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daemons.c
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/*
* All the daemon and fuse functions are in here
*
* @(#)daemons.c 3.7 (Berkeley) 6/15/81
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include "curses.h"
#include "rogue.h"
/*
* doctor:
* A healing daemon that restors hit points after rest
*/
void
doctor()
{
register int lv, ohp;
lv = pstats.s_lvl;
ohp = pstats.s_hpt;
quiet++;
if (lv < 8)
{
if (quiet > 20 - lv*2)
pstats.s_hpt++;
}
else
if (quiet >= 3)
pstats.s_hpt += rnd(lv - 7)+1;
if (ISRING(LEFT, R_REGEN))
pstats.s_hpt++;
if (ISRING(RIGHT, R_REGEN))
pstats.s_hpt++;
if (ohp != pstats.s_hpt)
{
if (pstats.s_hpt > max_hp)
pstats.s_hpt = max_hp;
quiet = 0;
}
}
/*
* Swander:
* Called when it is time to start rolling for wandering monsters
*/
void
swander()
{
start_daemon(rollwand, 0, BEFORE);
}
/*
* rollwand:
* Called to roll to see if a wandering monster starts up
*/
int between = 0;
void
rollwand()
{
if (++between >= 4)
{
if (roll(1, 6) == 4)
{
wanderer();
kill_daemon(rollwand);
fuse(swander, 0, WANDERTIME, BEFORE);
}
between = 0;
}
}
/*
* unconfuse:
* Release the poor player from his confusion
*/
void
unconfuse()
{
player.t_flags &= ~ISHUH;
msg("You feel less confused now");
}
/*
* unsee:
* He lost his see invisible power
*/
void
unsee()
{
player.t_flags &= ~CANSEE;
}
/*
* sight:
* He gets his sight back
*/
void
sight()
{
if (on(player, ISBLIND))
{
extinguish(sight);
player.t_flags &= ~ISBLIND;
light(&hero);
msg("The veil of darkness lifts");
}
}
/*
* nohaste:
* End the hasting
*/
void
nohaste()
{
player.t_flags &= ~ISHASTE;
msg("You feel yourself slowing down.");
}
/*
* digest the hero's food
*/
void
stomach()
{
register int oldfood;
if (food_left <= 0)
{
/*
* the hero is fainting
*/
if (no_command || rnd(100) > 20)
return;
no_command = rnd(8)+4;
if (!terse)
addmsg("You feel too weak from lack of food. ");
msg("You faint");
running = FALSE;
count = 0;
hungry_state = 3;
}
else
{
oldfood = food_left;
food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet;
if (food_left < MORETIME && oldfood >= MORETIME)
{
msg("You are starting to feel weak");
hungry_state = 2;
}
else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME)
{
if (!terse)
msg("You are starting to get hungry");
else
msg("Getting hungry");
hungry_state = 1;
}
}
}