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Combat warriors.lua
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-- https://discord.gg/Uj4ZYJungZ
-- join nova hub
-- some of the features here are from nova hub
-- len you are a really good scripter
-- ok now have fun gamers
if KillAuraHitCooldown == nil then
getgenv().KillAuraHitCooldown = 0.2
end
if SilentAimHitPart == nil then
getgenv().SilentAimHitPart = "Head"
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
local mouse = Players.LocalPlayer:GetMouse()
local nevermore_modules = rawget(require(game.ReplicatedStorage.Framework.Nevermore), "_lookupTable")
local network = rawget(nevermore_modules, "Network") -- network is the place where the remote handling shit is
local remotes_table = getupvalue(getsenv(network).GetEventHandler, 1)
local events_table = getupvalue(getsenv(network).GetFunctionHandler, 1)
local remotes = {}
local lines = {}
local texts = {}
local players = {}
local boxes = {}
local boxoutlines = {}
local healthbars = {}
local healthbaroutlines = {}
local words = {
"ez",
"get good: get .gg/EzDK4AD5Yj",
"trash",
"touch grass",
"retard",
"i love among us",
"the impostor?!?!?!",
"grass? whats that",
"having issues playing the game? get .gg/EzDK4AD5Yj",
"is your dad spiderman? because he far from home",
"do you ever have problems with light users parrying your ds???",
"how are you that bad??🤣🤣😂🤣🤣",
"EZ EZ EZ EZ EZ",
"dont even bother insulting me 🤣🤣😂",
"this script was brought to you by raid shadow legends!!",
"do you like cheese?",
"are you even trying to kill me???",
"get rekt noobie",
"go get .gg/EzDK4AD5Yj now",
"imagine dying",
".gg/EzDK4AD5Yj on top (not really)",
"L Bozo",
"clapped",
"nothing personel kid",
"damn bro you got the whole squad laughing 😂😂🤣",
"imagine targetting someone. but get clapped afterwards",
"according to the rules. You should not be hacking because it can get you banned 🤓🤓🤓",
"nerds be like: OMG LOOK AT THAT HACKER!!! LET'S GET HIM!!!🤓🤓🤓",
"why am i still writing this? -Probably ZaneIs",
"haha got you!!!",
"how are you that bad??🤣😂",
"нуб бозо",
"my reaction to that information 😐",
"OmG nO wAY a hACker!!!",
"Super Idol的笑容",
"goddamn i'm still writing -Probably ZaneIs",
"have you ever heard the hitgame AmongUs???",
"fr?",
'skill issue',
"touch grass losers",
"this move is called 'Devious Lick'",
"*Gorilla Sounds*",
"What's up guys it's quandale dingle here.",
"Bro got fake Jordans 💀",
"Caught in 4K",
"Turi ip ip",
"Say goodbye to your Kneecaps"
}
setmetatable(remotes, {
__call = function(table2, ...)
local args = {...}
table.foreach(args, print)
table2[args[1]]:FireServer(args[2])
end
})
do
for i, v in pairs(remotes_table) do
-- index is name, value is info table
remotes[i] = rawget(v, "Remote")
end
for i, v in pairs(events_table) do
-- index is name, value is info table
remotes[i] = rawget(v, "Remote")
end
end
getgenv().hitremote = nil
getgenv().swingremote = nil
getgenv().fallremote = nil
getgenv().ragdollremote = nil
local hitpart = SilentAimHitPart
local ARROW
local bruh = Instance.new("Highlight",game.CoreGui)
local closest
local flying
local holdingm2 = false
local aimbotLocked
local retard
local shot = false
local arrowsshooted = 1
-- will add all of these random lines into a config table later (maybe)
local walkspeed = 16
local infjump
local antidamage
local autospawn
local tracersenabled
local nofall
local textenabled
local noclip
local stompaura
local jumppower = 50
local killsay = false
local killaura = false
local hidename = false
local aimbot
local silentaim
local autoequip = false
local nospread
local jumppowerenabled = false
local walkspeedenabled = false
local silentaimhitchance = 100 -- in percents
local instantcharge = false
local boxesenabled = false
local targetStrafe = false
getgenv().TracerColor = Color3.fromRGB(99, 13, 197)
for i,v in pairs(getgc(true)) do
if typeof(v) ~= 'table' then continue end
if rawget(v, 'getIsBodyMoverCreatedByGame') then
v.getIsBodyMoverCreatedByGame = function(gg)
return true
end
end
if rawget(v, 'connectCharacter') then
v.connectCharacter = function(gg) return wait(9e9) end
end
if rawget(v, "punish") then
local hf;hf=hookfunction(v.punish, function(...)
return
end)
end
end
local old_namecall;old_namecall = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local args = {...}
local method = getnamecallmethod()
if method == 'Kick' then return wait(9e9) end
if self == remotes["BAC"] then return end
if self == remotes["ExportClientErrors"] then return end
return old_namecall(self,unpack(args))
end))
local modules = {}
for i,v in pairs(rawget(require(game:GetService("ReplicatedStorage").Framework.Nevermore), "_lookupTable")) do
modules[i] = require(v)
end
hookfunction(modules["AntiCheatHandlerClient"]._startModule, function(...)
return
end)
local function getRemote(name)
return game:GetService("ReplicatedStorage").Communication.Events[name]
end
-- took this from devforums
local function getClosest()
local hrp = Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position
local closest_distance = math.huge
local closestblackperson
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character ~= nil and v ~= Players.LocalPlayer and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Character:FindFirstChild("Humanoid").Health > 0 then
local plr_pos = v.Character.HumanoidRootPart.Position
local plr_distance = (hrp - plr_pos).Magnitude
if plr_distance < closest_distance then
closest_distance = plr_distance
closestblackperson = v
end
end
end
return closestblackperson
end
-- modified some closest to mouse function from the devforums idfk where
local function getClosestToMouse()
local player, nearestDistance = nil, math.huge
for i,v in pairs(Players:GetPlayers()) do
if v ~= Players.LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") then
local root, visible = workspace.CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if visible then
local distance = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(root.X, root.Y)).Magnitude
if distance < nearestDistance then
nearestDistance = distance
player = v
end
end
end
end
return player
end
-- returns if arrow should hit
local function calculateArrowHitChance(v)
-- i love the devforums
-- they have everything i want
local chance = math.floor(Random.new().NextNumber(Random.new(),0,1) * 100) / 100
return chance <= math.floor(v) / 100
end
FLYING = false
iyflyspeed = 1
vehicleflyspeed = 1
-- i love stealing features from infinite yield and adding them to my script :sunglasses:
function sFLY(vfly)
repeat wait() until Players.LocalPlayer and Players.LocalPlayer.Character and Players.LocalPlayer.Character.HumanoidRootPart and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
repeat wait() until mouse
if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end
local T = Players.LocalPlayer.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local SPEED = 0
local function FLY()
FLYING = true
local BG = Instance.new('BodyGyro')
local BV = Instance.new('BodyVelocity')
BG.P = 9e4
BG.Parent = T
BV.Parent = T
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
task.spawn(function()
repeat wait()
if not vfly and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true
end
if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then
SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
SPEED = 0
BG:Destroy()
BV:Destroy()
if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
end)
end
flyKeyDown = mouse.KeyDown:Connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = (vfly and vehicleflyspeed or iyflyspeed)
elseif KEY:lower() == 's' then
CONTROL.B = - (vfly and vehicleflyspeed or iyflyspeed)
elseif KEY:lower() == 'a' then
CONTROL.L = - (vfly and vehicleflyspeed or iyflyspeed)
elseif KEY:lower() == 'd' then
CONTROL.R = (vfly and vehicleflyspeed or iyflyspeed)
elseif QEfly and KEY:lower() == 'e' then
CONTROL.Q = (vfly and vehicleflyspeed or iyflyspeed)*2
elseif QEfly and KEY:lower() == 'q' then
CONTROL.E = -(vfly and vehicleflyspeed or iyflyspeed)*2
end
pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Track end)
end)
flyKeyUp = mouse.KeyUp:Connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
elseif KEY:lower() == 'e' then
CONTROL.Q = 0
elseif KEY:lower() == 'q' then
CONTROL.E = 0
end
end)
FLY()
end
function NOFLY()
FLYING = false
if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end
if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then
Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
end
pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end)
end
local function firehit(character)
local fakepos = character[hitpart].Position + Vector3.new(math.random(1,5),math.random(1,5),math.random(1,5))
local args = {
[1] = Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"),
[2] = character.Head,
[3] = fakepos,
[4] = character.Head.CFrame:ToObjectSpace(CFrame.new(fakepos)),
[5] = math.random(0,1),
[6] = tostring(arrowsshooted)
}
remotes["RangedHit"]:FireServer(unpack(args))
end
task.wait(0.5)
-- by len
pcall(function()
for i = 1,25 do
remotes("StartFastRespawn")
remotes("CompleteFastRespawn")
wait()
end
end)
local ui = loadstring(game:HttpGet('https://raw.githubusercontent.com/CheeseOnGithub/cheese-hook/main/uilib.lua'))()
local window = ui.new("combat warriors", Players.LocalPlayer.UserId, "user")
local main = window:Category("main", "rbxassetid://7733965386")
local player = window:Category("player", "rbxassetid://7743875962")
local combat = window:Category("combat", "rbxassetid://7743878358")
local misc = window:Category("misc", "rbxassetid://7734042071")
local visuals = window:Category("visuals", "rbxassetid://7733774602")
local mainMain = main:Button("main", "rbxassetid://7743875962")
local mainSection = mainMain:Section("the cool stuff", "Left")
local playerMain = player:Button("player", "rbxassetid://7743875962")
local playerSection = playerMain:Section("player stuff", "Left")
local combatMain = combat:Button("combat", "rbxassetid://7743875962")
local combatKillauraSection = combatMain:Section("melee", "Left")
local combatSilentaimSection = combatMain:Section("ranged", "Right")
local miscMain = misc:Button("misc", "rbxassetid://7743875962")
local miscSection = miscMain:Section("the stuff that dont fit anywhere", "Left")
local visualsMain = visuals:Button("visuals", "rbxassetid://7743875962")
local visualsSection = visualsMain:Section(":eye:", "Left")
mainSection:Button({
Title = "get all emotes",
ButtonName = "get",
},
function(v)
for i,v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "gamepassIdRequired") then
if v.gamepassIdRequired == "danceEmotes" then
v.gamepassIdRequired = nil
elseif v.gamepassIdRequired == "toxicEmotes" then
v.gamepassIdRequired = nil
elseif v.gamepassIdRequired == "respectEmotes" then
v.gamepassIdRequired = nil
end
end
end
end
)
mainSection:Toggle({
Title = "disable jump cooldown",
Default = false
},
function(val)
for i,v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "getCanJump") then
local old = v.getCanJump
if val then
v.getCanJump = function()
return true
end
else
return old()
end
end
end
end
)
mainSection:Toggle({
Title = "inf stamina",
Default = false
},
function(val)
for i,v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "_setStamina") then
local old = v._setStamina
v._setStamina = function(among, us)
if val then
among._stamina = math.huge
among._staminaChangedSignal:Fire(150)
else
return old(among, us)
end
end
end
end
end
)
mainSection:Toggle({
Title = "no fall damage",
Default = false
},
function(val)
nofall = val
end
)
mainSection:Toggle({
Title = "stomp aura",
Default = false
},
function(val)
stompaura = val
end
)
mainSection:Toggle({
Title = "no dash cooldown",
Default = false
},
function(val)
for i,v2 in pairs(getgc(true)) do
if typeof(v2) == "table" and rawget(v2, "DASH_COOLDOWN") then
if val then
v2.DASH_COOLDOWN = 0
else
v2.DASH_COOLDOWN = 3
