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Copy pathLucky UUH v5.lua
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Lucky UUH v5.lua
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local Rayfield = nil
if isfile("UI/DecayingField.lua") then
Rayfield = loadstring(readfile("UI/ArrayField.lua"))()
else
Rayfield = loadstring(game:HttpGet("https://raw.githubusercontent.com/RyXeleron/Script-Storage/main/DecayingField.lua"))()
end
-- local Rayfield = (isfile("UI/DecayingField.lua") and loadstring(readfile("UI/DecayingField.lua"))()) or loadstring(game:HttpGet("https://raw.githubusercontent.com/Rafacasari/ArrayField/main/v2.lua"))()
assert(Rayfield, "Oopps! Rayfield has not been loaded. Maybe try re-joining?")
getgenv().SecureMode = true
getgenv().DisableRayfieldAutoLoad = true
-- Detect if the script has executed by AutoExec
local AutoExecuted = false
if not game:IsLoaded() then AutoExecuted = true end
repeat task.wait() until game.PlaceId ~= nil
if not game:IsLoaded() then game.Loaded:Wait() end
--//-------------- SERVICES ----------------//*
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local HttpService = game:GetService("HttpService")
local InputService = game:GetService('UserInputService')
local RunService = game:GetService('RunService')
local ContentProvider = game:GetService("ContentProvider")
--//*--------- GLOBAL VARIABLES -----------//*
local ScriptIsCurrentlyBusy = false
local Character = nil
local Humanoid = nil
local HumanoidRootPart = nil
local CurrentWorld = ""
local CurrentPosition = nil
local Settings_DisableRendering = true
local Webhook_Enabled = true
local Webhook_URL = "https://discord.com/api/webhooks/1145966672386212001/3KTyfzQRQMHXSKXKMSZgjUnuQdK5m2Y4hv3N7CM65gy4u_l8ra2PvsIaeLlIsdKDREn8"
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = Character:WaitForChild("Humanoid")
HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
end)
--//*--------- CORE SCRIPT -----------//*
local Window = Rayfield:CreateWindow({
Name = "UUH V5",
LoadingTitle = "UUH V5",
LoadingSubtitle = "by bread/glucose",
ConfigurationSaving = {
Enabled = true,
FolderName = "Ry", -- Create a custom folder for your hub/game
FileName = "Raccoon Hub"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Raccoon Hub", -- It is recommended to use something unique as other scripts using ArrayField may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like ArrayField to get the key from
Actions = {
[1] = {
Text = 'Click here to copy the key link <--',
OnPress = function()
print('Pressed')
end,
}
},
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
Rayfield:ToggleOldTabStyle(true)
local Tab = Window:CreateTab("Master", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Section Example",false) -- The 2nd argument is to tell if its only a Title and doesnt contain element
-- for master HBE
getgenv().HitboxX = 5
getgenv().HitboxY = 5
getgenv().HitboxZ = 5
-- for humanoidrootpart HBE
getgenv().HRPHitboxX = 5
getgenv().HRPHitboxY = 5
getgenv().HRPHitboxZ = 5
-- for head HBE... wait why am i telling you this, its literally in the name. Wait no why are you reading this, if you read this your gay and in love with pastries
getgenv().HeadHitboxX = 5
getgenv().HeadHitboxY = 5
getgenv().HeadHitboxZ = 5
getgenv().HitboxTransparency = 0.95
getgenv().HitboxStatus = false
getgenv().TeamCheck = false
getgenv().FriendCheck = false
getgenv().TargetPart = false
local Toggle = Tab:CreateToggle({
Name = "Enable/Disable Hitboxes",
CurrentValue = false,
Flag = "HBEMain", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxStatus = Value
game:GetService('RunService').RenderStepped:connect(function()
if HitboxStatus == true and getgenv().TargetPart == false and TeamCheck == false and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
elseif HitboxStatus == true and getgenv().TargetPart == false and TeamCheck == false and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
for i2,v2 in pairs(game:GetService('Players'):GetChildren()) do
if v.Name ~= game:GetService('Players').LocalPlayer.Name and not v2:IsFriendsWith(game:GetService('Players').LocalPlayer.UserId) then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
elseif HitboxStatus == true and getgenv().TargetPart == false and TeamCheck == true and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
elseif HitboxStatus == true and getgenv().TargetPart == false and TeamCheck == true and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team and not game:GetService('Players'):IsFriendsWith(UserId) then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
else
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(2,2,1)
v.Character.HumanoidRootPart.Transparency = 1
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Medium stone grey")
v.Character.HumanoidRootPart.Material = "Plastic"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
-- TORSO HITBOX PART
-- HEAD HITBOX PART
game:GetService('RunService').RenderStepped:connect(function()
if HitboxStatus == true and getgenv().TargetPart == true and TeamCheck == false and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
elseif HitboxStatus == true and getgenv().TargetPart == true and TeamCheck == false and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
for i2,v2 in pairs(game:GetService('Players'):GetChildren()) do
