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ERROR: Condition "!windows.has(p_window)" is true. Returning: ObjectID() #884

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gnuchanos opened this issue Nov 26, 2024 · 2 comments
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@gnuchanos
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gnuchanos commented Nov 26, 2024

Tested versions

Redot Engine v4.3.stable.official.a06b0a021

System information

CachyOS Linux vulkan

Issue description

res://3D/zardis/studio_space.jpg: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC).
ERROR: Condition "!windows.has(p_window)" is true. Returning: ObjectID()
at: window_get_attached_instance_id (platform/linuxbsd/x11/display_server_x11.cpp:1881)

Steps to reproduce

I was dragging and dropping a texture onto a material, and this error occurred.

Minimal reproduction project (MRP)

it's 167 mb i can't upload here this is my demo project in redot engine

@decryptedchaos
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The first part is just informational.

The second part is a internal exception with the editor UI. or better put its a Wayland compatibility problem. Likely caused by the editor trying to open a dialog in a way that is unexpected.

Wayland support is still pretty early. and there are still a lot of behaviors that need proper handling for Wayland.

Godot appears to be tracking this here

We will keep an eye on this for a bit.

@gnuchanos
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cool but i use x11 not Wayland

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