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Skeleton constraint bugs #1297

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ButterscotchV opened this issue Feb 3, 2025 · 0 comments
Open

Skeleton constraint bugs #1297

ButterscotchV opened this issue Feb 3, 2025 · 0 comments
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Area: Server Related to the server Area: Skeletal Model Deals with the model of the skeleton and its pose Priority: High Important feature or blocks something important Type: Bug Something isn't working

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@ButterscotchV
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I found one issue when testing, which is if you are at the edge of a constraint already and pushing against it, then you reset, it will treat you as still at the edge of a constraint. You can test this super easily by having a HMD and rotating a hip tracker at a constant speed in some direction, you'll see it reach the constraint then if you yaw reset, it will remain as though it is constrained.

The second thing is there may be an issue with the correction not actually being cleared on reset, or there may be an issue because correction is not cleared when the feature is disabled. This needs to be looked into, current workaround is to restart SlimeVR.

@ButterscotchV ButterscotchV added Area: Server Related to the server Area: Skeletal Model Deals with the model of the skeleton and its pose Priority: High Important feature or blocks something important Type: Bug Something isn't working labels Feb 3, 2025
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Labels
Area: Server Related to the server Area: Skeletal Model Deals with the model of the skeleton and its pose Priority: High Important feature or blocks something important Type: Bug Something isn't working
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