forked from algernon-A/BOB
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathChangelog.txt
133 lines (81 loc) · 4.17 KB
/
Changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
- Add tree/prop preview window
- Fix scaling button tooltip translation key reference
- Panels are now automatically and instantly destroyed if an exception occurs during creation
- Revert to loaded tree/prop lists being immediately populated
Version 0.7.2 -
- Move sub-building selection to separate list panel (replacing drop-down menu)
Version 0.7.1 -
- Add experimental prop and tree scaling
- Fix random prop renaming not always being correctly applied
Version 0.7 -
- Add random prop and tree support
- Add support for map editor
- Fix slider text values not updating for some users
- Fix prop highlighting offset for sub-buildings and buildings with extensible yards
- BOB tool remains active while panel is open (for quick target changes)
Version 0.6.2 -
- Add options to remove ruining from trees and props
- Fix network prop rotation sometimes being incorrectly displayed when first selected
- Ferry paths are now selectable (to change/hide those ferry path marker buoys)
Version 0.6.1 -
- Add ascending/descending name sort filters to both target and replacement lists
- Fix overlay not properly recognising randomized trees in buildings
- Fix ".png.png" reference to replacement pack icon file
- Fix infinite loop when trying to resize slider text when Enhanced Mouse Light mod is active (only stops the hang - EML still breaks text scaling and layout)
Version 0.6 -
- Add standalone prop replacement
- Highlight selected props or trees
- Decoration buildings (e.g. rocks) are now selectable
- Network segments embedded in buildings are now directly selectable
- Overhaul replacer panel UI, including reducing overall size and replace text-based controls with visual equivalents.
- Fix parent building LODs not being refreshed on load when replacements are applied to sub-buildings
- Fix target list selection not resetting on update
Version 0.5.2.1 hotfix -
- Fix custom configs not being creatable when no configs already exist
Version 0.5.2 -
- Add configurations management system
- Update bundled road arrow packs
Version 0.5.1 -
- Add icons to indicate which type of replacement is active
- Change orignal/replacement name display order
- Fix building panel not updating after replacement or reversion
Version 0.5 -
- Initial implementation of network replacement packs
- Network Skins 2 compatibility
- Implement batch processing of render updates for faster replacement times
- Code cleanups and updates
- Update bundled CitiesHarmony to 2.0
Version 0.4.3 -
- Fix replacement probability not always being properly restored when reverting to an all-building or all-network replacement
- Fix LODs not refreshing after reverting all-network or all-building replacements
- Adjust info panel textfield labels to fit longer translation strings
- Update bundled CitiesHarmony to 1.0.6
Version 0.4.2 -
- Add sub-building selection
- Guard against level-loading race conditions
Version 0.4.1 -
- Fix building replacement panel exception caused by individual/building mixup when changing target item
- Improve update notifications
- Overhaul logging
Version 0.4 -
- Add map tree replacement
- Add "what's new" update notifictions
- Change wording of building and network replacment buttons ('this' => 'these'), to hopefully make things a bit clearer
- Fix occasional exception when creating building replacment panel
Version 0.3.1 -
- Invert X offset for networks if lane position is negative
Version 0.3 -
- Add tree replacement for networks
- Add rotation and position offsets
- Refresh building and network renders when props/trees replaced and reverted (to ensure LODs and lighting effects are updated).
- Automatically update selected replacement item when target selection changes
- Overhaul individual props vs. grouping behaviour in builiding info panel
- Hotkey now closes info panel if open
- Escape key cancels tool activation
- Add option to remember (and restore!) previous panel position
- Redo network replacement code and data formats
- Redo building replacement code and data formats
- Settings and configuration files renamed (from TreePropReplacer to BOB)
- Rename SelectTool to BOBTool (preparing for UnifiedUI support)
Version 0.2.1 -
- Add rotation adjustment for network props