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ChangeLog
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2012-03-19: Version 3.1_beta8
* General:
* Fix: Enable truck template when building factory before HQ (ticket:3337, commit:7291bb9b28e3d5835bf9cee6f5e407f4112cc8a9)
* Fix: Problem with continent generation making droids refuse orders (ticket:3269, commit:3bd70ae8b9be93bb19d4bc694b7197277bc412fe)
2012-03-19: Version 3.1_beta7
* General:
* Fix: Don't randomly crash when moving units (ticket:3301, commit:fbc600ecdf9246a34038f58063baa2b460f6c984)
* Fix: When unloading a transporter, put the units on the terrain and not above or below it (ticket:3169, commit:f54529ae0a62b76db6c2bc65a74e60bb021a09e8)
* Fix: Improve pathfinding (commit:c9a618cd821d02b47315c24f4fe0cacecbe04ecc)
* Fix: Save factory numbers to properly restore their order on loading (ticket:3244, commit:c041fb3dab50bb6a6348fd9340bf0d61902e3c4d)
* Multiplayer:
* Fix: Show research messages again in the intelligence screen (ticket:3085, commit:c8dd2f173bda1469dbd20921ba0fab940e73037c)
* Fix: Disable unit design without HQ (ticket:3305, commit:d5a97c039912b4b29b34f8df6bbd925f684aa835)
* Translations:
* Update: French (ticket:3311, commit:f1e38830fd6ab7242a0078db53c9c2dfcb72ff33)
* Update: Spanish (ticket:3335, commit:952f62a87bae585472556f315157b51098c68dcc)
2012-03-13: Version 3.1_beta6
* General:
* Fix: Make VTOLs rearm on rearming pads, not beside them (ticket:3285, commit:b4ad988996732c0266be62a301b9fb0a66940ad1)
* Fix: Make building on a tile only accessible diagonally work (ticket:3215, commit:c831b5b87a6188432bee2cd2ea15c3413fdc2ec4)
* Multiplayer:
* Fix: Make it work again (ticket:3281, commit:b7d07f663b4781a32e56b97716266b6db0583d50)
* UI:
* Fix: Make setting the camera position by right-clicking the minimap work again (ticket:3283, commit:91614562b0969c47ffed7020caa1e16c8ede5823)
* Graphics:
* Fix: Make VTOL rearming pads stay above the ground (ticket:702, commit:071d08fc16dcca48ae070a6044686034670411f3)
2012-03-13: Version 3.1_beta5
* General:
* Change: Adjust the burning time of destroyed oil derricks by the percentage they were completed (commit:f6ddbf1878ff2a387c4be95449d8a7835c18ebd8)
* Fix: Don't corrupt savegames (ticket:3200, commit:da9d427e5def9b82ab95c99b42ec8e2049bfcd12)
* Fix: Reduce unit delay by 200 ms (commit:f36cb966ce6effd58e1dc42e275d00fe9bd8904d)
* Fix: Reduce units shuffling around their destination (ticket:2996, commit:0b7605c4ee9464f5966a31d6523fb7e248f4323a)
* Fix: Don't land several VTOLs on the same tile (commit:9dcf5bdf4eb4d590ea15e1c5201ceefe0819a5dc)
* Fix: When picking up artifacts or oil drums with a sensor unit, don't make the units attached to it shoot (ticket:1281, commit:42017f5e12a29f21dd31e7b595a7158168efb063)
* Fix: Disable target prediction for droids that are trying to drive through stuff (commit:a94bd6629d17f50df9b3a58b97bb3f8cd734e12b)
* Fix: Make "Go to Transport" button work sensibly (commit:2d938a0323e5c47ce4a41c9fb6c5a0d42eb9593d)
* Multiplayer:
* Fix: Supertransporter fixes (ticket:3196, ticket:3210, ticket:3224, commit:fcede64e428e46657db2ef7b0f7bd1ce26b1d91d, commit:6bc90e6d2e0343d7d5e6e54be09f97f2c8e1cbd8, commit:475d1e625218924d252f5eb546e55824a5f697ed, commit:9e63fe34339128f5844d21a67f72a5c2d2bf0814)
* Fix: Don't kick players several times (ticket:3209, commit:bc65f978015b73bef462e53726ff53fcdc607d18)
* Translations:
* Update: Russian (ticket:3221, commit:f627fd803c3356fe344e09ac172634e93e774332)
* Update: German (ticket:3205, commit:6f5bf39951eccb4d2ee01cef7a64269820a1ddcb)
* Update: Polish (ticket:1347, commit:2042b60e4f144b483b12164d67f99adf4e915ac0)
* Update: French (ticket:3276, commit:a26aa5f3ad89312e47b026bcfe1b44271b47faef, commit:2c093a6ff96bce87f2edc1d1a7c10369a2f78c58)
2012-02-21: Version 3.1-beta4
* General:
* Change: New keyboard shortcuts for unit selection:
* Ctrl+C: All cyborgs
* Shift+C: All cyborgs with weapons
* Shift+E: All cyborg engineers
* Shift+G: All ground based attack units including hovers
* Shift+M: All cyborg mechanics
* Shift+P: All transporters
* Shift+R: All tanks with repair turrets
* Shift+S: All sensor units
* Shift+T: All trucks
* Fix: Prevent features with low health from becoming indestructible (ticket:3134, commit:2fc761a304091080a91c5c3660c7b8e0196ffe2a)
* Fix: Correctly use unit speed modifiers (ticket:3140, commit:5a3925391ea12cda73a6feab687eeec646292091)
* Fix: Don't fire Lassat too many times when clicking fast (ticket:3163, commit:ea8d833e5c3e9dcd46f9ac799643ec0f513dadbe)
* Fix: Clear tile after destroying a feature (ticket:3155, commit:db74b52388325c511cbcf8c0f420693bb16890f1)
* Fix: Correctly check for needed OpenGL versions and extensions (commit:a7d2c06c280c867fea61173d25c25d69012db489)
* UI:
* Change: Add a 'Need more resources' indicator in the power bar when needed (commit:845d423cb28cfb1818d92719e759a40a61f27d9f)
* Fix: Show correct speed bars when designing VTOLs (ticket:3143, commit:2e0393130739d963b205f18ae55cfddb9a96e9e4)
* Fix: Play sound when getting attacked (ticket:3102, commit:001ef35faf1b1207db0e45ed18fbf072356372f6)
* Fix: Increase component limit in unit design GUI (ticket:3160, commit:60fb815bf3890724ec9479bd41445dd18a3e1725)
* Fix: Adapt minimap size to game resolution (ticket:2694, commit:bccb89cf37e5a91074ef43e6e6621e00d13c9fbc)
* Multiplayer:
* Change: Allow configuring preferred player colour (commit:cefd4179f7704e6207e4edc22e33c51363764cb6)
* Change: Make the Super Transport faster, lower armour, updated model (commit:78dd89477c44dc57b6ae88d244fa4e49d9a2a953)
* Change: Add in-game kick by right+left clicking over the player's channel icon (commit:9a005ac66ea5a3abc18a1fec004e22c187438b9d)
* Fix: Allow kicking players in non-alliance mode again (ticket:3121, commit:9a005ac66ea5a3abc18a1fec004e22c187438b9d)
* Fix: Make sure we run Nexus AI on the correct players when some players use javascript-based AIs (ticket:3137, commit:9d616939ecbf289d97baf7be7a2ec86b7e03d31c)
* Fix: Allow private messages to players 8 and 9 (ticket:3141, commit:e581b840d6ca3e5f0e22bcf3272b8589a68dc962)
* Fix: Update hosting screen for ten players, move Limits and Start Hosting buttons (ticket:3157, commit:ac3b802a44a8e99131198a1e11fd3cfeb355ea88)
* Campaign:
* Fix: Enable minimap and unit design in away missions when an HQ exists in the remote base (ticket:3182, commit:391ffb621e4d43d67d0cb61c5aa6c28a5375c81a)
* Mods:
* Change: Remove old-1.10-balance mod, since it was broken (commit:5694a6fded95e7128c6b8222f6895ba200b75432)
* Translations:
* Update: Russian (ticket:3184, commit:b7541ac45b9babe0dd0e0b0ffeb3cbd6b9477a2e, commit:519b83fbd3cd086b1c29f4215a2cbbd46114f534)
* Update: Turkish (ticket:3192, commit:2c9886131b24c488bd70d36a2b81437def0002c5)
2012-02-20: Version 3.1-beta3
* Unpublished
2012-02-08: Version 3.1-beta2
* General:
* Fix: Show unit designs in factories after loading a game (ticket:3094, commit:6f7e523bc18d9c508c104c3917712400b1c53b4f)
* Fix: Don't crash when trying to paste text (ticket:3091, commit:de3a4112d9acd4490f511869a48567bc038946fc)
* Savegames:
* Fix: Properly load AIs (commit:58160f69c5a5208b6683997b82e87686b4a15a9a)
* Fix: Properly load scavengers (commit:d11b13c422b1b1364410a64778ef0fcd8d3644e9, commit:2417ba4f4b5ec495f52aff72c249ea9e6b821784)
* UI:
* Fix: Show loading indicator when loading the game (ticket:3104, commit:7859582f13e1f777eaa4e0658fae1629b5b4b923)
* Fix: Make aborted research disappear from its research facility again (ticket:3130, commit:ae59186a07a026ae6dfb4acc78c657f7ca10d279)
* Fix: Show obsolete droids in production, to allow cancelling building them (commit:24d0d1b64c115a82ea52cd06e8dd7322c7d8beea)
* Fix: Properly enable Teams and Ready buttons (commit:108b5ef10a889ae2d3fe74267d3eba646d1ef4d9)
* Fix: Only flash the research button when there is something to research and a free research facility to do so (ticket:1835, commit:8d925946763711fb7c345b7ba34f1f24b72a8ec1)
