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AppEnv.cpp
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AppEnv.cpp
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2020 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "config.h"
#include "AppEnv.h"
#include "StringParser.h"
#include "StandardPaths.h"
#include <QtGlobal>
#include <QStringBuilder>
#include <QApplication>
#include <QSettings>
#include <QScreen>
#include <QDebug>
#include <QRect>
#include <QDir>
#if QT_VERSION < 0x050000
#include <QDesktopWidget>
#endif
#include <iostream>
using namespace std;
AppEnv::AppEnv()
{
}
// Build Stuff
QString AppEnv::getBuildDateTime()
{
return GTA5SYNC_BUILDDATETIME;
}
QString AppEnv::getBuildCode()
{
return GTA5SYNC_BUILDCODE;
}
// Folder Stuff
QString AppEnv::getGameFolder(bool *ok)
{
QDir dir;
QString GTAV_FOLDER = QString::fromUtf8(qgetenv("RDR2_FOLDER"));
if (GTAV_FOLDER != "")
{
dir.setPath(GTAV_FOLDER);
if (dir.exists())
{
if (ok != NULL) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
QString GTAV_defaultFolder = StandardPaths::documentsLocation() % QDir::separator() % "Rockstar Games" % QDir::separator() % "Red Dead Redemption 2";
QString GTAV_returnFolder = GTAV_defaultFolder;
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("dir");
bool forceDir = settings.value("force", false).toBool();
GTAV_returnFolder = settings.value("dir", GTAV_defaultFolder).toString();
settings.endGroup();
if (forceDir)
{
dir.setPath(GTAV_returnFolder);
if (dir.exists())
{
if (ok != 0) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
dir.setPath(GTAV_defaultFolder);
if (dir.exists())
{
if (ok != 0) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
if (!forceDir)
{
dir.setPath(GTAV_returnFolder);
if (dir.exists())
{
if (ok != 0) *ok = true;
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return dir.absolutePath();
}
}
if (ok != 0) *ok = false;
return "";
}
bool AppEnv::setGameFolder(QString gameFolder)
{
QDir dir;
dir.setPath(gameFolder);
if (dir.exists())
{
qputenv("RDR2_FOLDER", dir.absolutePath().toUtf8());
return true;
}
return false;
}
QString AppEnv::getExLangFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_LANG);
}
QString AppEnv::getInLangFolder()
{
#ifdef GTA5SYNC_QCONF
#ifdef GTA5SYNC_INLANG
return StringParser::convertBuildedString(GTA5SYNC_INLANG);
#else
return StringParser::convertBuildedString(GTA5SYNC_SHARE % QLatin1String("SEPARATOR:APPNAME:SEPARATOR:translations"));
#endif
#else
#ifdef GTA5SYNC_INLANG
return StringParser::convertBuildedString(GTA5SYNC_INLANG);
#else
return QString(":/tr");
#endif
#endif
}
QString AppEnv::getPluginsFolder()
{
return StringParser::convertBuildedString(GTA5SYNC_PLUG);
}
// Web Stuff
QByteArray AppEnv::getUserAgent()
{
#if QT_VERSION >= 0x050400
#ifdef Q_OS_WIN
QString kernelVersion = QSysInfo::kernelVersion();
const QStringList &kernelVersionList = kernelVersion.split(".");
if (kernelVersionList.length() > 2)
{
kernelVersion = kernelVersionList.at(0) % "." % kernelVersionList.at(1);
}
QString runArch = QSysInfo::buildCpuArchitecture();
if (runArch == "x86_64")
{
runArch = "Win64; x64";
}
else if (runArch == "i686")
{
const QString &curArch = QSysInfo::currentCpuArchitecture();
if (curArch == "x86_64")
{
runArch = "WOW64";
}
else if (curArch == "i686")
{
runArch = "Win32; x86";
}
}
return QString("Mozilla/5.0 (Windows NT %1; %2) %3/%4").arg(kernelVersion, runArch, GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#else