if v.Name ~= game:GetService('Players').LocalPlayer.Name and not v2:IsFriendsWith(game:GetService('Players').LocalPlayer.UserId) then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
end
elseif HitboxStatus == true and getgenv().TargetPart == true and TeamCheck == true and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
elseif HitboxStatus == true and getgenv().TargetPart == true and TeamCheck == true and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team and not game:GetService('Players'):IsFriendsWith(UserId) then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
else
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size = Vector3.new(2,2,1)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Medium stone grey")
v.Character.Head.Material = "Plastic"
v.Character.Head.CanCollide = false
end)
end
end
end
end)
-- HEAD HITBOX PART
end,
})
local Toggle = Tab:CreateToggle({
Name = "HRP/Head (for toggle above)",
CurrentValue = false,
Flag = "TargetPart1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().TargetPart = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Highlight ESP",
CurrentValue = true,
Flag = "Highlight1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().enabled = Value --Toggle on/off
loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/RobloxScripts/main/Highlight-ESP.lua"))()
local c = workspace.CurrentCamera
local ps = game:GetService("Players")
local lp = ps.LocalPlayer
local rs = game:GetService("RunService")
local function esp(p,cr)
local h = cr:WaitForChild("Humanoid")
local hrp = cr:WaitForChild("Head")
local text = Drawing.new("Text")
text.Visible = false
text.Center = true
text.Outline = false
text.Font = 3
text.Size = 16.16
text.Color = Color3.new(170,170,170)
local conection
local conection2
local conection3
local function dc()
text.Visible = false
text:Remove()
if conection then
conection:Disconnect()
conection = nil
end
if conection2 then
conection2:Disconnect()
conection2 = nil
end
if conection3 then
conection3:Disconnect()
conection3 = nil
end
end
conection2 = cr.AncestryChanged:Connect(function(_,parent)
if not parent then
dc()
end
end)
conection3 = h.HealthChanged:Connect(function(v)
if (v<=0) or (h:GetState() == Enum.HumanoidStateType.Dead) then
dc()
end
end)
conection = rs.RenderStepped:Connect(function()
local hrp_pos,hrp_onscreen = c:WorldToViewportPoint(hrp.Position)
if hrp_onscreen and ESPName == true then
text.Position = Vector2.new(hrp_pos.X, hrp_pos.Y - 27)
text.Text = p.DisplayName.." (@"..p.Name..")"
text.Visible = true
else
text.Visible = false
end
end)
end
local function p_added(p)
if p.Character then
esp(p,p.Character)
end
p.CharacterAdded:Connect(function(cr)
esp(p,cr)
end)
end
for i,p in next, ps:GetPlayers() do
if p ~= lp then
p_added(p)
end
end
ps.PlayerAdded:Connect(p_added)
end,
})
getgenv().HRPStatus = false
local Toggle = Tab:CreateToggle({
Name = "Off/On HumanoidRootPart HBE",
CurrentValue = false,
Flag = "HBEHRP", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxStatus = Value
game:GetService('RunService').RenderStepped:connect(function()
if HRPStatus == true and TeamCheck == false and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
elseif HRPStatus == true and TeamCheck == false and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
for i2,v2 in pairs(game:GetService('Players'):GetChildren()) do
if v.Name ~= game:GetService('Players').LocalPlayer.Name and not v2:IsFriendsWith(game:GetService('Players').LocalPlayer.UserId) then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
elseif HRPStatus == true and TeamCheck == true and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
elseif HRPStatus == true and TeamCheck == true and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team and not game:GetService('Players'):IsFriendsWith(UserId) then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.HumanoidRootPart.Transparency = HitboxTransparency
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
else
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(2,2,1)
v.Character.HumanoidRootPart.Transparency = 1
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Medium stone grey")
v.Character.HumanoidRootPart.Material = "Plastic"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end})
getgenv().HeadStatus = false
local Toggle = Tab:CreateToggle({
Name = "Off/On Head HBE",
CurrentValue = false,
Flag = "HBEHead", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxStatus = Value
game:GetService('RunService').RenderStepped:connect(function()
if HeadStatus == true and TeamCheck == false and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
elseif HeadStatus == true and TeamCheck == false and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
for i2,v2 in pairs(game:GetService('Players'):GetChildren()) do
if v.Name ~= game:GetService('Players').LocalPlayer.Name and not v2:IsFriendsWith(game:GetService('Players').LocalPlayer.UserId) then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
end
elseif HeadStatus == true and TeamCheck == true and FriendCheck == false then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
elseif HeadStatus == true and TeamCheck == true and FriendCheck == true then
for i,v in next, game:GetService('Players'):GetPlayers() do
if game:GetService('Players').LocalPlayer.Team ~= v.Team and not game:GetService('Players'):IsFriendsWith(UserId) then
pcall(function()