* Fix: Only highlight the player's own ready button on hovering (commit:51b92cd05ff9d536089085132d9d7d42f5c3dade)
* Multiplayer:
* Fix: Actually consider AIs and closed slots when checking if players can still join (ticket:3089, commit:7f7390cb7e1085a5c22cbb55440e679eb9d6506f, commit:32a7fe731c983adcc02284c7b7f30d2b220ff6fb)
* Fix: Make the latency guesser less optimistic, should reduce freezes (commit:8ab7ba79bc9fb000f91ac16545e09ea5a97d05cb)
* Fix: Don't lock people out of other games after getting kicked from one (commit:415f6fe590133114f3a68ee783f16b2456ff9187)
* Fix: While loading the game, show the chat console and player status (commit:fc708d67870dfb6eb218209d776bf7c82be8db02)
* Campaign:
* Fix: Only allow minimap and unit design when an HQ exists (commit:4a71db9e9b9f5884324943350776a7099b478250, commit:78dee1c706577217542752a1455118e107c16aa0, commit:1d123dffac5deb5bd9fefea79adfaa4ed84d4321)
2012-01-29: Version 3.1-beta1
* General:
* Change: Incendiary damage doesn't affect allies, affect features (commit:4657de6ee74b3e6c2906b421dec658be10ed2560)
* Fix: Incendiary armour works properly again (ticket:3078, commit:666ea1050e92c50d89b932c841a9a95914d5945d)
* Fix: Patrol order (commit:f2104c18362570d83700a9852204c452d032113d)
* Fix: Make pathfinding find straighter paths on average (commit:bd38bfd28d5b76a390f863a8699c8feb9ac685cd)
* UI:
* Change: Redesign lobby screen, shows disabled tanks/cyborgs/vtols (commit:617e4c01e1a82e4058a38b0973b8eb9a68807d7b)
* Fix: Prevent players from choosing already used colours (ticket:3043, commit:7656d2f84b2db85b373fc0678a5997a8b2c19d37)
* Fix: Make aborted research disappear from its research facility (ticket:3046, commit:03833edf3fc5c5f726f507d5352635fba9c7e475)
* Fix: Make models on buttons (research, build etc.) rotate at all frame rates (ticket:3082, commit:6e00044711222ad4d9309de29226b333d032c32e)
* Fix: Make sure the unit order buttons show the correct unit state, and orders are executed correctly (commit:4b53782254727fc92333325fd33ba9c9b1dbe114)
* Multiplayer:
* Fix: T2/T3 games (ticket:3044, commit:c907d5ab1c554e2fe402ca46bb9d1f9ab96a5360)
* Fix: Don't allow games without opponents (ticket:3049, commit:4d921267d0a40f6870806cd68c0091c557be3318)
* Challenges:
* Fix: Team selection, position lock, allow AI selection (commit:10faa4c77d0b8729e46066744f81f518eca9d4c4, commit:291ca23ccca79d7c6a8691bd39411d6f3ae43d8d)
* Translations:
* Update: French (commit:3c45fde1438a39936097d024a7c6eef6a0b28785)
* Update: Turkish (ticket:3052, commit:311ae3b1cfe5c99cec2552f68e366eaeeea9de75)
* Update: Hungarian (ticket:3031, commit:fadffc05569db5ab1b4323b7aa88067ec56b0464)
* Update: Polish (ticket:1347, commit:23d33f6fffc7fd56cd007e84fb13cdbbe1902dcb)
master_20120109:
* General:
* Change: Stored templates. Automatically adds a unit design when all needed research is available (ticket:1946, commit:a6fa286dcf463d4c6d74e8a874e70f671f3d5018, commit:add866851b5a58e38004a9cb816a22aedc1e10d9, commit:95bdafdffb78826b217860356d7ee546654d67b4, commit:e3a981c4f8a92b054d9962ef0073d2f603e7655e, commit:4f1b79d3d95a8624cd151b016126f20559468ad7, commit:4edc0d77a67f4db3b230f9d3089ee14efc9ad4bd)
* Change: Don't give back power when a power generator gets destroyed (commit:7b66301950aa566978c71fc04104ff18c297183a)
* Fix: Move units out of the way before building something (commit:9534b4c0bdef54164c8db941d50139048758676d)
* Fix: Direct fire target prediction (commit:acd0587f829bfdde0dc7aa30dcab5fafe8875d9b)
* Fix: Homing projectiles (commit:e72787358112170b090efd341617ffe3743c973d, commit:35d3fec1469e9129e02461292c819251afac853d)
* Fix: Loading of units in transporters (ticket:2889, ticket:2959, commit:93a6d7ba7489ae8a6c083c6276301dc13ca22824)
* Fix: Unload units closer to their transporter (commit:1646499fcbda8dc08e54df8fce7db233ffa40b84)
* Fix: Properly abort research after cancelling (ticket:2977, commit:4b355aa06011689440b21a7dccc7e409799c5ae8)
* Fix: Correct visibility on game start (ticket:2964, commit:2d4e1e1314ea390dc411ca371bc592e83633e8fb)
* Fix: Correct the remaining progress bar after research (ticket:2966, commit:4bf70ca7c55765d2709672c18ef613d2e4a11966)
* Fix: Don't allow placing blueprints next to each other (ticket:2999, commit:79d8d2251e07bba2c2dcb9ed2751841086663f89)
* Fix: Don't crash when clicking fast on a transporter (commit:a35ff1e8fe911fca050ce0d9e7e19e7c511db501)
* Fix: Don't crash when placing beacons (commit:3462f7b5cd02959f05661f48c9f20ca10947a29d)
* Fix: Reset components between games (commit:4e66209506342112987b9085358dd1835a31c7f3)
* Fix: Allow queuing of multiple modules (ticket:2997, commit:3dfc823394e39364f995efdee1af9f8fef688684)
* Fix: Queuing of oil barrels and artifacts (ticket:2725, commit:ade80e83c7e1b3eb9fc3da0207e908fb815885b0)
* Campaign:
* Fix: Allow taking control of allied team in mission Gamma 4 again (ticket:1855, commit:a4a10cf6ec99393d3cc7b941bcb51e8a17e8af55)
* Fix: Recognize recovered artifact in mission Gamma 5 (ticket:3027, commit:8cca01dfe281fbaf2676efedc461f41cbd436528)
* Fix: Make mission Gamma 6 work (commit:555cb0dfa79bb4c4ccf0c4649d52ee09067ad59f)
* Savegames:
* Fix: Structure reload status (ticket:1438, commit:c7015df7142ba28515830559337b476ca4af44ea)
* Fix: Droid order queues (ticket:2752, ticket:3016, commit:c5de04d339c5fd59e7e2afd5b4ff3feda51045c9)
* Pathfinding:
* Fix: Ignore buildings on start or destination (ticket:2978, commit:0119eda53f11d2aa5d3e3ccc82203c6657812039)
* Fix: Don't pathfind through satellite uplinks (commit:1e2c71cccd8b8d04312d56ad19c022c801dabb0a)
* Fix: Actually use all waypoints (commit:1cc62d6d9d9d95354e10522c8618423565779b89, commit:ca0c37acfdbb4f495fb8ce4b52c6e0f32344bdd7)
* Fix: Don't cross entire map to reach unreachable objects (commit:9e6b7c31cbfbd2bc9a2169fac5b9b9d3b5ece75c)
* Graphics:
* Fix: Recoil animation matches the fired projectiles (commit:5e1f159d4bc3a1256db63cd6bacbcb18492fffd0)
* Fix: Projectile graphics (ticket:354, commit:c93bfb237dc5850764ac0b123ca4ffe0e4f99ebe, commit:82e00bf7747af4962a32b67e4215d40298bbf9b3, commit:11cd71892d86264e627a6f0050265ccf61981f44)
* UI:
* Change: Add a short delay for the hover map preview (commit:85974cab80890ae668219ddc5354f80bc1a63185)
* Change: Make UI respond instantly when holding/cancelling production/research (commit:5c2cf9fa0634612b44b0922ab9b5e8d982c90317)
* Fix: Use correct colour for scavengers in the map preview (commit:b62e7d3358593f62d3e9a2bcc8ae928397821fd5)
* Translations:
* Update: Turkish (ticket:2963, ticket:3001, commit:9ea22074d16106c17d717657e049863cdf8d1c09, commit:39040429f5c506f0e7c596f305203bd84239e09f)
* Update: German (ticket:2967, ticket:3035, commit:075e18828c5a8873fa4157e9c47958ddb1547870, commit:c4200b9cd5f7202c2d585818ae6108d7a1ef3b81)
* Update: Polish (ticket:1347, commit:89a282ba9bfe2c16701d270c082c8c0311c618bf)
* Update: Spanish (ticket:3021, commit:3e982b66c85fd9f96d954c6b3e9f8c950eb4e0c5)
* Update: Hungarian (ticket:3025, commit:1d77a69ae825c58d6c566625a01089cecfa08e37)
master_20111204
* General:
* Change: Remove the rule that made droids fire and move slower when damaged, since it was confusing and led to less tactical play (commit:88815c3e8bdf6d8afc640d1e82da8eb21d9f17a2)
* Change: Scrolling stops instantly when changing direction to make it more accurate (commit:943b4c345d5227d486c3be1e2e05b99762ffad07)
* Change: Allow building gates on top of walls (commit:a7b2a5b45fa2634f225d9ae9c823fc62ef946f59)
* Change: Units spin on the spot when turning large angles (ticket:1691, commit:4b08dd0b0ca210b9ad08a192fb8267e35b94cd7f)
* Fix: Try to improve pathfinding behaviour (commit:828fea7ba030b571eade620570a0938d8b0ca9b6)
* Fix: Don't pathfind through unfinished gates (commit:e0362c36399ad2429c8254b71152dc2eafef940a)
* Fix: Make sure that the win/lose messages are shown for the players who actually won/lost (commit:bf6e450a30578bdaf5b31427c33ce8d37e1c4179)
* Fix: Make sure units are linked to their commander when loading a game (ticket:2928, commit:47ac282bcd9904083c0e54414de8e9caeb662fda)
* Fix: Allow unloading single droids from transporters again (ticket:2617, commit:2a4a8a68848be306fd9c0d06390d85a79ae697fd)
* Fix: Do not report incomplete structures as damaged, unless they actually were (ticket:1911, commit:8d7df45d354f1030b3aaf91502cf2036237ca7f5)
* Fix: Make trucks not stop building a wall when its type changes due to connecting with other walls (commit:0898e56847e583500d418feade5688b6d27eadd1)
* Fix: Don't cancel an order queue when trying to build an unresearched module (ticket:2797, commit:a4ac61551c7d7ff8f92a599ef9f1df8028137ea2)
* Fix: Loading/saving of rearm functionality (commit:ae2896fcb18986ae29f4c1444136ad4dad60247c)
* Graphics:
* Change: Readd the team colour fallback for OpenGL 1.4+ (commit:2f816f5bf47ff2513fde638a012700180697b841)
* Change: When upgrading a building, only the added part is shown as blueprint and built (ticket:2954, commit:e02cb38ac02c2929823a08d1ce1419df8073b038, commit:84eb46fa53f172b5a7d6529485ce7a699f957cb8, commit:de1a96e2f2778067f9a2345362be470d7c56cc84, commit:af8088f61f8e6b0ba561ca830eae28d0d69cd72e, commit:999b559af342bdb0c393ff6c291fbb08f917b4d3, commit:1f194e78f3577f62aeb435677b5342179efa6812, commit:71a614caebf2d2c90d89ea8f83a0140ebc53e991)
* Change: Align walls to visually block narrow passages (commit:233ee5e711469ab491c3eaac0a2a681b94207fcd)
* Change: Add L- and T-shaped walls (commit:aa8b290324e222987224e60954adb3357aed36f9, commit:1f194e78f3577f62aeb435677b5342179efa6812)
* Fix: Walls correctly align to 2x2 fortresses, allied walls, and hardpoints (commit:cff886cc3630ffd8374d6cfea5fd77b0ffb60acb, commit:312b4a21c949a8296cf0eb798563f0fc071b4d7b)
* Fix: Make wall blueprints show the actual walls that will be built (ticket:2581, commit:42f57b6116429c0a94c570fc6996429b5b666229)
* Fix: Display an order arrow when queueing modules (ticket:2602, ticket:2732, commit:a6c307920bd721230b54c3cc92d0999d2eb99a1d)
* Fix: Show hardpoint blueprints even over walls (ticket:1173, commit:a0aaaa99a7f1ead7aa15bd886f9a777a9e1e659f)
* Fix: Show queued module blueprints (commit:6a3eaf0e4d7f26fee354a792dc493eb2b2c95948)
* Fix: Prevent ally blueprints from disappearing before the structure is visible (commit:db864047f71347f1776d549cc7e31b194a3a3cb5)
* Fix: Properly show delivery point numbers again (ticket:2497, commit:0d75a3b62984ee35b90872daa505a41377f57f35)
* UI:
* Change: Animate changes in power, only for the UI (commit:53e042be1566ffa830f67ccd3031de41c88019e8)
* Change: In multiplayer/skirmish setup, show map preview for the map the mouse is hovering over (commit:48eda8df503810d3fd24e807427bfb28aaac064e)
* Fix: Don't close the build menu unless all selected trucks are destroyed (commit:e2cec529296f66782c9f280e84be89d5996b711d)
* Fix: Make sure new radar modes are always used (commit:7861f33505b7deedcbe13da507fa03e669b1752f)
* AIs:
* Change: Make sure Nexus and Semperfi land AIs research half-tracks early on (ticket:2953, commit:e15eaa349ff163d552b660a4d12f453997247073)
* Maps:
* Fix: Remove three surplus trucks from 4c-Pyramidal (ticket:2945, commit:54080cc5561a65c5cda0939b8a766c44475211f2)
* Translations:
* Update: Turkish (ticket:2937, ticket:2947, commit:e2f6e7f3c1253a5fc5b4b7de576c20aa9cd5513b, commit:c9fca43d79f97f41f97e712b5e5d4841adbf4d20)
master_20111107
* General:
* Change: Power is now deducted fully at the start of production (commit:43ce2e586e15d482831ed4f9a2532b41bb599867, commit:b780ec8d25211e01659a9a7be9bbe300701d1903)
* UI:
* Change: Show ETA on production and research progress bars (commit:f4dba73b0c45711420bcd8816f1b5c2a1735f9ad)
* Change: Show power needed to start production (commit:a63604fd15f97dcf56be27e762bc00be73b899d8)
* Change: Show ETA for construction (commit:3f22dbc11132158909bb8e30a0ea41ff88b34e2a)
* Fix: Prevent random mouse clicks e.g. when saving/loading a game (ticket:2887, commit:588978ae40c969d5e6b9cbe701b8f6f452cee76b)
* Translations:
* Update: Spanish (ticket:2916, commit:cdd76ef511ff8cb0d1417c05b3f4590278a2f4b8)
* Update: Italian (ticket:2932, ticket:2935, commit:8ec5831657fb323e961b7471fb22616ccb11f7df, commit:d3ee6bfca8ac009671b6803964b957d003d8be73)
master_20111026
* General:
* Change: Show planned structure blueprints to allies (commit:86c945152515478c9982677bd1e482fbc6ff2362)
* Change: Support for ECM jammers (ticket:340, commit:55a6259b121515b2d0ca9b2c580361dca970171d)
* Fix: Prevent VTOLs from getting stuck on buildings (ticket:2534, commit:818e9b423601c923ae0267293d68e64e2830de5c)
* Fix: Prevent droids getting strange orders after loading a savegame (commit:d74a73a34d6ac2e4b006792e95f72855a668804c)
* Fix: Factories build properly again after loading a savegame (commit:850e0e5e004172c6873d6fdfda51bd2607c19aca)
* UI:
* Fix: Correct player placement/colours and buildings in the map preview (ticket:2859, commit:0d6a27380de7dc286d6e0131b3e4e2a26c200f1b, commit:4de9642cd9bc91285eefe6b223cbda3c1493fd59)
* Graphics:
* Change: Remove fog of war/mist options in favour of a combined explored/seen mode (ticket:2920, commit:c04bf74f3a004e95c9d0fa0813a20aa3fdaff079)
* Change: Walls now don't adapt their shape to the terrain, according new models (commit:50f1ce21455ec64c03e2f5bf2d92bc225c364d5d, commit:a4d922dc54cdc2e90a6fb670dcdca6928a2fa682, commit:aac05b3bff0a42de58dbf992dad947ddc7569034, commit:8662843058dad71a4d2452bc2bcdf48e7814c4d4, commit:5839c490b10500c1ff251085ceed9434f2f675aa)
* Translations:
* Update: Simplified Chinese (ticket:2858, ticket:2869, commit:614ca9a8672e09e45bdf926f9144a4e7d437aea5, commit:8e29659f64096d574949098054b4b68942587c54, commit:cd3f9edc42043aee1560386ff0dfda8bda2d5e49)
* Update: Hungarian (ticket:2865, commit:58668d7fd54fe1245a6ca49012663636d124fbe0)
* Update: Brazilian (ticket:2868, commit:fbee38857ac66f4902743ab95d26e792ee620e6f)
* Update: Turkish (ticket:2884, commit:31da7b5d4d23e57bbbcc81b1f0ec576dccfd66ce)
* Update: Danish (commit:1c8d7e4e0450a40ccffd113ac58bde12ea3893ca)
* Update: Romanian (ticket:2906, commit:ffd2ad7adb69641b6b1cb091af1e359e8f692cd4, commit:9d7232eb60b51270cc1a12aa6208a99a9df059a3)
* Update: German (ticket:2898, commit:55632ba308f75283141195c70ffd649b25e1aad3)
* Update: Dutch (commit:0af391ad1db21002d48a6268828e781669953059)
master_20110801
* General:
* Fix: Maps can never override game data (ticket:2825, commit:e0007a217e282326856a23c932665b9a82c379a9)
* Fix: Make mod savegames work properly (ticket:2735, ticket:2825, commit:5216760744be407deece8d90d4a755dd5f1e421f)
* UI:
* Change: Use Ctrl-V instead of Tab to paste in edit boxes (ticket:2830, commit:08d2bae4e5f84829ed9ac657b001cde23f6664b2)
* Fix: Show correct vsync status (commit:7dbf108ad688dce25c86bdc21062c95c9a31c5ac)
* Fix: Make trap cursor on Windows use the correct area (ticket:2813, commit:c10d9ef8d403de633fe3c3df205e29c695caeba0)
* Graphics:
* Fix: Correctly set vsync on start up (commit:866aeb950b1f7b55bb6eea1a8bd273bcc1c7302c)
* Fix: Use QuesoGLC for all font rendering (ticket:2824, ticket:2565, commit:f35bcccdeec67bfef53cc4c7552d30f94fe4f696)
* Multiplayer:
* Fix: Maps Startup, Basingstoke, Littleegypt, Rollinghills, Bananas, Beggarskanyon, Mizamaze, Thepit and Yinyyang, which were broken by an error in the conversion to ini format (ticket:2833, commit:ca8595f25a377026f1ea399d3011fa63fbef58e2)
* Fix: Only reset authentication flags when logout succeeded (commit:2cb5bab0311c644453bc8a1b2d82311f399b541d)
* Translations:
* Update: Turkish (ticket:2831, ticket:2840, commit:f829395d963652346c354f8997c482423b314fe8, commit:b827f9e918ed0b622fb668efbc0591918f2803a7
master_20110717
* General:
* Change: Revert to unit limits of 2.3, our engine can't handle so many units at once. (ticket:2812, commit:8b8d2b676ada1b48338e271576150ae42b95ef11)
* Change: New savegame format. Still in progress. Old format still supported.
* Change: Remove framerate limiter. (commit:b786c62da42dcdcd14220672a0f8732bc2e61ab5)
* Fix: Bring back quesoGLC, instead of Qt's routines. (ticket:2824, commit:ebc8976dc1ec8aa7d6e839b6df3084a0bbf3d6dd)
* Fix: Always set a sane default size for game window. (ticket:2822, commit:ced9c94790d5111d60ef3d619a11254923550362)
* Fix: Add swap interval control. There's no longer any need to restart to change vsync settings. (ticket:2815, commit:c394a15fda7bdbbb4995ce758b3b567e17ae2662, commit:195159406ddbd0c1cd70d13aba54938903a39eee)
* Fix: Crash caused by attack order has no object. (ticket:2762, commit:9b4b787c53227b0b1bc660b85ecfbb77d8fc37d9)
* Change: Suppress windows console. (commit:600952d5d1ac998a6cd2de415893b17215ae4b94)
* Networking:
* Change: Lobby login and lots of related improvements. (ticket:2678, commit:793c30a862627427282630bed87af8a3774bf719)
master_20110705
* General:
* Change: More script and savegame porting
* Change: Add fullscreen resolution switching support and trap cursor for Windows and Linux (commit:10a78a4a7ee3d4e3c22dc0f0f67575603a8397bf, commit:5893d2998e315a3717708df808b72f31e0f4a0e0, commit:2137dfaf1d9aef4c7679268170a757493061beaa, commit:3d5c00fe4aafe5bd9685b4fafb794027cd7ac5c9)
* Fix: Correctly load droid targets (ticket:2737, commit:10f674077dda2ff38188c31d00dd35f1b0e8885e)
* Fix: Load droid rotation (commit:dbea296778027f219c31f584f7bdbcb6a738a6d0)
* Fix: Put autosaves into the correct directory (ticket:2730, commit:7c6261c37c64619c2371530e7a786d4f47b90816)
* Fix: Don't crash when clicking on radar blips (ticket:2731, commit:10249e509519958cad4411fa2bd40385a824c35b)
* Fix: Correctly end the game on win/loss (ticket:2766, commit:7842a7d981c67b2d6cb32d5a989bc8adbe317c42)
* AIs:
* Semperfi: Fix attacks of opportunity with allies; do not try to hug an allied oil derrick, believing it to be hostile; do not crash if we check whether an oil feature is allied to us (commit:5066a04949a34866c955760364478dc2cec4bc6f)
* Dydo AI: Remove it, since it doesn't work properly and might have caused crashes (commit:d82ce97a770bf90ad41d7d14c2b6e9b420c58358)
* Graphics:
* Change: Add support for normal maps (commit:8aca9437a4c425bb0c02c9ab30e8aa31265bceea)
* UI:
* Fix: Show correct flag colors (commit:5fa3d50f0ccce83700b4fe6c2dea733ead822848)
* Fix: Don't get confused in the game setup screen when pressing escape (ticket:2697, commit:7bf5a23cdd19311890dfc0c92647b2d03e3b9188)
* Translations:
* Update: Hungarian (ticket:2738, ticket:2747, ticket:2754, ticket:2782, commit:50764d1beecc5605b09fccb843c0eb2b3f695616, commit:dd60a26657e3898ae44a30c2bf918f4d5f2c8033, commit:7e55df069b28ded87b465eabed7991aab2957697, commit:c3fc0e01cb07542464ba4ca5b588dd093632624b)
* Update: Dutch (ticket:2761, commit:3df67f1f223a65849c132bc46c7f33a916c1598b)
* Update: Brazilian (ticket:2786, commit:1c1bc823ccf3cfa5476448c3003ab01ecab84098)
* Update: Turkish (ticket:2794, commit:2242dac95fb1e9ff8c516e35bbe89944280fd807)
master_20110519
* General:
* Change: Based on Qt now
* Change: Started porting game scripts to Javascript (QtScript)
* Change: Started porting savegames to ini files, saved in "savegames" (not "savegame" like before)
* New: Two new 2 player maps - Vision and Roughness (commit:9bf8e6b91724ccd9ecc5ef20a40ecc4afa7ca1a7, commit:7fc26087cde4420898d8d896b7b8fd2b538f39fd)
* Change: Limited map-mod support (ticket:2610, commit:2083b1f4b7469aae9d09aa4f50120f1ef3142191, commit:a3cff8758beba8adef804d3620e747fefb54e038, commit:b893e4dec544d402bdb9e31bb93a1f3b5593bd6e)
* Change: Double the open speed of gates (commit:18e13e2918cbfed27e68e164849aaefc6cc4c853)
* Fix: Make UPnP work again (ticket:2631, commit:89063105fa5ffe51fa6317ed0fead9a3f050f5bd)
* Fix: Make fullscreen work, using the primary screen only (commit:a0ed219ad70608ae6e7a4d45ed5de032625416ac, commit:b808220f9b9338605ac1765640d5ce5a0ff5f6b9)
* Fix: Make units follow their orders better (ticket:2391, commit:54a1771b647fc0c6c5c271e4127d407be2442ffe)
* Fix: Make localized sounds in sequences.wz work in all cases (ticket:2728, commit:1c57015f228ff069a6013c7d69fc294e72229b47)
* Graphics:
* Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:36a2fe771ce52b364fcd20171d0476b9e115e000)
* Change: Add an option to show videos with black or 50% dimmed scanlines (ticket:2095, commit:f934b1bfc36a8e6de0ef3da4dddbdb4b5bc04bf8)
* Change: Show power generator effects for all players (commit:049165197b779a24b378e54dfb8a4fe89783a708)
* Fix: Make units not flicker (commit:de3be04ac59a194fd88b1611805c2c908ae8be6f)
* Multiplayer balance (ticket:2687, commit:d2d87a65fd29a0a4e7cb9fe6fd85e08cd89b7018):
* HP increased:
* Leopard 85 → 107
* Panther 145 → 193
* Tiger 225 → 284
* Range increased:
* Minipod 3-8 → 4-9
* MRA 3-8.5 → 4-9
* Pepperpot:
* Damage increased 50 → 60 (splash 30 → 40)
* Reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL):
* Price decreased 600 → 400
* Build points decreased 1000 → 600
* HP increased 200 → 300
* Twin Assault Cannon:
* Damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb:
* Weight increased 12000 → 15000
* VTOL Sunburst AA:
* Damage increased 100 → 120
* Splash damage removed
* Lowered prerequisites:
* Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3
* High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
* Mods:
* Fix: 1.10 balance (ticket:2560, commit:59b6c670deb82fe3eb5ac978f005e88a42cc2361)
* Translations:
* New: Hungarian (commit:8bc7aa208c9daeb4b382aa1e48bb78dbfe849a98, commit:846cf99978839963c3c298a0b07fccb492211601)
* New: Catalan (ticket:2616, commit:38088f37bc525bd94e20c6986adf3304c5a72d44)
* Update: German (ticket:2681, ticket:2502, ticket:2729, commit:2d0230cbecbe93e6b567a844c4aad50912158ef1, commit:99c47f42715006dd45e79fe8655a85076946839d, commit:4071ab708eb5956a1b59d1029fa123ff40089553)
* Update: Spanish (ticket:2690, commit:961cd68ee47f36917ed332ea58e724ef359f88b2)
* Update: Dutch (ticket:2720, ticket:2723, commit:f1a56c232ab6eda2d1b8a05338333074fb2cb802, commit:fd1e836cb03313aec98f3dcb5f3a7eccc5f17879, commit:c70c92b9dcb77b15f7ec122385389c26d65001db)
* Update: Turkish (ticket:2727, commit:444f2d6e24408033c602c0633a83825fd6c2eb01)
master_20110320qt and before:
* Stuff. Lots of stuff.
2011-10-23: Version 2.3.9
* General:
* Change: Show damage on all buildings (ticket:2634, commit:eabe72073c5e594f7849cd53460b25ae95b3371e)
* Change: Use Ctrl-V instead of Tab to paste in edit boxes (ticket:2830, commit:d2f4b5a162151d3dac14e45931e727b181c9ef22)
* Change: Mouse wheel scrolling in research and build menus (ticket:2110, commit:6a41d3f59f962800b2e0e3eba7e696f48dc46b36)
* Fix: Make units follow their orders better (ticket:2391, commit:2c31de52476f81f6ef368a38483c912c08c69c22)
* Fix: Make sure files in sequences.wz override included ones, so localized videos are always used (ticket:2728, commit:4830009833b8b89c9dde0080fe862505246c6b8a)
* Fix: Maps can never override game data (ticket:2825, commit:1838d20c1db487f3e03a5cf8e0f4f3a668b20a5c)
* Fix: Make mod savegames work properly (ticket:2735, ticket:2825, commit:5886695119364b59f94aa81c3db8d0952dcf59b9)
* Fix: Prevent VTOLs from getting stuck on buildings (ticket:2534, commit:d1c93494dee2f1b929776edadc3bad1f7d364491, commit:419ae406336d006c8042e820e9cdec47ecb9d8ff)
* UI:
* Fix: Properly update player colours in the map preview (commit:c52d627b85ac038fdcc6203bc5f4499b8c4a6c2c)
* Multiplayer:
* Change: Some AI improvements from master (commit:2e13cb5420fa65554535f9c9dea7026fa992b21c, commit:07542186d48dbf0069ec503e845f4f9986438ad3)
* Translations:
* Update: Dutch (ticket:2723, commit:4545d492f2c0a47edc69e88540d3f1f389bb7154, commit:ae0143c47b959d9b10a0f16a1631d8ab2e5cd2f6)
* Update: Turkish (ticket:2727, ticket:2794, ticket:2831, ticket:2840, commit:09ac275217921068ef15e09fadf9be73c00f31f7, commit:bbda88a5ff8aaf7b548c1bc4e9caa7bd60bc4708, commit:a406df2af1c80256dcba47d26537a840d558679e, commit:fcec0a3062972edbeeebc6a10e90b661cab0b88a)
* Update: German (ticket:2729, commit:205120cc0e70bd892cc220c36ee10fb3b724c9ce)
* Update: Hungarian (ticket:2738, ticket:2747, ticket:2754, ticket:2782, ticket:2865, commit:03c83546afbdfa63ac25d813391394e7d82cddb9, commit:994e8f9022bdd7d6ffebe721c5c85bd4808ab90e, commit:7bb82c66d56c179e486ce3f0df2c1b097d4793ef, commit:7189dcf2a4885b09b35c749d74cf3820a3d51b23, commit:67686dd337997ba18cd0e607dc0125f4fa79f2a2)
* Update: Spanish (ticket:2788, commit:d721bb662cae4a91e3bcdf629393c595fa39ab89)
* Update: Brazilian (ticket:2786, commit:29e8872533efdcb5b3a642e9f83d7df7e1a309cf)
* Update: Simplified Chinese (ticket:2858, ticket:2869, commit:989e65c43e370a2298bcf5224b356db3f9747a35, commit:64067a5b668584067151db44d8e15f68961b3625, commit:81da3ed3071330985efe96538b4f0bd068ec32f6)
* Update: Danish (commit:4e6dfcf01d4521b1aa5b34150a626e2dc746887f)
* Update: Romanian (ticket:2906, commit:54635f94b834a1eaef210957c2b3c92fcc3b459a, commit:22a632936d46283aa96996c558547bbec5f6dde8)
2011-05-17: Version 2.3.8
* General:
* New: Two new 2 player maps - Vision and Roughness (commit:697afb16d5244f9715952f8762b1011c6d75101e, commit:ebfc46b679a1f74df0e63313e4d3e05db55a23ad)
* Change: Increase recycled experience storage in memory (commit:703665b4b7df1282eee29a7064961bc66152a847)
* Change: Set a window icon (ticket:2465, commit:ac792c67d4bb66618ae7ff712844c4eebb70a496)
* Change: Allow projectiles to go through terrain again (ticket:2386, commit:d13ede6bf2d2248866c4ecc62594555db9f9de0d)
* Change: Limited support for map-mods. Only load the map file actually used when starting a game. (ticket:2610, commit:65d968cdfccecc6c60e0215ab34dbf3d56f19a80)
* Change: Show the minimap larger on small maps if the vertical resolution is higher than 480 (commit:5731d0e12c0d58dd42601e5befff3e30804bd1fe, commit:c201b5948b0af9a16b8676620e7cb64553d4c112)
* Change: Show experience with one decimal place (ticket:2641, commit:fb5d9645e85de49365e47382dfce9fec7fd3fb31)
* Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:1f4690572be0792a3450f7afce36b3a6b9f8e093, commit:7019d7eb515f974deb544135d661087bc2ce2db5)
* Change: Add an option to show videos with black or 50% dimmed scanlines (ticket:2095, commit:96984700f5f0182ad66b7425eace33e7f62c0177, commit:549c476672a9133d9400eec7b7fefbdd7da35cfe, commit:8895d58d282524b9636bcbf58f0753edc244dbd9)
* Change: Use a resolution-dependent font size for video subtitles (commit:9597d741a0104aa9b7c57745ab9f9d9ca0892218)
* Change: Show power generator effects for all players (commit:adeacf66a1954a87fcfc2d950a7b890e20bf6d5d)
* Fix: Prevent savegame corruption (ticket:2100, commit:a974722e397b7072fb59d0114e2a4ef9f8d509d8, ticket:2625, commit:cc156a668fb5291e38eab33ff77138a05e29fa28, ticket:2627, commit:fc0f87807eeadaeeafb1386b2525a81f0a550fde)
* Fix: Prevent saved experience from being truncated (ticket:2641, commit:4b197ba312a5c08efdab1fb4c2ccd2bf1c077c1d)
* Fix: Prevent building on burning oil (ticket:1100, commit:2745ac27f84301c05b678892d798a93fd4e7f813)
* Multiplayer balance (ticket:2687, commit:71eac1c4a332be3af4ab8c9bc4cafd65dabe7f13):
* HP increased:
* Leopard 85 → 107
* Panther 145 → 193
* Tiger 225 → 284
* Range increased:
* Minipod 3-8 → 4-9
* MRA 3-8.5 → 4-9
* Pepperpot:
* Damage increased 50 → 60 (splash 30 → 40)
* Reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL):
* Price decreased 600 → 400
* Build points decreased 1000 → 600
* HP increased 200 → 300
* Twin Assault Cannon:
* Damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb:
* Weight increased 12000 → 15000
* VTOL Sunburst AA:
* Damage increased 100 → 120
* Splash damage removed
* Lowered prerequisites:
* Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3
* High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
* Mods:
* Fix: 1.10 Balance (commit:9943ff3a4b67b0f64a9e2ee163c8ccac711be72e)
* Fix: NTW bodies (ticket:2177, commit:a8fb8bec834c9d550fe43bada610bf5440d6b960)
* Translations:
* New: Catalan (ticket:2616, commit:9c6b0b8131636c2d1bf2b610114f0fd08291bc42)
* New: Hungarian (commit:5266c78b544593fb9497892ba9e632c1ddcda763, commit:b7cc16c72b4d4aaa3f2a3b23b69a9a5896b1fa43)
* Update: French (commit:cdd283ce60c5cdb573106981a35080f2fff0d7db)
* Update: Portuguese and Brazilian (ticket:2489, commit:0ade7219d614505839bd201c3f4cb8a50c9857e2)
* Update: German (ticket:2679, commit:7bfeb3e01c571c077b388e017ec86bfd58b97a6a)
* Update: Dutch (ticket:2720, commit:7bd5df883557e9f2b2aaa55a93d46a2ec4f9a81a, commit:6896384f8271aaa577d69e61a18437bd1399e648)
2011-01-21: Version 2.3.7
* General:
* Fix: Make construction, production and research independent of framerate and number of parallel tasks (commit:b4e33f24a2dca11fe5c28683f43ccea4fe95e811)
* Fix: Changing droid settings now works, even if selecting more than 100 droids (commit:9bab7867c8d383ab7278c6fe617aa79eb721a7ad)
* Fix: Reset construction speed upgrades between games (commit:9a28d849f9d73fcadfd20f3f64ec8044f81fcc2e)
* Fix: Don't gain experience by shooting your own buildings/units (commit:61adc3712a5e5f8d6bd94010f23706c2dbd31c49)
* Fix: Don't truncate usernames at the first unicode character (commit:da4a6ea4ccc3e8f1f90234a468735d067cbd8390)
* Fix: Correct delivery point placement for cyborg factories and repair facilities (commit:b25bc87b3a10a90741d3fc54d80e598d11782a8d)
* Multiplayer:
* Change: Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body (commit:4c0b8a68af17b1a211ac7d5557f71602d4486c4a)
* Fix: Prevent clients from getting confused when trying to leave the game setup screen by pressing the Escape key (commit:9cacfc52a413512a4cc888ffe3089fd8429521af)
* MP Balance (commit:5b863da6955648129e6b571f0c63573a34d2aa65):
* Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%
* Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%
* UI:
* Change: Show a savegame's timestamp tooltip in the current locale (ticket:2303, commit:ec1bbcbbafc292e37052ed919a2a50f416c2bbd1)
* Change: Show distances and speeds in terms of tiles (commit:e192e8a75832a4db0dff8370f486828d4f79a15e)
* Fix: Improve UI responsiveness under low framerates (commit:89d8b599d592a64b0e0472225c2bcc4deb94e172)
* Fix: Prevent some key presses from being ignored (commit:942c2f1fe3e05088d84f9c17d92ff16f9a69a15a)
* Fix: Don't show health bars over empty terrain, when set to always display energy bars (ticket:912, commit:61a79c761a3872079ddc66d24793a495416b5309)
* Translations:
* Updated: Italian (ticket:2367, ticket:2408, commit:182f6ba3d21207e3bada248f7e2988e3aaaa2dc8, commit:90658df7e14908829ecc3c1222b6784bd8cced43)
* Updated: Turkish (ticket:2376, ticket:2418, commit:5d93fb0728927772c25298f98491f4eae49ff3d7, commit:77f651b5baee8ad8fba97817066666a5c58977ef, ticket:2443, commit:e36b4abac53c6d3c32dc855fb9af6048717fa90c)
* Updated: Brazilian (ticket:2387, commit:8500268900bf06e8f09da9c3299a59e0cef402ef)
* Updated: Polish (ticket:1347, commit:d46cf8f620f3acd91dfced411e67e539d2e26384)
* Updated: Spanish (ticket:2442, commit:10626ae3635a2db7b19e3c34a3fd841cbea21aca)
* Updated: Russian (commit:4accc26eca11c79edddc5b2ffa8e44dfdd96e111)
2010-11-29: Version 2.3.6
* General:
* Fix: Prevent memory corruption in the scripting code (ticket:1656, commit:ddfaeca6776aac765674bb0c2a5c58ecc63a978f)
* Fix: Don't crash in the unit design screen when using unicode strings (ticket:2209, commit:209e12b665d23cce1cf286435ace08b86250517b)
* Fix: Don't ignore armor (ticket:2273, commit:0f3bfba7345b6739167c66c7e33a57b5257952ee)
* Fix: Do not activate a radar detector before it has been completely built (ticket:2202, commit:bf058bbf2005cf8b95f1fca3bc704be4739514d9)
* Fix: Clear a droid's order queue when it gets new orders (commit:5e1a50db8dd1bcd626dd8c74b53f603258e1b158)
* Fix: Make rearming pads actually repair units (ticket:2234, ticket:2313, commit:81b29af81b6af95db9f1a094f12c5412b9c54b77)
* Fix: Projectiles going through terrain due to bad terrain height calculations, terrain shading (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947)
* Fix: Prevent possible crash with multi-turret units (commit:8d3cbb04888dc8216c5f516bb022089c725b5e58)
* Multiplayer:
* Fix: Make power generator output in multiplayer not depend on the game difficulty setting (commit:67524762633e2bae0570e8674e3ca34af184d1e9)
* Fix: Make sure not to give to many trucks to another player (commit:0a9b3b44a7fbdd7d017b8d4287a951531d573a04)
* Fix: Don't crash when players click the "ready" button too often (ticket:2346, commit:b665e9d8cf1edd3ad5274bb40af32911c9719fb2)
* NTW mod:
* Fix: Graphics (ticket:1748, commit:e0ced0e4fb024e0bf2b6b7de1a826b5bfbfffe9f)
* Translations:
* New: Turkish (ticket:2261, ticket:2316, commit:cc728d8f068e45c0ed198ca9553a946156a5a8fa, commit:1aad6e751ee657e795bd1a56924153a7a5c1e040)
* Updated: French, Polish, Romanian, Spanish (commit:b2ac76f1706b535476e00cd75f0ebdcb4d16bea0)
* Updated: Italian (ticket:2199, commit:39a85bb03eda8c50228405beaa6bbd886183f182)
* Updated: German (commit:c16bf5807aa54a077878e130ca639c17e8a5154a)
* Updated: Korean (ticket:2098, commit:134f0c962c05eadd0a5a15245bbd7874145c38db)
* Updated: Polish (ticket:1347, commit:1c2df4859990f5bd6bac12f2fa7c74515f9d03a6)
2010-09-24: Version 2.3.5
* General:
* Fix: Fix edit boxes so they correctly calculate the string's pixel borders. (r11668)
* Change: On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error. (r11702)
* Multiplayer:
* Fix: Don't allow a player to acquire more construction vehicles than the max amount allowed. (r11674, ticket:2175)
* Change: Spawning of oil drums to be host side, and also add a timer between spawn periods. (r11692, ticket:2174)
* Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)
* Translations:
* Update: Korean (r11673, ticket:2098)
* Mods:
* Fix: Fixed the sound problem with - old 1.10 balance (r11703, ticket:2176)
2010-09-12: Version 2.3.5_RC4
* General:
* Fix: Possible crash when designing units (r11630, ticket:2150)
* Multiplayer:
* Change: Display no-tank, no-cyborg or no-VTOL icons if the relevant factories are disabled via limits (r11633)
* Fix: Make sure new players are shown immediately (r11650, ticket:2136)
* Fix: Lobby tooltip display (r11647, ticket:2157)
* Balance fixes: ticket:2147, ticket:2158
* Update Rebalance 0.8.3: (r11635)
* Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong.
* Increase HP of a bunch of VTOL weapons
* Slightly buff Hurricane/Whirlwind
* Translations:
* Update: Polish (r11624, r11646, ticket:1347), Korean (r11625, ticket:2098), German (r11627, r11644), Brazilian (r11656, ticket:2163)
2010-09-04: Version 2.3.5_RC3
* Multiplayer:
* Fix: Client side messages for when people leave / drop (r11601, ticket:2144)
* Change: When people are kicked, don't lock them out of all games. (r11605)
* Change: Don't allow Hosts to kick AIs if they are in a skirmish game, unless they are in cheat mode. (r11596, ticket:2139)
* Balance (r11600, r11603, r11607):
* Decrease ground-to-air damage modifier of minipod, lancer/TK/scourge cyborgs/VTOLs, Sunburst, and Flak Cannon from 100% to 80%.
* Add air-to-air versions of Sunburst and Flak Cannon
* Increase research/manufacture/build price of Sunburst and Flak Cannon by a lot, to offset the fact that you don't have to upgrade them separately
2010-09-04: Version 2.3.5_RC2
* Multiplayer:
* Fix: Player Lobby is updated when it should be updated. (r11586, ticket:2136)
* Fix: Tech-tree should be fixed (r11588, ticket:2134)
* Balance (r11570):
* Removed Cyclone turret
* Added: AA Flak Cannon (and Emplacement and Hardpoint)
* Flak Cannon is a medium-reload splash weapon
* Prerequisites: HPV
* Added: Sunburst AA Rocket Array (and Site)
* Sunburst is a slow-reload salvo weapon
* Prerequisites: Lancer
* Lancer damage toned down a bit
* Heavy Laser damage increased a bit
2010-09-02: Version 2.3.5RC
* General:
* Change: Show a placeholder video of where to get the videos when they were not installed (r11566, ticket:2052)
* Change: Don't allow sensor/weapon range display in MP games (r11501)
* Change: Change default video display to 2x (r11576)
* Fix: Disable dragging when in-game menu/popup is up (r11565, ticket:2086)
* Multiplayer:
* Change: Add in-game kick via the 'scoreboard' - hold LMB+RMB over the channel icon of the player you want to kick (r11490)
* Change: Only clear player name when needed (r11495)
* Change: Show score as '(cheated)' instead of 0 when people have cheated (r11558)
* Change: Don't display scoreboard widgets when players are dead (r11504)
* Change: Allow "@" in chat now (r11545)
* Change: Add numeric ping values in the hosting screen for the host (r11559)
* Change: Show map / game name / hosted by in the tooltip for the lobby (r11546, ticket:2121)
* Fix: Make sure players can't impersonate others (r11449)
* Fix: Try to make the password box more idiot proof (r11492)
* Fix: Host will not pass on bogus messages
* Fix: Non-host players now get info about the research in progress by allied AIs (r11556, ticket:1478)
* Graphics:
* Update: New detailed weapons textures - new version of page-17-droid-weapons.png (r11534, ticket:2115)
* Multiplayer balance (r11560, r11569):
* VTOL balance has been shaken up a bit:
* Removed: Cyclone turret
* Added: AA Flak Cannon (and Emplacement and Hardpoint)
* Flak Cannon is a medium-reload splash weapon
* Prerequisites: Hyper Velocity Cannon
* Added: Sunburst AA Rocket Array (and Site)
* Sunburst is a slow-reload salvo weapon
* Prerequisites: Lancer
* Machinegun is now less overpowered in the early-game:
* HMG now requires APDSB Mk2 instead of TMG
* APDSB Mk2 now requires TMG instead of APDSB Mk1
* Flamer now requires Engineering instead of FIE+MG
* The "mini-rocket" and "rocket" subclasses have been merged:
* Mini-rockets and rockets are now affected by the same upgrades
* The merged subclass has 9 damage upgrades (+25% each), 3 accuracy upgrades (+10% each), and 3 ROF upgrades (-15% reload time each)
* Lancer, TK, BB, Cyborg Lancer, and Super TK Cyborg have their damage adjusted so that their fully upgraded damage remains the same
* These changes should mainly help make MRA more viable
* Slight buff to Heavy Laser, Avenger, and Vindicator damage
* Require HQ for every weapon structure, not just MG Tower
* Mods:
* Fix: Nexus Total War Ai Slider Bug, and update image for name change (r11508)
* Translations:
* Fix: More strings (r11539, r11549)
* Updated: German (r11441, r11541, r11551), Korean (r11498, r11544, r11555)
2010-08-11: Version 2.3.4
* General:
* Fix: Really fix burn damage calculations (r11393, ticket:2045)
* Multiplayer:
* Change: Show less netcode errors/warnings (r11356)
* Fix: Possible crash (r11409, ticket:2033)
* DyDo-AI:
* dydo-scav updated to 1.2.1 (r11374)
* Update to 2.2.3, improved efficiency of research for the Gunners and Cannons research path, minor fixes (r11375, r11377, r11388, ticket:1945)
* New challenges (r11373, r11376, r11436, ticket:2073)
* Translations:
* Change: Don't save translated descriptions in the keymap (r11408, ticket:2049)
* Fix: Actually install the Korean translation on Windows (r11434, ticket:2074)
* New: Slovak (r11421, ticket:2036, r11434)
* Updated: Brazilian (r11364, ticket:2043), Korean (r11396, ticket:2055, r11420, ticket:2068, r11435, ticket:2075)
2010-08-01: Version 2.3.3
* General:
* Fix: Prevent out of bounds access of player stat arrays that would corrupt random memory (r11322, ticket:2029)
* Fix: Burn damage calculations (r11303, ticket:2019)
* Fix: Prevent a division by zero (r11308, ticket:2008)
* UI:
* Revert: Don't show "Sk-" and "-T1" in the map chooser (r11327)
* Translations:
* New: Korean (r11349)
* Updated: Polish (r11348)
2010-07-25: Version 2.3.2
* General:
* Change: Save settings when closing the window, not only when quitting with the menu (r11128)
* Change: Save screenshots as PNG and JPG (r11131, r11201)
* Change: Use the desktop resolution by default instead of 640x480 (r10981, ticket:1912)
* Change: Make sure to use at least 640x480 (r11250)
* Change: Add descriptions for the included Challenges (r11181, ticket:1986)
* Change: Show burning oil wells burning on the radar instead of pulsing (r11263)
* Change: Show cliffs (impassable tiles) on the radar (r11264)
* Change: Add an option to select fixed or rotating radar (r11286)
* Change: Make the fixed radar have a constant distance from the border (r10972)
* Change: Make the fixed radar unblurred at full zoom steps (r11130, ticket:1923)
* Fix: Don't crash when hitting features with 0 hitpoints (r11186, r11280, ticket:1711)
* Fix: Make fire damage independent of frame rate, fixes armor calculations (r11015)
* Fix: Initialize the radar and video textures to black (r10987)
* Fix: Correctly clean up destroyed features (r10994, ticket:1885)
* Fix: Correct unit destinations (r11193, ticket:1988)
* Fix: Unit count in debug mode (r11030)
* Fix: Don't play overlapping sounds in the intelligence window (r11147, ticket:60)
* Fix: Make the Debian packaging scripts work again (r11266)
* UI:
* Change: Add an option to rotate with the middle mouse button, or left and right together (r11224, ticket:2003)
* Change: Don't show "Sk-" and "-T1" in the map chooser (r11112, r11202, r11206, ticket:1971, ticket:1990, ticket:1993)
* Change: Draw the hints in the option menus smaller at the top (r11129, ticket:1953)
* Fix: Fix broken text alignment in Mac OS X (r11231, ticket:1994)
* Fix: Make sure all menus return to the previous one, and that escape works in all of them (r11011, r11014)
* Fix: Correctly align the map chooser close button (r11132)
* Fix: Transporter ETA image (r11271, ticket:2001)
* Fix: Show complete game name in the lobby tooltip (r11276)
* Multiplayer:
* Change: Update sync timings (r11016)
* Fix: Don't crash when trying to join a full game (r11051, ticket:1869)
* Fix: Prevent a possible crash when a player drops (r11273)
* Fix: Make sure everyone sees quitting players (r11111, ticket:1020)
* Fix: Make player position and color changes atomic, to prevent inconsistencies (r11272)
* Fix: Receiving the game list from the lobby server (r11257, r11265)
* Fix: Endian issues, byte and packet counts in the net logs (r11065, ticket:1936)
* Maps:
* Change: 2c-Startup rebalanced, files replaced with the files from 2c-startup2 (r11145)
* Change: New four player map Pyramidal by Mysteryem (r11190)
* Fix: Add a missing cliff tile on 8c-Wheel (r11145, ticket:1935)
* Translations:
* Updated: Croatian (r11162), German (r11220, r11281, r11288)
2010-06-13: Version 2.3.1
* General:
* Change: Add the Playstation music track (r10905)
* Change: Put date and time in screenshot file names (r10951)
* Fix: If setting the chosen fullscreen video mode fails, retry in windowed mode (r10683)
* Fix: Power calculations (r10770, r10772, r10794, r10885)
* Fix: Crash when loading saved games with different mods than currently loaded (r10531, r10723)
* UI:
* Change: Draw subtitles with shadows (r10681)
* Change: Add "scout" and "disembark" cursors (r10723)
* Change: Improved AI slider (r10725)
* Change: Fast build queueing by holding down shift (r10795)
* Change: Improved map preview (r10901, r10944, r10947, r10962)
* Change: Show backdrops with correct aspect ratio, cut off the part that doesn't fit the screen (r10945, r10948)
* Change: Show videos with correct aspect ratio, with black borders (r10946)
* Change: Show an optional description for challenges (r10950)
* Fix: Subtitles menu option works again (r10682)
* Fix: Make double-click interval game-speed independent (r10736)
* Fix: Display "build" cursor while building (r10764)
* Multiplayer:
* Fix: New improved scav script that operates scavengers individually, helps when they are station in multiple scav bases (r10717)
* DyDo AI (r10773, r10774, r10775, r10776, r10786):
* Update to 2.1.4: Improved initial building sequence and speed, improved the way trucks are moved between groups (r10786)
* Challenges use maps included in the game
* NTW (r10762, r10800, r10872):
* More range for for twin assault cannon, less mg damage against all buildings, a slower tank and cyborg production at start (r10861)
* 1.10 balance:
* Less hit points for artillery, they are all on 25-35% now (r10879)
* remove the lancer rof upgrades to keep the old balance (r10953)
* Translations:
* Fix: Make subtitles translateable (r10685, r10686)
* Change: Disable translations below 50% (r10919)
* Updated: Ukrainian (r10696), German (r10711, r10733), French (r10738, r10768), Spanish (r10742), Italian (r10777), Brazilian (r10785, r10887, r10949), Estonian (r10792), Polish (r10864, r10881), Croatian (r10915), Russian (r10942, r10957)
2010-04-24: Version 2.3.0
* General:
* Fix: Make sure the <config directory> is populated before any write calls are made (r10666)
* Translations:
* Updated: Brazilian Portuguese (r10644), Italian (r10650), Ukrainian (r10696)
2010-04-17: Version 2.3 RC 1a
* General:
* Change: Supress system dialogs when in full screen mode (r10605, ticket:1776)
* Fix: Actually use saved experience for new droids (r10604, ticket:251)
* Fix: Various build fixes (r10558, r10561, r10563, r10586, r10595, r10606)
* Multiplayer:
* Fix: When using a passworded game, prevent connection to anyone but the host, until verified. (r10572, ticket:1611
* Mods:
* Change: DyDo AI updated to version 2.1.1
* Translations:
* Updated: Spanish (r10598), German (r10599), Croatian (r10588), Polish (r10577)
2010-04-10: Version 2.3 beta 13
* General:
* Change: Crash report and log files now will reside in a UAC friendly directory for windows (r10532, ticket:1759)
* Change: All platforms will have stderr routed to <configdir>/logs/WZlog*.txt (r10532, ticket:1759)
* Change: Use system dialogs for reporting errors on Mac (r10474)
* Change: Change most references to plural "mods" to singular "mod", to discourage using multiple mods (r10498)
* Fix: Oil features were not being added back to the game when oil derricks were destroyed (r10489, ticket:1726)
* Multiplayer:
* Change: Ban IP addresses when kicking people from games (r10465)
* Fix: Crash during game hosting (ticket:1745, r10480)
* Fix: Missing cyborg legs in games with 8 human players (r10527, ticket:1740)
* Campaign:
* Fix: Crash when cleaning up memory usage between missions (r10476)
* Mods:
* Change: DyDo AI updated to version 2.1, and includes its own challenges
* Balance: (r10537)
* Remove Cobra prereq from Inferno
* Increase Plasma Cannon range to 10 and damage to 500
* Plasma Cannon and Archie can no longer fire while moving
* Increase HPV weight
* Decrease Assault Cannon/Twin Assault Cannon weight
* Increase Lancer/TK damage by 10
* Increase Bombard damage by 10
* Heavy Laser damage and reload time increased (overall slight buff)
* Heavy Cannon and Medium Cannon range increased 0.5
* Cyborgs sped up a bit
2010-03-29: Version 2.3 beta 12
* General:
* Change: Double-clicking trucks will now select them for consistency (r10391, ticket:1472)
* Change: let users toggle level name via 'showlevelname' console command (r10366)
* Change: Template loading code changes for backward compatibility with older mods (r10418, ticket:1686, r10425)
* Fix: Multiple zooming of radar fixes / changes (r10346)
* Fix: Stop landing VTOLs even if they are below the map height (r10051)
* Fix: Fix adding more body points than possible when repairing (r10040)
* Fix: Memory leaks and crash fixes (r10246, r10247, r10248, r10249, r10251)
* Fix: When failing to load a message, remove it from the message queue to avoid a crash later (r10392, ticket:1660)
* UI:
* Change: Improved loading bars (r10102)
* Campaign:
* Fix: Fix Tank Killer angle bug in campaign (r10212)
* Fix: Make sure that for campaign, we always set the is human flag correctly on savegame load (r10081, ticket:1628)
* Multiplayer:
* Change: AI script fixes for trucks grabbed on duty, distance limits, power limit for factories, placement checks (r10293, r10323, ticket:1626)
* Fix: Make sure all templates get all weapons. This hopefully fixes the cyborg leg issue (r10352, ticket:1687)
* Fix: On new player joining, init the struct before setting flags (r10331, ticket:1688)
* Fix: Make use of new AI script function pickDroidStructLocation (see below) to fix AI not building a power generator (r10323, ticket:1626)
* Fix: When droids are taken over, don't send droid count, since droid count isn't read, making the message unparsable (r10038, ticket:894)
