diff --git a/Rainbow bubble chat b/Rainbow bubble chat new file mode 100644 index 0000000..cb6e5c8 --- /dev/null +++ b/Rainbow bubble chat @@ -0,0 +1,46 @@ + for i = 255,0,-10 do + textcolour = Color3.new(255/255,0/255,i/255) + wait() + end + end +end)() + +local settings = { + +} + +while wait() do + pcall(function() + game:GetService("Chat"):SetBubbleChatSettings({ + TextColor3 = textcolour, + -- The amount of time, in seconds, to wait before a bubble fades out. + BubbleDuration = 20, + -- The amount of messages to be displayed, before old ones disappear + -- immediately when a new message comes in. + MaxBubbles = 20, + + -- Styling for the bubbles. These settings will change various visual aspects. + BackgroundColor3 = Color3.fromRGB(0, 0, 0), + TextSize = 16, + Font = Enum.Font.Ubuntu, --Enum.Font.GothamSemibold + Transparency = .1, + CornerRadius = UDim.new(0, 30), + TailVisible = true, + Padding = 8, -- in pixels + MaxWidth = 500, --in pixels + + -- Extra space between the head and the billboard (useful if you want to + -- leave some space for other character billboard UIs) + VerticalStudsOffset = 0, + + -- Space in pixels between two bubbles + BubblesSpacing = 3, + + -- The distance (from the camera) that bubbles turn into a single bubble + -- with ellipses (...) to indicate chatter. + MinimizeDistance = 250, + -- The max distance (from the camera) that bubbles are shown at + MaxDistance = 500, + }) + end) +end