Skip to content

Latest commit

 

History

History

ffmpeg

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 
 
 
 
 

scuffle-ffmpeg

Warning

This crate is under active development and may not be stable.

crates.io docs.rs


A crate designed to provide a simple interface to the native ffmpeg c-bindings.

Currently this crate only supports the latest versions of ffmpeg (7.x.x).

Why do we need this?

This crate aims to provide a simple-safe interface to the native ffmpeg c-bindings.

How is this different from other ffmpeg crates?

The other main ffmpeg crate is ffmpeg-next.

This crate adds a few features and has a safer API. Notably it adds the ability to provide an in-memory decode / encode buffer.

Examples

Decoding a audio/video file

// 1. Store the input of the file from the path `path`
// this can be any seekable io stream (std::io::Read + std::io::Seek)
// if you don't have seek, you can just use Input::new(std::io::Read) (no seeking support)
let mut input = scuffle_ffmpeg::io::Input::seekable(std::fs::File::open(path)?)?;
// 2. Get the streams from the input
let streams = input.streams();

dbg!(&streams);

// 3. Store video and audio stream into respective their variables; we will panic if either one doesn't exist.
let best_video_stream = streams.best(AVMediaType::Video).expect("no video stream found");
let best_audio_stream = streams.best(AVMediaType::Audio).expect("no audio stream found");

dbg!(&best_video_stream);
dbg!(&best_audio_stream);

// 4. Create and store the respective video and audio decoders; we will panic if either one doesn't exist, or is an invalid decoder.
let mut video_decoder = scuffle_ffmpeg::decoder::Decoder::new(&best_video_stream)?.video().expect("not an video decoder");
let mut audio_decoder = scuffle_ffmpeg::decoder::Decoder::new(&best_audio_stream)?.audio().expect("not an audio decoder");

dbg!(&video_decoder);
dbg!(&audio_decoder);

// 5. Get the stream index of the video and audio streams.
let video_stream_index = best_video_stream.index();
let audio_stream_index = best_audio_stream.index();

// 6. Iterate over the packets in the input.
for packet in input.packets() {
    let packet = packet?;
    // 7. Send the packet to the respective decoder.
    // 8. Receive the frame from the decoder.
    if packet.stream_index() == video_stream_index {
        video_decoder.send_packet(&packet)?;
        while let Some(frame) = video_decoder.receive_frame()? {
            dbg!(&frame);
        }
    } else if packet.stream_index() == audio_stream_index {
        audio_decoder.send_packet(&packet)?;
        while let Some(frame) = audio_decoder.receive_frame()? {
            dbg!(&frame);
        }
    }
}

// 9. Send the EOF to the decoders.
video_decoder.send_eof()?;
audio_decoder.send_eof()?;

// 10. Receive the remaining frames from the decoders.
while let Some(frame) = video_decoder.receive_frame()? {
    dbg!(&frame);
}

while let Some(frame) = audio_decoder.receive_frame()? {
    dbg!(&frame);
}

Re-encoding a audio/video file

// 1. Create an input for reading. In this case we open it from a std::fs::File, however 
// it can be from any seekable io stream (std::io::Read + std::io::Seek) for example a std::io::Cursor.
// It can also be a non-seekable stream in that case you can use Input::new(std::io::Read)
let input = scuffle_ffmpeg::io::Input::seekable(std::fs::File::open(path)?)?;

// 2. Get the streams from the input.
let streams = input.streams();

// 3. Store the best video and audio streams into respective their variables; we will panic if either one doesn't exist.
let best_video_stream = streams.best(AVMediaType::Video).expect("no video stream found");
let best_audio_stream = streams.best(AVMediaType::Audio).expect("no audio stream found");

// 4. Create and store the respective video and audio decoders; we will panic if either one doesn't exist, or is an invalid decoder.
let mut video_decoder = scuffle_ffmpeg::decoder::Decoder::new(&best_video_stream)?.video().expect("not an video decoder");
let mut audio_decoder = scuffle_ffmpeg::decoder::Decoder::new(&best_audio_stream)?.audio().expect("not an audio decoder");

// 5. Create an output for writing. In this case we use a std::io::Cursor, however it can be any seekable io stream (std::io::Read + std::io::Seek) for example a std::io::Cursor.
// It can also be a non-seekable stream in that case you can use Output::new(std::io::Read)
let mut output = scuffle_ffmpeg::io::Output::seekable(std::io::Cursor::new(Vec::new()), OutputOptions::builder().format_name("mp4")?.build())?;

// 6. Find the respective encoders for the video and audio streams.
let x264 = scuffle_ffmpeg::codec::EncoderCodec::by_name("libx264").expect("no h264 encoder found");
let aac = scuffle_ffmpeg::codec::EncoderCodec::new(AVCodecID::Aac).expect("no aac encoder found");

// 7. Create the respective encoder settings for the video and audio streams.
let video_settings = VideoEncoderSettings::builder()
    .width(video_decoder.width())
    .height(video_decoder.height())
    .frame_rate(video_decoder.frame_rate())
    .pixel_format(video_decoder.pixel_format())
    .build();

let audio_settings = AudioEncoderSettings::builder()
    .sample_rate(audio_decoder.sample_rate())
    .ch_layout(AudioChannelLayout::new(audio_decoder.channels()).expect("invalid channel layout"))
    .sample_fmt(audio_decoder.sample_format())
    .build();

// 8. Create the respective encoders for the video and audio streams.
let mut video_encoder = scuffle_ffmpeg::encoder::Encoder::new(x264, &mut output, best_video_stream.time_base(), best_video_stream.time_base(), video_settings).expect("not an video encoder");
let mut audio_encoder = scuffle_ffmpeg::encoder::Encoder::new(aac, &mut output, best_audio_stream.time_base(), best_audio_stream.time_base(), audio_settings).expect("not an audio encoder");

// 9. Write the header to the output.
output.write_header()?;

loop {
    let mut audio_done = false;
    let mut video_done = false;

    // 10. Receive the frame from the decoders.
    // 11. Send the frame to the encoders.
    // 12. Receive the packet from the encoders.
    // 13. Write the packet to the output.

    if let Some(frame) = audio_decoder.receive_frame()? {
        audio_encoder.send_frame(&frame)?;
        while let Some(packet) = audio_encoder.receive_packet()? {
            output.write_packet(&packet)?;
        }
    } else {
        audio_done = true;
    }

    if let Some(frame) = video_decoder.receive_frame()? {
        video_encoder.send_frame(&frame)?;
        while let Some(packet) = video_encoder.receive_packet()? {
            output.write_packet(&packet)?;
        }
    } else {
        video_done = true;
    }

    // 14. Break the loop if both the audio and video are done.
    if audio_done && video_done {
        break;
    }
}

// 15. Send the EOF to the decoders.
video_decoder.send_eof()?;
audio_decoder.send_eof()?;

// 16. Receive the remaining packets from the encoders.
while let Some(packet) = video_encoder.receive_packet()? {
    output.write_packet(&packet)?;
}

while let Some(packet) = audio_encoder.receive_packet()? {
    output.write_packet(&packet)?;
}

// 17. Write the trailer to the output.
output.write_trailer()?;

// 18. Do something with the output data (write to disk, upload to s3, etc).
let output_data = output.into_inner();

Status

This crate is currently under development and is not yet stable.

Unit tests are not yet fully implemented. Use at your own risk.

License

This project is licensed under the MIT or Apache-2.0 license. You can choose between one of them if you use this work.

SPDX-License-Identifier: MIT OR Apache-2.0