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public enum HeroBehaviour : byte
{
Attack=0,
Counterattack=1,
Follow=2,
Custom = 3
}
Here 0, 3 are wrong
Attack should be a free attack mode, that is, the hero attacks independently.
Custom should be in stand-alone attack mode, he should stand still and attack in place.
Now Attack and Custom have the same attack mode.
The text was updated successfully, but these errors were encountered:
public enum HeroBehaviour : byte
{
Attack=0,
Counterattack=1,
Follow=2,
Custom = 3
}
Here 0, 3 are wrong
Attack should be a free attack mode, that is, the hero attacks independently.
Custom should be in stand-alone attack mode, he should stand still and attack in place.
Now Attack and Custom have the same attack mode.
The text was updated successfully, but these errors were encountered: