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Measurement from point cloud #24
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Hi. I'm not sure if I understand your question. What do you mean by "taking measurement"? I imagine you might mean selecting a point by clicking. |
Hi, Thanks for the hints. that is exactly what I meant. What do You think that could this be on the development roadmap as I am a novice when it comes to coding this stuff? In my opinion this is a must feature that users can pick points and measure distances from surveyed point clouds. |
I have now managed to get the node/gameobjects names that are intersecting ray. Now would need to get the point data that is inside each octree node. Can I somehow list all points that are inside a node using nodes name? Also I would like to use only rendered points so is this possible to do without reloading data into memory? |
Hi!
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Hi, @SFraissTU Thanks for having time to answer to my question. At the moment I only have gameobjects and their names and I am trying to find a way how to access Node-object and the VerticesToStore. Can I somehow get Node-object with the gameobjects name? |
Hi! |
Hi, I managed to get this work relatively fine. I added reference pointer to the node itself during the gameobject creation so that every gameobject has corresponding node component in it. |
What would be the easiest and most accurate way of taking measurement (point xyz coordinates) from this point cloud rendering system? I guess raycasting is not working.
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