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dynamic change of point budget #23
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Hi! Are you sure about the tuwien email adress? I'm still using it and it seems to work fine for me. Did you get an error mail? Cheers, Simon |
Hi, first of I copied the "protected override void Initalize" into a public void called "reInitalize", then on button down:
on button up (if pointSet is disabled):
It is not very "dynamic" as you cannot see the points adding, but for now seems to sufficient. Do you see any issue with the procedure? I am worried, that this start multiple V2Renderer instances every time I change the point budget, or are all gameobjects (even if invisible) properly destroyed? |
Hi! The issue with the address is very strange - even if not entirely unexpected -, as other people can still reach me. I will try to figure this out. In the meanwhile, please contact me at [email protected] Simon (Sorry for closing the issue first, this was a mistake) |
Is there a way to dynamically change the point budget while the viewer is running (as it is possible with point size). Therefore, is there a "reload" function that can be called to get the point budget from the Point Cloud Set again or is there need to implement this update into V2Renderer or V2TraversalThread?
also: the tuwien email adress seems to be not working anmyore
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