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PictureDialog.h
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PictureDialog.h
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PICTUREDIALOG_H
#define PICTUREDIALOG_H
#include "SnapmaticPicture.h"
#include "ProfileDatabase.h"
#include "CrewDatabase.h"
#include <QResizeEvent>
#include <QMouseEvent>
#include <QToolBar>
#include <QDialog>
#include <QEvent>
#include <QMenu>
namespace Ui {
class PictureDialog;
}
class PictureDialog : public QDialog
{
Q_OBJECT
public:
explicit PictureDialog(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent = 0);
explicit PictureDialog(ProfileDatabase *profileDB, CrewDatabase *crewDB, QString profileName, QWidget *parent = 0);
explicit PictureDialog(bool primaryWindow, ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent = 0);
explicit PictureDialog(bool primaryWindow, ProfileDatabase *profileDB, CrewDatabase *crewDB, QString profileName, QWidget *parent = 0);
void setupPictureDialog();
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk, bool indexed, int index);
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk, int index);
void setSnapmaticPicture(SnapmaticPicture *picture, bool readOk);
void setSnapmaticPicture(SnapmaticPicture *picture, int index);
void setSnapmaticPicture(SnapmaticPicture *picture);
void addPreviousNextButtons();
void styliseDialog();
bool isIndexed();
int getIndex();
~PictureDialog();
public slots:
void crewNameUpdated();
void playerNameUpdated();
void dialogNextPictureRequested();
void dialogPreviousPictureRequested();
void adaptNewDialogSize(QSize newLabelSize);
void exportCustomContextMenuRequested(const QPoint &pos);
private slots:
void copySnapmaticPicture();
void exportSnapmaticPicture();
void triggerFullscreenDoubeClick();
void on_labPicture_mouseDoubleClicked(Qt::MouseButton button);
void on_labPicture_customContextMenuRequested(const QPoint &pos);
void exportCustomContextMenuRequestedPrivate(const QPoint &pos, bool fullscreen);
void nextPictureRequestedSlot();
void previousPictureRequestedSlot();
void editSnapmaticProperties();
void editSnapmaticRawJson();
void editSnapmaticImage();
void renderOverlayPicture();
void renderPicture();
void openPreviewMap();
void updated();
void customSignal(QString signal);
signals:
void nextPictureRequested();
void previousPictureRequested();
void newPictureCommited(QImage picture);
void endDatabaseThread();
protected:
void closeEvent(QCloseEvent *ev);
bool eventFilter(QObject *obj, QEvent *ev);
void mousePressEvent(QMouseEvent *ev);
bool event(QEvent *event);
private:
QString generateCrewString();
QString generatePlayersString();
bool primaryWindow;
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
QString profileName;
Ui::PictureDialog *ui;
QMap<QString, QString> globalMap;
SnapmaticPicture *smpic;
QWidget *fullscreenWidget;
QImage avatarAreaPicture;
QImage snapmaticPicture;
QImage overlayTempImage;
QString jsonDrawString;
QString windowTitleStr;
QString picAreaStr;
QString crewStr;
bool overlayEnabled;
bool rqFullscreen;
bool naviEnabled;
bool previewMode;
bool indexed;
int index;
int avatarLocX;
int avatarLocY;
int avatarSize;
QMenu *manageMenu;
#ifdef Q_OS_WIN
#if QT_VERSION >= 0x050200
QPoint dragPosition;
bool dragStart;
#endif
#endif
};
#endif // PICTUREDIALOG_H