v.Character.Head.Size = Vector3.new(HitboxX, HitboxY, HitboxZ)
v.Character.Head.Transparency = HitboxTransparency
v.Character.Head.BrickColor = BrickColor.new("Really black")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
end)
end
end
else
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size = Vector3.new(2,2,1)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Medium stone grey")
v.Character.Head.Material = "Plastic"
v.Character.Head.CanCollide = false
end)
end
end
end
end)
end})
local Toggle = Tab:CreateToggle({
Name = "Team Check",
CurrentValue = false,
Flag = "Team1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().TeamCheck = Value
end,
})
local Toggle = Tab:CreateToggle({
Name = "Friend Check (useless if you have no friends))",
CurrentValue = false,
Flag = "Friend1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().FriendCheck = Value
end,
})
local Section = Tab:CreateSection("Hitbox Sizes",false)
local Slider = Tab:CreateSlider({
Name = "Master Hitbox Size",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HBEMaster", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxX = Value
getgenv().HitboxY = Value
getgenv().HitboxZ = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Master HRP Size",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HBEHRP", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HRPHitboxX = Value
getgenv().HRPHitboxY = Value
getgenv().HRPHitboxZ = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Master Head Size",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HBEHead", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HeadHitboxX = Value
getgenv().HeadHitboxY = Value
getgenv().HeadHitboxZ = Value
end,
})
local Section = Tab:CreateSection("Master XYZ Settings")
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (X)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "MasterX", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxX = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (Y)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "MasterY", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxY = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (Z)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "MasterZ", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxZ = Value
end,
})
local Section = Tab:CreateSection("HRP XYZ Settings")
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (X)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HRPX", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HRPHitboxX = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (Y)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HRPY", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HRPHitboxY = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (Z)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HRPZ", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HRPHitboxZ = Value
end,
})
local Section = Tab:CreateSection("Head XYZ Settings")
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (X)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HeadX", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HeadHitboxX = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (Y)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HeadY", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HeadHitboxY = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Hitbox Size (Z)",
Range = {0, 10},
Increment = 0.1,
Suffix = "Studs",
CurrentValue = 6,
Flag = "HeadY", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HeadHitboxZ = Value
end,
})
local Section = Tab:CreateSection("Transparency Settings",false)
local Slider = Tab:CreateSlider({
Name = "Hitbox Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "/1",
CurrentValue = 0.95,
Flag = "HBETrans", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().HitboxTransparency = Value
end,
})
getgenv().filluseteamcolor = true --Toggle fill color using player team color on/off
getgenv().outlineuseteamcolor = true --Toggle outline color using player team color on/off
getgenv().fillcolor = Color3.new(0, 0, 0) --Change fill color, no need to edit if using team color
getgenv().outlinecolor = Color3.new(1, 1, 1) --Change outline color, no need to edit if using team color
getgenv().filltrans = 0.9 --Change fill transparency
getgenv().outlinetrans = 0 --Change outline transparency
local Slider = Tab:CreateSlider({
Name = "Fill Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "/1",
CurrentValue = 1,
Flag = "FillTrans", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().filltrans = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Outline Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "/1",
CurrentValue = 0,
Flag = "OutlineTrans", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().outlinetrans = Value
end,
})
local Tab = Window:CreateTab("Quick TP", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Quick TP Settings",false)
getgenv().tpstudZ = 3
getgenv().tpstudY = 0
local Keybind = Tab:CreateKeybind({
Name = "TP Keybind",
CurrentKeybind = "H",
HoldToInteract = false,
Flag = "TPKeybind", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, tpstudY, -tpstudZ);
end,
})
local Slider = Tab:CreateSlider({
Name = "Studs Horizontal",
Range = {0, 20},
Increment = 1,
Suffix = "Studs",
CurrentValue = 3,
Flag = "TPDistance1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().tpstudZ = Value
