diff --git a/README.md b/README.md index 6a75abb..d7a53cc 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Godot-Lens-Flare-Plugin -Hello and thank you for using the Godot Lens Flare Plugin for Godot 3.0. +Hello and thank you for using the Lens Flare Plugin for Godot 3.1. # Installation @@ -13,7 +13,9 @@ As you may have seen in the asset store where you may have downloaded it, the pl - Flare Strength: Controls how strong the effect is. - Flare Bias: Controls the filtering of bright points on the screen; which determines how much of screen will be used in the lens flare effect. +- Flare Blur: Sort of softens the flares. The flare bias should be reduced when increasing this. - Distortion: Controls how much colour distortion is made on the flares. +- Distortion Quality: Determines the quality of the distortion. - Ghost Count: Controls how many "ghosts" appear on the screen. - Ghost Spacing: Controls the distance between ghosts. - Halo Width: Controls the radius of the halo.