Skeleton constraint bugs #1297
Labels
Area: Server
Related to the server
Area: Skeletal Model
Deals with the model of the skeleton and its pose
Priority: High
Important feature or blocks something important
Type: Bug
Something isn't working
I found one issue when testing, which is if you are at the edge of a constraint already and pushing against it, then you reset, it will treat you as still at the edge of a constraint. You can test this super easily by having a HMD and rotating a hip tracker at a constant speed in some direction, you'll see it reach the constraint then if you yaw reset, it will remain as though it is constrained.
The second thing is there may be an issue with the correction not actually being cleared on reset, or there may be an issue because correction is not cleared when the feature is disabled. This needs to be looked into, current workaround is to restart SlimeVR.
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