end
end
end
end
)
mainSection:Toggle({
Title = "anti fire + bear trap damage",
Default = false
},
function(val)
antidamage = val
end
)
mainSection:Toggle({
Title = "auto spawn",
Default = false
},
function(val)
autospawn = val
end
)
mainSection:Toggle({
Title = "no ragdoll",
Default = false
},
function(val)
for i,v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "toggleRagdoll") then
local old = v.toggleRagdoll
v.toggleRagdoll = function(among, us, irl)
if val then
return
else
return old(among, us, irl)
end
end
end
end
end
)
playerSection:Toggle({
Title = "enabled",
Default = false
},
function(val)
walkspeedenabled = val
if not val then
Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = 16
end
end
)
playerSection:Slider({
Title = "walkspeed",
Description = "",
Default = 16,
Min = 16,
Max = 75
},
function(v)
walkspeed = v
end
)
playerSection:Toggle({
Title = "enabled",
Default = false
},
function(val)
jumppowerenabled = val
if not val then
Players.LocalPlayer.Character:WaitForChild("Humanoid").JumpPower = 50
end
end
)
playerSection:Slider({
Title = "jumppower",
Description = "",
Default = 50,
Min = 50,
Max = 200
},
function(v)
jumppower = v
end
)
playerSection:Toggle({
Title = "inf jump",
Default = false
},
function(val)
infjump = val
end
)
playerSection:Toggle({
Title = "noclip",
Default = false
},
function(val)
noclip = val
end
)
playerSection:Toggle({
Title = "killsay",
Default = false
},
function(val)
killsay = val
end
)
playerSection:Toggle({
Title = "hide name",
Default = false
},
function(val)
hidename = val
end
)
playerSection:Toggle({
Title = "fly",
Default = false
},
function(val)
flying = not flying
if val then
sFLY(true)
else
NOFLY()
end
end
)
playerSection:Keybind({
Title = "fly keybind",
Default = Enum.KeyCode.K
},
function(val)
flying = not flying
if flying then
sFLY(true)
else
NOFLY()
end
end
)
playerSection:Toggle({
Title = "auto equip weapon",
Default = false
},
function(val)
autoequip = val
end
)
playerSection:Toggle({
Title = "jesus",
Default = false
},
function(val)
for i,v2 in pairs(game.Workspace.Map:GetDescendants()) do
if v2.Name == "WaterArea" then
if val then
v2.CanCollide = true
else
v2.CanCollide = false
end
end
end
end
)
combatKillauraSection:Toggle({
Title = "kill aura",
Default = false
},
function(val)
killaura = val
end
)
-- reach here
combatKillauraSection:Toggle({
Title = "hitbox expander",
Default = false
},
function(val)
local oldPos = {}
if val then
StarterGui:SetCore("SendNotification", {
Title = "hitbox expander";
Text = "reset to make the hitboxes normal"
})
for i,v in pairs(Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
for i2,v2 in pairs(v.Hitboxes.Hitbox:GetChildren()) do
if v2:IsA("Attachment") and v2.Name == "DmgPoint" then
table.insert(oldPos, v2.Position)
v2.Visible = true
v2.Position += Vector3.new(0, 3, 0)
end
end
end
end
end
end
)
combatKillauraSection:Toggle({
Title = "no cooldown",
Description = "no parry cooldown",
Default = false
},
function(val)
for i,v in pairs(getgc(true)) do
if type(v) == "table" and rawget(v, "PARRY_COOLDOWN_IN_SECONDS") and rawget(v, "PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY") then
if val then
v.PARRY_COOLDOWN_IN_SECONDS = 0
v.PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY = 0
else
v.PARRY_COOLDOWN_IN_SECONDS = 3
v.PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY = 0.33
end
end
end
end
)
combatKillauraSection:Toggle({
Title = "target strafe",
Description = "orbits around closest player",
Default = false
},
function(val)
targetStrafe = val
end
)
combatSilentaimSection:Toggle({
Title = "aimbot",
Default = false
},
function(val)
aimbot = val
end
)
combatSilentaimSection:Toggle({
Title = "silent aim",
Default = false
},
function(val)
silentaim = val
end
)
combatSilentaimSection:Toggle({
Title = "wallbang",
Default = false
},
