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Unable to run latest master on Debian 12 #930
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How are you running the game (wine/compiled)? I just compiled the source on Debian 12 and moved the base directory and the executable to my doom3 directory. I have been playing without a problem (with NVIDIA's proprietary drivers). I found this error and a patch here: https://forums.developer.nvidia.com/t/doom-3-bfg-vulkan-renderer-running-on-nvidia-jetson-nano/120549/4 |
Compiled from latest master, running on a RTX 2060 with the proprietary drivers version 535.183.01. Using X11, not Wayland. I did check that patch and manually added the VK_KHR_xlib_surface extension the SDL extension list when creating the vector, but that did not fix the issue: RBDOOM-3-BFG/neo/sys/sdl/sdl_vkimp.cpp Line 63 in 747878e
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I'm using the latest 560 driver: https://www.nvidia.com/en-us/geforce/drivers/results/230918/ Did you copy the source base directory to your game directory? |
Yeah, everything runs fine on 1.4.0, which is the latest tag without NVRHI. Definitely Vulkan-related, and probably X11? Appreciate the help, though! |
These are my installed vulkan packages:
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I thought this was related to my aging 2060. After having the need for a newer card, I just got a 4060 and upgraded everything along with it: drivers (565.77), vulkan SDK (1.3.296). This error still persists. I ran it with GDB and removed a few safeguards to know where it could be failing. Running latest master:
I'll continue investigating. I sense this could be something that SDL is setting up wrong, since I am able to run all of NVRHI samples, as well as donut_examples. And I have my own Donut project that I have no issues with, on any card/driver. The only difference there seems to be GLFW vs. SDL. My next steps are going to be: try SDL3, then remove SDL and replace with GLFW. |
The game does run on debug mode. It didn't previously. Here's the cmake args:
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Output:
Debian 12, x11: vulkaninfo.txt
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