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Could you add support for Linux (or Unix-like systems in general)?
This appears to be a Visual Studio project, so in order to port this to other systems, a universal build system should be used.
You can assign me to this issue (if you'd like) so I can do this for you since I'm on Linux and you don't appear to. (I'll do this in a PR, of course.)
I'll probably use SCons, it's the same build tool that Godot uses. I've tried it, and it's great! Other options are Make (which is absolute sh_t) and CMake (even sh_ttier than SCons, but that's what everybody uses).
I tried using WINE with this, but it complains about DLLs. I'm sure those DLLs can be found easily and downloaded from the internet, but running with WINE is still a rather tricky task.
Also, cool project! I amazed at how you learned OpenGL3 and created your own renderer! What tutorial did you use?
The text was updated successfully, but these errors were encountered:
Could you add support for Linux (or Unix-like systems in general)?
This appears to be a Visual Studio project, so in order to port this to other systems, a universal build system should be used.
You can assign me to this issue (if you'd like) so I can do this for you since I'm on Linux and you don't appear to. (I'll do this in a PR, of course.)
I'll probably use SCons, it's the same build tool that Godot uses. I've tried it, and it's great! Other options are Make (which is absolute sh_t) and CMake (even sh_ttier than SCons, but that's what everybody uses).
I tried using WINE with this, but it complains about DLLs. I'm sure those DLLs can be found easily and downloaded from the internet, but running with WINE is still a rather tricky task.
Also, cool project! I amazed at how you learned OpenGL3 and created your own renderer! What tutorial did you use?
The text was updated successfully, but these errors were encountered: