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encumb.c
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/*
encumb.c - Stuff to do with encumberance
XRogue: Expeditions into the Dungeons of Doom
Copyright (C) 1991 Robert Pietkivitch
All rights reserved.
Based on "Advanced Rogue"
Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
All rights reserved.
See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <curses.h>
#include "rogue.h"
/*
* updpack:
* Update his pack weight and adjust fooduse accordingly
*/
updpack(getmax, tp)
int getmax;
struct thing *tp;
{
reg int topcarry, curcarry;
if (getmax)
tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
curcarry = packweight(tp); /* get pack weight */
/* Only update food use for the player (for now) */
if (tp == &player) {
topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
if(curcarry > 4 * topcarry) {
if(rnd(100) < 80)
foodlev = 3; /* > 80% of pack */
} else if(curcarry > 3 * topcarry) {
if(rnd(100) < 60)
foodlev = 2; /* > 60% of pack */
} else
foodlev = 1; /* <= 60% of pack */
}
tp->t_stats.s_pack = curcarry; /* update pack weight */
}
/*
* packweight:
* Get the total weight of the hero's pack
*/
packweight(tp)
register struct thing *tp;
{
reg struct object *obj;
reg struct linked_list *pc;
reg int weight;
weight = 0;
for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
obj = OBJPTR(pc);
weight += itemweight(obj);
}
if (weight < 0) /* in case of amulet */
weight = 0;
/* If this is the player, is he wearing a ring of carrying? */
if (tp == &player && ISWEARING(R_CARRY)) {
register int temp, i;
temp = 0;
for (i=0; i<NUM_FINGERS; i++) {
if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) {
if (cur_ring[i]->o_flags & ISCURSED) temp--;
else temp += 2;
}
}
weight -= (temp * weight) / 4;
}
return(weight);
}
/*
* itemweight:
* Get the weight of an object
*/
itemweight(wh)
reg struct object *wh;
{
reg int weight;
reg int ac;
weight = wh->o_weight; /* get base weight */
switch(wh->o_type) {
case ARMOR:
/*
* subtract 10% for each enchantment
* this will add weight for negative items
*/
ac = armors[wh->o_which].a_class - wh->o_ac;
weight = ((weight*10) - (weight*ac)) / 10;
if (weight < 0) weight = 0;
when WEAPON:
if ((wh->o_hplus + wh->o_dplus) > 0)
weight /= 2;
}
if(wh->o_flags & ISCURSED)
weight += weight / 5; /* 20% more for cursed */
weight *= wh->o_count;
return(weight);
}
/*
* playenc:
* Get hero's carrying ability above norm
*/
playenc(tp)
register struct thing *tp;
{
register int strength;
if (tp == &player) strength = str_compute();
else strength = tp->t_stats.s_str;
return ((strength-8)*50);
}
/*
* totalenc:
* Get total weight that the hero can carry
*/
totalenc(tp)
register struct thing *tp;
{
reg int wtotal;
wtotal = NORMENCB + playenc(tp);
if (tp == &player) switch(hungry_state) {
case F_SATIATED:
case F_OKAY:
case F_HUNGRY: ; /* no change */
when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */
when F_FAINT: wtotal /= 2; /* 50% off faint */
}
return(wtotal);
}
/*
* whgtchk:
* See if the hero can carry his pack
*/
wghtchk()
{
reg int dropchk, err = TRUE;
reg char ch;
int wghtchk();
inwhgt = TRUE;
if (pstats.s_pack > pstats.s_carry) {
ch = mvwinch(stdscr, hero.y, hero.x);
if((ch != FLOOR && ch != PASSAGE)) {
extinguish(wghtchk);
fuse(wghtchk, (VOID *)NULL, 1, AFTER);
inwhgt = FALSE;
return;
}
extinguish(wghtchk);
msg("Your pack is far too heavy for you.. ");
do {
dropchk = drop((struct linked_list *)NULL);
if(dropchk == 0) {
mpos = 0;
msg("You must drop something");
}
if(dropchk == TRUE)
err = FALSE;
} while(err);
}
inwhgt = FALSE;
}
/*
* hitweight:
* Gets the fighting ability according to current weight
* This returns a +1 hit for light pack weight
* 0 hit for medium pack weight
* -1 hit for heavy pack weight
*/
hitweight()
{
return(2 - foodlev);
}