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[Bug] Rewind crash #3

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andercard0 opened this issue Apr 29, 2024 · 1 comment
Open

[Bug] Rewind crash #3

andercard0 opened this issue Apr 29, 2024 · 1 comment

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@andercard0
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Game details

SCUS-94900

Description of the issue/bug

Duckstation crashed as soon as I try to use rewind option.

I did set up the same amount of seconds/frames as the PC version as follows:

image

Steps to reproduce

  • Configure the shortcut for the cited function
  • Configure how many seconds and or frames for it too
  • Run the game as soon as you use the rewind it closes the emulator.

Software and hardware information

Nintendo Switch

DuckStation version

Pre Release - 2

DuckStation rendering backend

Software

DuckStation controller backend, drivers and wrappers

Switch - Joy Con

Additional context

Also, I cound not configure the numbers correctly on switch it looks like the slider only let me choose float numbers not int. so, decided to use my PC version of it instead too which is configured as shown in the attached pictured.

I'm not sure if switch can handle rewind option properly but decided to raise this issue to make sure I'm not expecting too much from the console tho :p

@RSDuck
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RSDuck commented Apr 29, 2024

[ 7.7807] I/System: Rewind is enabled, saving every 1 frames, with 301 slots and 3311MB RAM and 5418MB VRAM usage

Switch only has 4 GB, so that won't fit either way. It seems to just run out of memory in my VRAM allocator. That needs to be handled more gracefully.

Regarding the slider, I'll look into hooking up the analog sticks to the GUI. That should allow setting these values more precisely.

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