulkan (under framework.h), then the mod silently crashes or something as it can't find those references when launching the game.

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