return QString("Mozilla/5.0 (%1; %2) %3/%4").arg(QSysInfo::kernelType(), QSysInfo::kernelVersion(), GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#endif
#else
return QString("Mozilla/5.0 %1/%2").arg(GTA5SYNC_APPSTR, GTA5SYNC_APPVER).toUtf8();
#endif
}
// QUrl AppEnv::getCrewFetchingUrl(QString crewID)
// {
// return QUrl(QString("https://socialclub.rockstargames.com/reference/crewfeed/%1").arg(crewID));
// }
QUrl AppEnv::getCrewFetchingUrl(QString crewID)
{
return QUrl(QString("https://socialclub.rockstargames.com/crew/%1/%1").arg(crewID));
}
QUrl AppEnv::getPlayerFetchingUrl(QString crewID, QString pageNumber)
{
return QUrl(QString("https://socialclub.rockstargames.com/crewsapi/GetMembersList?crewId=%1&pageNumber=%2&pageSize=5000").arg(crewID, pageNumber));
}
QUrl AppEnv::getPlayerFetchingUrl(QString crewID, int pageNumber)
{
return getPlayerFetchingUrl(crewID, QString::number(pageNumber));
}
// Game Stuff
GameVersion AppEnv::getGameVersion()
{
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2").arg(argumentValue), QSettings::NativeFormat);
QString installFolderSc = registrySettingsSc.value("InstallFolder", "").toString();
QDir installFolderScDir(installFolderSc);
bool scVersionInstalled = false;
if (!installFolderSc.isEmpty() && installFolderScDir.exists())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "gameVersionFoundSocialClubVersion";
#endif
scVersionInstalled = true;
}
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\RDR2").arg(argumentValue), QSettings::NativeFormat);
QString installFolderSteam = registrySettingsSteam.value("installfoldersteam", "").toString();
if (installFolderSteam.right(5) == "\\GTAV")
{
installFolderSteam = installFolderSteam.remove(installFolderSteam.length() - 5, 5);
}
QDir installFolderSteamDir(installFolderSteam);
bool steamVersionInstalled = false;
if (!installFolderSteam.isEmpty() && installFolderSteamDir.exists())
{
#ifdef GTA5SYNC_DEBUG
qDebug() << "gameVersionFoundSteamVersion";
#endif
steamVersionInstalled = true;
}
if (scVersionInstalled && steamVersionInstalled)
{
return GameVersion::BothVersions;
}
else if (scVersionInstalled)
{
return GameVersion::SocialClubVersion;
}
else if (steamVersionInstalled)
{
return GameVersion::SteamVersion;
}
else
{
return GameVersion::NoVersion;
}
#else
return GameVersion::NoVersion;
#endif
}
GameLanguage AppEnv::getGameLanguage(GameVersion gameVersion)
{
if (gameVersion == GameVersion::SocialClubVersion)
{
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2").arg(argumentValue), QSettings::NativeFormat);
QString languageSc = registrySettingsSc.value("Language", "").toString();
return gameLanguageFromString(languageSc);
#else
return GameLanguage::Undefined;
#endif
}
else if (gameVersion == GameVersion::SteamVersion)
{
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2 Steam").arg(argumentValue), QSettings::NativeFormat);
QString languageSteam = registrySettingsSteam.value("Language", "").toString();
return gameLanguageFromString(languageSteam);
#else
return GameLanguage::Undefined;
#endif
}
else
{
return GameLanguage::Undefined;
}
}
GameLanguage AppEnv::gameLanguageFromString(QString gameLanguage)
{
if (gameLanguage == "en-US")
{
return GameLanguage::English;
}
else if (gameLanguage == "fr-FR")
{
return GameLanguage::French;
}
else if (gameLanguage == "it-IT")
{
return GameLanguage::Italian;
}
else if (gameLanguage == "de-DE")
{
return GameLanguage::German;
}
else if (gameLanguage == "es-ES")
{
return GameLanguage::Spanish;
}
else if (gameLanguage == "es-MX")