function(val)
if val then
game.CollectionService:AddTag(game:GetService("Workspace").Map,'RANGED_CASTER_IGNORE_LIST')
else
game.CollectionService:RemoveTag(game:GetService("Workspace").Map,'RANGED_CASTER_IGNORE_LIST')
end
end
)
combatSilentaimSection:Toggle({
Title = "no spread",
Default = false
},
function(val)
nospread = val
end
)
combatSilentaimSection:Toggle({
Title = "no recoil",
Default = false
},
function(val)
for i,v2 in pairs(getgc(true)) do
if typeof(v2) == "table" and rawget(v2, "recoilAmount") then
if val then
v2.recoilAmount = 0
v2.recoilXMin = 0
v2.recoilXMax = 0
v2.recoilYMin = 0
v2.recoilYMax = 0
v2.recoilZMin = 0
v2.recoilZMax = 0
else
v2.recoilAmount = 35
v2.recoilXMin = 1.25
v2.recoilXMax = 1.75
v2.recoilYMin = -1.5
v2.recoilYMax = 1.5
v2.recoilZMin = -1.5
v2.recoilZMax = 1.5
end
end
end
end
)
combatSilentaimSection:Toggle({
Title = "no gravity",
Default = false
},
function(val)
for i,v2 in pairs(getgc(true)) do
if typeof(v2) == "table" and rawget(v2, "recoilAmount") then
if val then
v2.gravity = Vector3.new(0,0,0)
else
v2.gravity = Vector3.new(0, -10, 0)
end
end
end
end
)
combatSilentaimSection:Toggle({
Title = "instant charge",
Default = false
},
function(val)
instantcharge = val
end
)
combatSilentaimSection:Toggle({
Title = "auto shoot",
Default = false
},
function(val)
for i,v in pairs(getgc(true)) do
if typeof(v) == 'table' and rawget(v,'startShootingAfterCharge') then
if val then
v.startShootingAfterCharge = true
else
v.startShootingAfterCharge = false
end
end
end
end
)
miscSection:Button({
Title = "fling",
ButtonName = "yeet"
},
function()
local plr = game.Players.LocalPlayer
local oldHumanoid = plr.Character.Humanoid
local torso = game.Players.LocalPlayer.Character.HumanoidRootPart
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 50
local speed = 50
workspace.CurrentCamera.CameraSubject = torso
local function Fly()
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(99999,0,99999)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
Instance.new("SelectionBox",game.Players.LocalPlayer.Character.HumanoidRootPart).Adornee = game.Players.LocalPlayer.Character.HumanoidRootPart
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(0, 0, 0)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
if oldHumanoid:FindFirstChildOfClass'RemoteEvent' ~= nil then
oldHumanoid.RagdollRemoteEvent:FireServer(true)
end
remotes("UpdateIsCrouching", true)
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.2
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
end
mouse.KeyDown:connect(function(key)
if key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
elseif key:lower() == "r" then
end
end)
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
v:Destroy()
end -- doesnt need tools anyways
-- hides all of ur body parts expect torso (there is a chance it doesnt work)
wait(.1)
oldHumanoid.RagdollRemoteEvent:FireServer(true)
wait(.5)
coroutine.wrap(Fly)()
wait(.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part0 = nil
end
)
miscSection:Textbox({
Title = "kill sound (id)",
Default = ""
},
function(val)
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.KillSound.SoundId = "rbxassetid://"..val
end
)
miscSection:Textbox({
Title = "hit sound (id)",
Default = ""
},
function(val)
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.HitmarkerSound.SoundId = "rbxassetid://"..val
end
)
visualsSection:ColorPicker({
Title = "visuals color",
Default = Color3.new(255, 0, 0)
},
function(val)
getgenv().TracerColor = val
bruh.FillColor = TracerColor
end
)
visualsSection:Toggle({
Title = "tracers",
Default = false
},
function(val)
tracersenabled = val
end
)
visualsSection:Toggle({
Title = "text",
Default = false
},
function(val)
textenabled = val
end
)
visualsSection:Toggle({
Title = "boxes",
Default = false
},
function(val)
boxesenabled = val
end
)