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svpng.h
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svpng.h
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#ifndef SVPNG_INC_
#define SVPNG_INC_
#ifndef SVPNG_LINKAGE
#define SVPNG_LINKAGE
#endif
#ifndef SVPNG_OUTPUT
#include <stdio.h>
#define SVPNG_OUTPUT FILE* fp
#endif
#ifndef SVPNG_PUT
#define SVPNG_PUT(u) fputc(u, fp)
#endif
SVPNG_LINKAGE void svpng(SVPNG_OUTPUT, unsigned w, unsigned h, const unsigned char* img, int alpha) {
static const unsigned t[] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c,
/* CRC32 Table */ 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c };
unsigned a = 1, b = 0, c, p = w * (alpha ? 4 : 3) + 1, x, y, i; /* ADLER-a, ADLER-b, CRC, pitch */
#define SVPNG_U8A(ua, l) for (i = 0; i < l; i++) SVPNG_PUT((ua)[i]);
#define SVPNG_U32(u) do { SVPNG_PUT((u) >> 24); SVPNG_PUT(((u) >> 16) & 255); SVPNG_PUT(((u) >> 8) & 255); SVPNG_PUT((u) & 255); } while(0)
#define SVPNG_U8C(u) do { SVPNG_PUT(u); c ^= (u); c = (c >> 4) ^ t[c & 15]; c = (c >> 4) ^ t[c & 15]; } while(0)
#define SVPNG_U8AC(ua, l) for (i = 0; i < l; i++) SVPNG_U8C((ua)[i])
#define SVPNG_U16LC(u) do { SVPNG_U8C((u) & 255); SVPNG_U8C(((u) >> 8) & 255); } while(0)
#define SVPNG_U32C(u) do { SVPNG_U8C((u) >> 24); SVPNG_U8C(((u) >> 16) & 255); SVPNG_U8C(((u) >> 8) & 255); SVPNG_U8C((u) & 255); } while(0)
#define SVPNG_U8ADLER(u) do { SVPNG_U8C(u); a = (a + (u)) % 65521; b = (b + a) % 65521; } while(0)
#define SVPNG_BEGIN(s, l) do { SVPNG_U32(l); c = ~0U; SVPNG_U8AC(s, 4); } while(0)
#define SVPNG_END() SVPNG_U32(~c)
SVPNG_U8A("\x89PNG\r\n\32\n", 8); /* Magic */
SVPNG_BEGIN("IHDR", 13); /* IHDR chunk { */
SVPNG_U32C(w); SVPNG_U32C(h); /* Width & Height (8 bytes) */
SVPNG_U8C(8); SVPNG_U8C(alpha ? 6 : 2); /* Depth=8, Color=True color with/without alpha (2 bytes) */
SVPNG_U8AC("\0\0\0", 3); /* Compression=Deflate, Filter=No, Interlace=No (3 bytes) */
SVPNG_END(); /* } */
SVPNG_BEGIN("IDAT", 2 + h * (5 + p) + 4); /* IDAT chunk { */
SVPNG_U8AC("\x78\1", 2); /* Deflate block begin (2 bytes) */
for (y = 0; y < h; y++) { /* Each horizontal line makes a block for simplicity */
SVPNG_U8C(y == h - 1); /* 1 for the last block, 0 for others (1 byte) */
SVPNG_U16LC(p); SVPNG_U16LC(~p); /* Size of block in little endian and its 1's complement (4 bytes) */
SVPNG_U8ADLER(0); /* No filter prefix (1 byte) */
for (x = 0; x < p - 1; x++, img++)
SVPNG_U8ADLER(*img); /* Image pixel data */
}
SVPNG_U32C((b << 16) | a); /* Deflate block end with adler (4 bytes) */
SVPNG_END(); /* } */
SVPNG_BEGIN("IEND", 0); SVPNG_END(); /* IEND chunk {} */
}
#endif