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Issues with my PC #2
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maybe potree converter interpreted your point cloud columns in the wrong order? |
Well, it works fine when using the potree viewer, it's only with BA_PointCloud that it does not render properly : it appears as when you show an object without frustum culling, and the object is distorted on screen I'll try to load it in cloud Compare and see what it gives, thx |
Hi! Sorry I'm only answering now. |
I also have have this kind of problem before. the point cloud turn to black. it is because of the point cloud from your data do not contain rgb value and potree cannot read the intensity of the point cloud. It only success to render the intensity in web potree but not in unity. |
Yes, right now only color values are considered. If you want to get color from stored intensity values you will have to adapt the function Loading::CloudLoader::LoadPoints. |
Hi ! I put a few steps to take into consideration more attribtus, here is the link, #9 (comment), I have not put the code with. |
Hi,
I have PC representing a building, and I get this in potree:
https://imageshack.com/a/img924/5127/EoIZqA.jpg
if I use the same source binary with ba_pointcloud, I get something like this:
https://imageshack.com/a/img923/6968/E9uItY.jpg
Some points outside of the building, that go away rapidly as I move in 3D
and if I look a bit more up, I have more points:
https://imageshack.com/a/img922/8125/danrSy.jpg
I have used the demoscene exemple in order to make sure I made nothing wrong, and I checked : it is the exact same source as the one I use in potree.
Any idea what could go wrong here ?
Thx
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