end,
})
local Slider = Tab:CreateSlider({
Name = "Studs Vertical",
Range = {0, 20},
Increment = 1,
Suffix = "Studs",
CurrentValue = 3,
Flag = "TPDistance2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().tpstudY = Value
end,
})
local Tab = Window:CreateTab("More Settings", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Master Inputs",false) -- The 2nd argument is to tell if its only a Title and doesnt contain element|
local Input = Tab:CreateInput({
Name = "Input HBE Size (X)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HitboxX = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input HBE Size (Y)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HitboxY = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input HBE Size (Z)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HitboxZ = tonumber(Text)
end,
})
local Section = Tab:CreateSection("HRP Inputs",false) -- The 2nd argument is to tell if its only a Title and doesnt contain element
local Input = Tab:CreateInput({
Name = "Input HRP Size (X)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HRPHitboxX = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input HRP Size (Y)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HRPHitboxY = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input HRP Size (Z)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HRPHitboxZ = tonumber(Text)
end,
})
local Section = Tab:CreateSection("Head Inputs",false) -- The 2nd argument is to tell if its only a Title and doesnt contain element
local Input = Tab:CreateInput({
Name = "Input Head Size (X)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HeadHitboxX = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input Head Size (Y)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HeadHitboxY = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input Head Size (Z)",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HeadHitboxZ = tonumber(Text)
end,
})
local Section = Tab:CreateSection("QuickTP Inputs",false) -- The 2nd argument is to tell if its only a Title and doesnt contain element
local Input = Tab:CreateInput({
Name = "Input Studs Forward/Backward",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().tpstudZ = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input Studs Up/Down",
PlaceholderText = "n of studs",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().tpstudY = tonumber(Text)
end,
})
local Section = Tab:CreateSection("Transparency Inputs",false) -- The 2nd argument is to tell if its only a Title and doesnt contain element
local Input = Tab:CreateInput({
Name = "Input HBE Transparency",
PlaceholderText = "/1",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().HitboxTransparency = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input Fill Transparency",
PlaceholderText = "/1",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().filltrans = tonumber(Text)
end,
})
local Input = Tab:CreateInput({
Name = "Input Outline Transparency",
PlaceholderText = "/1",
NumbersOnly = true, -- If the user can only type numbers. Remove or set to false if none.
CharacterLimit = false, --max character limit. Remove or set to false
OnEnter = true, -- Will callback only if the user pressed ENTER while being focused on the the box.
RemoveTextAfterFocusLost = false, -- Speaks for itself.
Callback = function(Text)
getgenv().outlinetrans = tonumber(Text)
end,
})
-- end of advanced settings
local Tab = Window:CreateTab("Other Scripts", 4483362458) -- Title, Image
local Button = Tab:CreateButton({
Name = "fates esp (Silent aim & Aimbot)",
Interact = 'Click',
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/fatesc/fates-esp/main/main.lua'))()
end,
})
local Button = Tab:CreateButton({
Name = "Exunys' AirHub",
Interact = 'Click',
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/AirHub/main/AirHub.lua"))()
end,
})
local Button = Tab:CreateButton({
Name = "Relkzz's Adonis Bypass",
Interact = 'Click',
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/RelkzzRebranded/Bypassed---OBFUSCATED..../main/Adonis%20BYPASS.lua"))()
end,
})
local Button = Tab:CreateButton({
Name = "FPS Booster",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/NNnhpUXh"))()
end,
})
local Button = Tab:CreateButton({
Name = "CPU Saver",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/uAEkADgv"))()
end,
})
local Button = Tab:CreateButton({
Name = "BetterBypasser",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/rUGkhzVe"))()
end,
})
local Button = Tab:CreateButton({
Name = "Autoclicker (keybind-V ; mouselock-N)",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/uAEkADgv"))()
end,
})
local Button = Tab:CreateButton({
Name = "literally ancient ESP (from 2015)",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/XaMxeqWn"))()
end,
})
local settingsTab = Window:CreateTab("UI Settings", 13075268290)
local windowSettings = settingsTab:CreateSection("General Options", false, false, "13080063021")
local UIKeybind = settingsTab:CreateSection("Hide/Unhide UI Keybind",false)
local Keybind = settingsTab:CreateKeybind({
Name = "UI Keybind",
CurrentKeybind = "K",
HoldToInteract = false,
Flag = "Keybind1",
SectionParent = UIKeybind, -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
if Hidden then
Hidden = false
Unhide()
else
if not SearchHided then spawn(CloseSearch) end
Hidden = true
Hide()
end
end,
})