{
return GameLanguage::Mexican;
}
else if (gameLanguage == "pt-BR")
{
return GameLanguage::Brasilian;
}
else if (gameLanguage == "ru-RU")
{
return GameLanguage::Russian;
}
else if (gameLanguage == "pl-PL")
{
return GameLanguage::Polish;
}
else if (gameLanguage == "ja-JP")
{
return GameLanguage::Japanese;
}
else if (gameLanguage == "zh-CHS")
{
return GameLanguage::SChinese;
}
else if (gameLanguage == "zh-CHT")
{
return GameLanguage::TChinese;
}
else if (gameLanguage == "ko-KR")
{
return GameLanguage::Koreana;
}
else
{
return GameLanguage::Undefined;
}
}
QString AppEnv::gameLanguageToString(GameLanguage gameLanguage)
{
if (gameLanguage == GameLanguage::English)
{
return "en-US";
}
else if (gameLanguage == GameLanguage::French)
{
return "fr-FR";
}
else if (gameLanguage == GameLanguage::Italian)
{
return "it-IT";
}
else if (gameLanguage == GameLanguage::German)
{
return "de-DE";
}
else if (gameLanguage == GameLanguage::Spanish)
{
return "es-ES";
}
else if (gameLanguage == GameLanguage::Mexican)
{
return "es-MX";
}
else if (gameLanguage == GameLanguage::Brasilian)
{
return "pt-BR";
}
else if (gameLanguage == GameLanguage::Russian)
{
return "ru-RU";
}
else if (gameLanguage == GameLanguage::Polish)
{
return "pl-PL";
}
else if (gameLanguage == GameLanguage::Japanese)
{
return "ja-JP";
}
else if (gameLanguage == GameLanguage::SChinese)
{
return "zh-CHS";
}
else if (gameLanguage == GameLanguage::TChinese)
{
return "zh-CHT";
}
else if (gameLanguage == GameLanguage::Koreana)
{
return "ko-KR";
}
else
{
return "Undefinied";
}
}
bool AppEnv::setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage)
{
bool socialClubVersion = false;
bool steamVersion = false;
if (gameVersion == GameVersion::SocialClubVersion)
{
socialClubVersion = true;
}
else if (gameVersion == GameVersion::SteamVersion)
{
steamVersion = true;
}
else if (gameVersion == GameVersion::BothVersions)
{
socialClubVersion = true;
steamVersion = true;
}
else
{
return false;
}
if (socialClubVersion)
{
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSc(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2").arg(argumentValue), QSettings::NativeFormat);
if (gameLanguage != GameLanguage::Undefined)
{
registrySettingsSc.setValue("Language", gameLanguageToString(gameLanguage));
}
else
{
registrySettingsSc.remove("Language");
}
registrySettingsSc.sync();
if (registrySettingsSc.status() != QSettings::NoError)
{
return false;
}
#else
Q_UNUSED(gameLanguage)
#endif
}
if (steamVersion)
{
#ifdef Q_OS_WIN
QString argumentValue;
#ifdef _WIN64
argumentValue = "\\WOW6432Node";
#endif
QSettings registrySettingsSteam(QString("HKEY_LOCAL_MACHINE\\SOFTWARE%1\\Rockstar Games\\Red Dead Redemption 2 Steam").arg(argumentValue), QSettings::NativeFormat);
if (gameLanguage != GameLanguage::Undefined)
{
registrySettingsSteam.setValue("Language", gameLanguageToString(gameLanguage));
}
else
{
registrySettingsSteam.remove("Language");
}
registrySettingsSteam.sync();
if (registrySettingsSteam.status() != QSettings::NoError)
{
return false;
}
#else
Q_UNUSED(gameLanguage)
#endif
}
return true;
}
// Screen Stuff
qreal AppEnv::screenRatio()
{
#if QT_VERSION >= 0x050000
qreal dpi = QApplication::primaryScreen()->logicalDotsPerInch();
#else
qreal dpi = QApplication::desktop()->logicalDpiX();
#endif
#ifdef Q_OS_MAC
return (dpi / 72);
#else
return (dpi / 96);
#endif
}
qreal AppEnv::screenRatioPR()
{
#if QT_VERSION >= 0x050600
return QApplication::primaryScreen()->devicePixelRatio();
#else
return 1;
#endif
}