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Hi! I find your code excellent and very useful on PCs. However, I've run into an issue when trying to build the application on an Android device (Quest). It appears that differences in the file system prevent the code from locating the streaming assets address. Could you perhaps extend support for Android builds, ensuring that BA_PointCloud functions on mobile devices like Quest and smartphones? Your assistance would be greatly appreciated. Thank you!
The text was updated successfully, but these errors were encountered:
Hello. Thank you very much, I'm happy to hear you find my code useful. Unfortunately, I am currently not working on this project and am not adding extensions. I am only answering questions and reviewing pull requests. This project does currently not have the priority in my life for me to still invest my time here. I hope you understand.
If I remember correctly the streaming assets feature was provided by another GitHub user, so I don't really have too much insight into that.
Hi! I find your code excellent and very useful on PCs. However, I've run into an issue when trying to build the application on an Android device (Quest). It appears that differences in the file system prevent the code from locating the streaming assets address. Could you perhaps extend support for Android builds, ensuring that BA_PointCloud functions on mobile devices like Quest and smartphones? Your assistance would be greatly appreciated. Thank you!
The text was updated successfully, but these errors were encountered: