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<h1>Example Bibliography</h1>
<p>Example citation:</p>
<p>Vulkan has better support for multithreading than OpenGL <a href="#ref-singh2016" class="citation">(Singh 2016)</a></p>
<p>See the full reference for this citation below:</p>
<div class="references"><h2>References</h2><ol class="ref-list">
<li id="ref-moller2008" class="reference">Akenine-Moller, Thomas, Eric Haines, and Naty Hoffman. 2008. <em>Real Time Rendering, Third Edition</em>. CRC Press. http://www.realtimerendering.com/.</li>
<li id="ref-gregory2014" class="reference">Gregory, Jason. 2014. <em>Game Engine Architecture, Second Edition.</em> CRC Press. https://doi.org/10.1186/1758-2946-3-47.</li>
<li id="ref-singh2016" class="reference">Singh, Parminder. 2016. <em>Vulkan Essentials</em>. Packt Publishing. https://www.packtpub.com/application-development/vulkan-essentials.</li>
</ol></div>
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