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UserInterface.h
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UserInterface.h
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef USERINTERFACE_H
#define USERINTERFACE_H
#include "SnapmaticPicture.h"
#include "ProfileInterface.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "CrewDatabase.h"
#include "SavegameData.h"
#include <QMainWindow>
#include <QMouseEvent>
#include <QCloseEvent>
#include <QString>
#include <QMap>
#ifdef GTA5SYNC_MOTD
#include "MessageThread.h"
#endif
namespace Ui {
class UserInterface;
}
class UserInterface : public QMainWindow
{
Q_OBJECT
public:
#ifdef GTA5SYNC_MOTD
explicit UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, MessageThread *messageThread, QWidget *parent = 0);
#else
explicit UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
#endif
void setupDirEnv();
~UserInterface();
private slots:
void closeProfile();
void profileLoaded();
void changeFolder_clicked();
void profileButton_clicked();
void on_cmdReload_clicked();
void on_actionExit_triggered();
void on_actionSelect_profile_triggered();
void on_actionAbout_gta5sync_triggered();
void on_actionSelect_all_triggered();
void on_actionDeselect_all_triggered();
void on_actionExport_selected_triggered();
void on_actionDelete_selected_triggered();
void on_actionOptions_triggered();
void on_action_Import_triggered();
void on_actionOpen_File_triggered();
void on_actionSelect_GTA_Folder_triggered();
void on_action_Enable_In_game_triggered();
void on_action_Disable_In_game_triggered();
void on_actionQualify_as_Avatar_triggered();
void on_actionChange_Players_triggered();
void on_actionSet_Crew_triggered();
void on_actionSet_Title_triggered();
void settingsApplied(int contentMode, bool languageChanged);
#ifdef GTA5SYNC_MOTD
void messagesArrived(const QJsonObject &object);
void showMessages(const QStringList messages);
void updateCacheId(uint cacheId);
#endif
protected:
void closeEvent(QCloseEvent *ev);
private:
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
DatabaseThread *threadDB;
#ifdef GTA5SYNC_MOTD
MessageThread *threadMessage;
#endif
Ui::UserInterface *ui;
ProfileInterface *profileUI;
QList<QPushButton*> profileBtns;
QString profileName;
bool profileOpen;
int contentMode;
QString language;
QString defaultWindowTitle;
QString GTAV_Folder;
QString GTAV_ProfilesFolder;
QStringList GTAV_Profiles;
void setupProfileUi();
void openProfile(const QString &profileName);
void closeProfile_p();
void openSelectProfile();
void retranslateUi();
// Open File
bool openFile(QString selectedFile, bool warn = true);
void openSavegameFile(SavegameData *savegame);
void openSnapmaticFile(SnapmaticPicture *picture);
};
#endif // USERINTERFACE_H