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CHANGELOG.md

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## 10.2.8-Beta
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## 10.2.8-Beta2
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#### Disclaimers
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Disclaimers:
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- This is a beta and may have bugs.
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- Skins may need to be updated to work properly.
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### General
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- Added **Aevari** to the supporters list.
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- Switched to a single ToC file. (#365)
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- Added five new spell alerts for **Retail** that use the new animations: (#370)
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- Circle
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- Hexagon
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- Hexagon-Rotated
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- Modern (Same shape as the new action button icon frames)
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- Square
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- The spell alert start animation will no longer play while hidden when disabled.
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- Updated the `Interface` version for **Classic Era** to `11503`.
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- Updated the `Interface` version for **Classic Wrath** (China) to `30403`.
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- Updated the `Interface` version for **The War Within** (Beta) to `110002`.
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### Skins
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- Added five new spell minimalistic spell alert textures for **Retail** that will be applied to non-default skins that specify one the natively-supported shapes.
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- Added five new pet `AutoCast` animation texture masks for **The War Within** that skin authors can use to fit their skin(s).
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- All texture paths except for `Textures\Backdrop` have been updated to align with their respective shapes. Eg:
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- `Textures\Cooldown\Swipe-Circle` is now `Textures\Circle\Mask`.
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- **Masque** now natively supports five shapes usable by skin authors. These shapes are:
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- `Circle`
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- `Hexagon`
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- `Hexagon-Rotated`
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- `Modern` (Retail Action Button Shape)
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- `Square`
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- **Masque** now includes the following textures for each of the aforementioned shapes:
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- `AutoCast-Mask`
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- `Mask`
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- `SpellAlert-Loop`
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- **Masque** now includes the following textures for `Modern` and `Square` shapes:
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- `Edge`
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- `Edge-LoC`
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- Renamed **Classic Redux** to **Classic Enhanced**.
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### API
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- Added two new API methods:
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- `AddSpellAlertFlipBook("Shape", {Data})` - Adds a custom flipbook-style animation for spell alerts.
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- The `Data` table can have the following field/value pairs:
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- `LoopTexture` - Path to the loop texture. **Required**
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- `StartTexture` - Path to the start texture. Will use `LoopTexture` if missing.
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- `Color` - An RGBA color table for the animations.
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- `FrameHeight` - The height of the frames in the animation. **Required**
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- `FrameWidth` - The width of the frames in the animation. **Required**
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- Note: The frame dimensions are the size, in pixels, of each frame on the texture. These must be precise in order for the texture to animate properly.
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- `Columns` - The number of columns in the texture grid. Defaults to `5`.
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- `Rows` - The number of rows in the texture grid. Defaults to `6`.
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- `LoopTexture` - Path to the loop texture. **Required**
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- `StartTexture` - Path to the start texture. The start animation will be disabled if missing.
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- `Color` - An RGBA color table for the texture.
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- `FrameHeight` - The height of the frames in the animation. **Required**
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- `FrameWidth` - The width of the frames in the animation. **Required**
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- **Note:** The frame dimensions are the size, in pixels, of each frame on the texture. These must be precise in order for the texture to animate properly.
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- `Columns` - The number of columns in the texture grid. Defaults to `5`.
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- `Rows` - The number of rows in the texture grid. Defaults to `6`.
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- `GetSpellAlertFlipBook("Shape")`- Returns the table of a flipbook-style animation.
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- Shapes are now unique to each spell alert type (Classic and Modern).
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- Updated the `API_VERSION` to `100207`.
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- Shapes are now unique to each spell alert type (**Classic** and **Modern**) and can no longer be overwritten.
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- Skinning of the `AutoCast` animation is now limited to `Pet` type buttons. Authors will either need to have a global name registered with the word `Pet` as part of the string or they must explicitly pass `Pet` as the type in the `AddButton()` group API method.
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- Updated the `API_VERSION` to `100208`.
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### Bug Fixes
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- Fixed an issue with the loop texture of spell alerts being visible while the start animation is playing.
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- Fixed an issue that caused the `HotKey` text to be misaligned in the **Blizzard Modern** skin.
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- Fixed an issue that prevented the color option from working on square skins.
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- Fixed an issue that prevented `LibDualSpec-1.0` from enabling properly in **Season of Mastery**.
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- Fixed an issue with the loop texture of spell alerts being visible while the start animation is playing. (Retail)
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- The spell alert start animation will no longer play while hidden when disabled. (Retail)
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[Release History](https://github.com/SFX-WoW/Masque/wiki/History)

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