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I've now updated to r164 and used the opportunity to get these ugly hiccups in the animation better under control.
You can now specify the frame rate exactly. This means that step and render in main are now only called at regular intervals and not on every occasion.
I have now also created normal vectors in the worker. These are not necessary because the normal vectors in the shader are generated from the derivations of the ifft system, but the material expects normal vectors from the geometry and because I left them out because they weren't necessary, there was always a warning in the console.
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I've now updated to r164 and used the opportunity to get these ugly hiccups in the animation better under control.
You can now specify the frame rate exactly. This means that step and render in main are now only called at regular intervals and not on every occasion.
I have now also created normal vectors in the worker. These are not necessary because the normal vectors in the shader are generated from the derivations of the ifft system, but the material expects normal vectors from the geometry and because I left them out because they weren't necessary, there was always a warning in the console.
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