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Ideally it should be possible to have multiple FTL files for one language, which can be merged. But neither a requirement, nor am I sure how Godot currently handles multiple Translations for the same locale. Would need to check for conflicting entries as well, or maybe adding multiple bundle files to the same Translation resource...
API should be improved e.g. by removing redundant language ID.
The text was updated successfully, but these errors were encountered:
Check the CSV importer for reference on how to implement this.
Ideally it should be possible to have multiple FTL files for one language, which can be merged. But neither a requirement, nor am I sure how Godot currently handles multiple Translations for the same locale. Would need to check for conflicting entries as well, or maybe adding multiple bundle files to the same Translation resource...
API should be improved e.g. by removing redundant language ID.
The text was updated successfully, but these errors were encountered: