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I do have a question: Why is it when I call the functions LoadPointCloud() and RemovePointCloud() externally using another script they run for the first call but they lose functionality for the subsequent calls even tho the functions themselves are executed (I put a couple of Debug.Log() ). the point cloud concerned no longer loads and unloads. Thank you for your response.
The text was updated successfully, but these errors were encountered:
Hi! Sorry for my late reply!
Unfortunately I cannot reproduce the problem. Does the Load + Remove Buttons in the GUI work, that appear in the Point Cloud Loader section as soon as the game starts?
Which Unity version are you using?
Hello, thank you again for your project.
I do have a question: Why is it when I call the functions LoadPointCloud() and RemovePointCloud() externally using another script they run for the first call but they lose functionality for the subsequent calls even tho the functions themselves are executed (I put a couple of Debug.Log() ). the point cloud concerned no longer loads and unloads. Thank you for your response.
The text was updated successfully, but these errors were encountered: