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Cannot build in hololens with mixed reality toolkit #11
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Hi! Other people have definitely managed to get the project running in VR. I hope to get my hand on an ocolus this autumn to finally test this myself. |
Hi, Thanks for your respond.Maybe I can try to build it self without mixed reality toolkit. I hope you can get your Oculus.Thanks |
Hi, I tested this project with Oculus Rift VR last summer, and it worked wonderfully, Thank you Simon for sharing |
Hi @iryu89, did you manage to do it? |
Hi,
Yes. Last time I use this code to load the point cloud into unity and it
was successful.
…On Wed, 30 Jun 2021, 13:46 radacadabra, ***@***.***> wrote:
Hi @iryu89 <https://github.com/iryu89>, did you manage to do it?
I'm trying to deploy on HoloLens but no luck so far. Any help would be
much appreciated.
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Thanks, @iryu89. For anyone else stumbling upon this, I managed to do it by placing the potree cloud in Unity's StreamingAssets. |
Hi,
First of all thanks for the potree solution, I can import the point cloud inside unity.
But when I try to build I cannot see the point cloud. It was succesfully load in unity editor but when i build i couldnt see in hololens.
This is the error that I suspect relate to this issue.
Reference rewriter: Error: field
System.Numerics.Quaternion Windows.Perception.People.JointPose::Orientation
doesn't exist in target framework. It is referenced from Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.dll at System.Void Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.WindowsMixedRealityArticulatedHand::UpdateHandData(UnityEngine.XR.WSA.Input.InteractionSourceState).UnityEngine.Debug:LogError(Object)
PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1064)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:217)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Thanks
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