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OS: Windows 11
OS REV: 23H2
OS Build Ver: 22631.4751
GPU: Nvidia RTX 3080 10G
GPU Driver Version: 566.36
CPU: i7 14700k (Adding this because i know some software might have issues with how the 12th, 13th, 14th gen cpus work)
Issue description:
Attempted to add node Skewed Bricks to fresh file with no other nodes except the output node. once the skewed brick node is spawned to the grid Material Maker locks up, if the software is interacted with in any way it immediately crashes with no system freezing/greyout.
Steps to reproduce:
Open Material Maker (new material)
Use right click menu or side panel to add Skewed Brick #2
Freeze
Crash
I dont know which log is the right one between godot.log or godot{datetime}.log, but here are my logs:
Successfully read library C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/library/base.json
Failed to open user://library/user.json
Successfully read library C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/library/base_brushes.json
Failed to open user://library/user_brushes.json
created thumbnail
(64, 64)
created thumbnail
(64, 64)
created thumbnail
(64, 64)
Setting hdr C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/environments/hdris/epping_forest_01_1k.hdr
USER WARNING: Ignoring unsupported header information in HDR: GAMMA=1.
at: load_image (modules/hdr/image_loader_hdr.cpp:50)
USER WARNING: Ignoring unsupported header information in HDR: PRIMARIES=0 0 0 0 0 0 0 0.
at: load_image (modules/hdr/image_loader_hdr.cpp:50)
USER WARNING: The "move_to_foreground()" method is deprecated, use "grab_focus()" instead.
at: move_to_foreground (scene/main/window.cpp:559)
USER ERROR: Child PopupMenu "Grid" does not exist.
at: add_submenu_item (scene/gui/popup_menu.cpp:1551)`
Even though I had used them fine earlier, it seems like ANY pattern that was added was causing a crash.
I deleted the C:\Users{USERNAME}\AppData\Roaming\material_maker_dev folder and relaunched material maker and now they are working so I'm guessing it didn't like something with a setting I had?
I will leave this open for review of logs, otherwise feel free to close.
Hmm did you update MM to one of the latest dev builds, or just deleted the user directory? I indeed fixed a bug in some of the Bricks nodes, but it should not cause a crash... There may still be a shader generation triggered by this node, but I don't understand how user setup could impact this.
Material Maker version:
Version 1.4a1 and 1.4a2
OS/device including version:
OS: Windows 11
OS REV: 23H2
OS Build Ver: 22631.4751
GPU: Nvidia RTX 3080 10G
GPU Driver Version: 566.36
CPU: i7 14700k (Adding this because i know some software might have issues with how the 12th, 13th, 14th gen cpus work)
Issue description:
Attempted to add node Skewed Bricks to fresh file with no other nodes except the output node. once the skewed brick node is spawned to the grid Material Maker locks up, if the software is interacted with in any way it immediately crashes with no system freezing/greyout.
Steps to reproduce:
Open Material Maker (new material)
Use right click menu or side panel to add Skewed Brick #2
Freeze
Crash
I dont know which log is the right one between godot.log or godot{datetime}.log, but here are my logs:
godot2025-02-05T10.23.38.log:
Cannot open user://export_targets
Loading...
Successfully read library C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/library/base.json
Failed to open user://library/user.json
Successfully read library C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/library/base_brushes.json
Failed to open user://library/user_brushes.json
created thumbnail
(64, 64)
created thumbnail
(64, 64)
created thumbnail
(64, 64)
Setting hdr C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/environments/hdris/epping_forest_01_1k.hdr
USER WARNING: Ignoring unsupported header information in HDR: GAMMA=1.
at: load_image (modules/hdr/image_loader_hdr.cpp:50)
USER WARNING: Ignoring unsupported header information in HDR: PRIMARIES=0 0 0 0 0 0 0 0.
at: load_image (modules/hdr/image_loader_hdr.cpp:50)
USER WARNING: The "move_to_foreground()" method is deprecated, use "grab_focus()" instead.
at: move_to_foreground (scene/main/window.cpp:559)
USER ERROR: Child PopupMenu "Grid" does not exist.
at: add_submenu_item (scene/gui/popup_menu.cpp:1551)`
godot.log
Cannot open user://export_targets
Loading...
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
Successfully read library C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/library/base.json
Failed to open user://library/user.json
Successfully read library C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/library/base_brushes.json
Failed to open user://library/user_brushes.json
created thumbnail
(64.0, 64.0)
created thumbnail
(64.0, 64.0)
created thumbnail
(64.0, 64.0)
Setting hdr C:/Users/{USERNAME REMOVED}/OneDrive/Desktop/material_maker_1_4a1_windows/environments/hdris/epping_forest_01_1k.hdr
WARNING: Ignoring unsupported header information in HDR: GAMMA=1.
at: load_image (modules/hdr/image_loader_hdr.cpp:50)
WARNING: Ignoring unsupported header information in HDR: PRIMARIES=0 0 0 0 0 0 0 0.
at: load_image (modules/hdr/image_loader_hdr.cpp:50)
WARNING: The "move_to_foreground()" method is deprecated, use "grab_focus()" instead.
at: move_to_foreground (scene/main/window.cpp:586)
THEME UPDATE
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
ERROR: Parameter "shader" is null.
at: get_shader_parameter_list (servers/rendering/renderer_rd/storage_rd/material_storage.cpp:2030)
`
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