* Fix: Use isFlying instead of isVtolDroid for checking AA targets, AA can now also shoot down transports (r10319)
* Fix: Only let host set player position/colour, send new players info about unallocated slots too. (r10218)
* Fix: Fix droid frustration so that droids do not start the game frustrated, make sure that scavs never fire at features (r10085)
* Fix: Fix the game getting completely messed up if anyone changes position or colour, and then someone leaves (r10069)
* Fix: Update Dydo-ai to 2.0.8 (r10214)
* Fix: Update NTW (r10354, r10356, r10357, r10359)
* Scripts:
* Added: Add new AI script function that gives position to build a structure while checking that a given droid can build it (r10323)
* Translations:
* Fix: Translations now work on the mac (r10316, ticket:927)
* Updated: German (r10123, r10126, r10291), Italian (r10242), Polish (r10268, r10373, r10445), Spanish (r10305, r10422, r10444), Estonian (r10423)
2010-02-26: Version 2.3 beta 11a
* General:
* Change: Display time and level name in release builds now (r9860)
* Change: add 'logs' directory in config dir to store all netplay logs. (r9779, ticket:1564)
* Change: Use -fstack-protector if available (r9940)
* Fix: NSIS updates (r9764, r9907, r10017)
* Fix: Only drop artifacts on a fully built factory (r9795, r9787, ticket:1574)
* Fix: Multiple cross build system fixes (r9870-r9878, r9899, r10020)
* Fix: Do not update the orientation of flying droids with respect to the ground. (r10022)
* UI:
* New: Add MessageBox support on systems that have Motif (r9814, ticket:1569)
* Gameplay:
* Change: Commanders now work the same way in skirmish and campaign (r9941, ticket:1612)
* Fix: Power generator output should now always be correct (r9891, r9894, ticket:1469)
* Fix: Trucks could instantly repair structures (r9776)
* Campaign:
* Fix: Commanders could have more than the maximum number of units assigned (r9941)
* Skirmish:
* Fix: Add back missing cyborg mechanic, thermite and grenadier (r9750, ticket:1607)
* Fix: Stop AI from building VTOL factory before it is researched (r9713)
* Fix: Stop giving a massive power bonus to autogame AI players (r9720)
* Balance: (r9946)
* Oil derricks are no longer limited (r9698)
* Cannons and rails have their original 1.10 HP levels restored.
* Heavy Cannon was moved later-game
* Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
* Assault Cannon, Twin Assault Cannon, were made lighter
* Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
* Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + Dedicated Synaptic Link Data Analysis Mk3), and has been rebalanced accordingly.
* Cannons, rails, mortars, and howitzers have their splash damage increased.
* Ripples and Archies have been nerfed.
* Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
* Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.
* Multiplayer:
* Change: Display map transfer progress, for the host, for each player (r9838)
* Fix: When player drops, do not remove their oil resources (r9768, ticket:1558)
* Fix: Fix kicking when host would change limits while hosting a game (r9824, ticket:1577)
* Fix: When a player drops, abort the map transfer (r9838)
* Fix: Fix game going out of sync when some Alt key combinations were used (r9840, ticket:1474)
* Fix: Remove disabled players from the map when scavengers are turned on (r9724)
* Fix: When player aborts file transfers, close the old filehandle. (r9923)
* Fix: When player is forced to drop, don't strand them in the lobby. (r9924)
* Fix: Try to fix all SIGPIPE and SIGBUS issues on linux (r9915-r9918, r9954, r9985, ticket:1136)
* Fix: Some droids were not showing up as destroyed on all players' screens (r9944)
* Fix: Add a 1s delay between sending a quit message, and closing the socket (r9984)
* Fix: On player join, send stats from other players to them (r9993)
* Fix: On player quit, close things down and cleanup correctly (r10004)
* Fix: On host quit in buffer fill routine, then exit out into lobby with correct error message. (r10003)
* Mods:
* New: DyDo-AI added to bundled mods (r9901)
* Fix: Update NTW to work with new template system and other various fixes (r9773, r9910)
* Removed: Aivolution removed from bundled mods (r9752)
* Translations:
* Fix: Make more strings translatable (r9758)
* Updated: Spanish (r9759, r9828), Brazilian (r9829), Ukrainian (r9830), German (r9831, r9931), Croatian (r9883), Polish (r9933)
2010-02-07: Version 2.3 beta 10
* General:
* Change: Add mod list to crash report file (r9651)
* Fix: Various warnings and asserts (r9494, r9500)
* Fix: Redundant components being still available if researched after being made redundant (ticket:1462, r9492)
* Fix: Now also oil derricks are darkened by true fog of war and pulse when selected (r9543)
* Fix: Clear teams when loading from in-game menu (r9541)
* Fix: Unbuilt structures and walls should not confer visibility (r9537, ticket:1483)
* Fix: Sensor in range check bug (r9531)
* Fix: Sound related crash on exit (r9528, ticket:1444)
* Fix: Structures popping in and out of true fog of war darkness (r9502)
* Fix: Only play detection samples when that person found the power resource / artifact (r9596, r9643, ticket:1496 )
* Multiplayer:
* Change: Add sync counters to help diagnose when we can't sync anymore due to the packet size exceeding our limits. This is in netplay-xxxx_yyyy.log in your config directory! (r9584)
* Change: "netplay.log" to now be "netplay-xxxx_yyyyyy.log" where xxxx = month&day and yyyyyy = hour&min&sec (r9645)
* Fix: When player drops, make sure to destroy everything they had (r9644, ticket:1020)
* Fix: Fix kicking issues when players tried to play a game when they came from a previous game (r9603)
* Fix: Network synchronization updates was broken for most orders (r9681, ticket:1505, ticket:1516)
* Fix: Remove disabled players from skirmish games with scavengers turned on (r9724)
* Fix: Re-initialize player data when a player is removed (r9963)
* Fix: Fix assert if socket set not allocated but socket needs to be deleted. (r9967)
* Skirmish:
* Fix: The Wide Spectrum Sensor no longer works as a Counterbattery sensor as this allowed cheating (r9560)
* Fix: Workaround for bug that made AI stop research sometimes fixed (r9534)
* Fix: Some AI unit templates had multiple turrets, but shouldn't have (r9605, ticket:1510)
* Fix: Scoreboard should be more accurate (r9587, ticket:1500)
* Fix: Scavenger AI is now active again (r9692, ticket:1550)
* Graphics:
* Change: Clear frame buffer on start and exit (r9634)
* Fix: Use correct coordinates for menu, radar, selection box (r9555)
* Translations:
* Fix a string for translating (r9511)
* Updated: Spanish (r9512, r9558), Estonian (r9513, r9613), Russian (r9552), Ukrainian (r9601), Croatian (r9653)
2010-01-24: Version 2.3 beta 9
* General:
* Fix: Formation speed limiting should be off (r9372)
* Fix: Saving games would often crash, and proximity blips not display (r9382, ticket:1443)
* Fix: AIs would use host's truck templates (r9426)
* Fix: Miscellaneous bugs and crashes (r9354, r9412, r9425, r9434, r9450, r9479)
* UI:
* Change: Add key mapping to trap/untrap cursor, alt-t by default (r9481)
* Change: Stop scrolling when the mouse leaves the window (r9428, r9438, r9449)
* Change: Increase the scroll area from 16 to 22 pixels (r9443)
* Fix: No longer possible to start a game with everyone on the same team (r9457)
* Fix: Speeding up the game sped up some of the GUI (r9462)
* Multiplayer:
* Change: Players will no longer appear in games for a split second if they have the wrong password (r9425)
* Fix: Players would sometimes be kicked out after one minute, even if they had the same data (r9378)
* Gameplay:
* Fix: Shift+click on radar now queues orders as well (r9361)
* Fix: Projectiles that hit wrong target now do damage to the wrong target (r9430)
* Graphics:
* Fix: Build progress bar is in the right place now (r9374)
* Fix: Some water tiles looked weird in 8c-Manhattan (r9418)
* Fix: Factory had visible seams in some places (r9404)
* Skirmish:
* Change: AI is now more efficient at research (r9384)
* Change: Research messages are now more specific: "Machinegun damage +25%" instead of "upgrades machinegun damage" (r9393)
* Fix: Some numbers were unnecessarily specific: 99% instead of 100%, 999 instead of 1000 (r9394)
* Fix: Flamer Autoloader Mk2 doesn't prerequire Flamer Autoloader (r9394)
* Translations:
* Fix: Spanish locale didn't work on Linux (r9371)
* Updated: Spanish (r9366, r9369, r9410, r9421, r9470)
* Updated: Polish (r9471)
* New: Croatian (r9476)
2010-01-19: Version 2.3 beta 8
* General:
* New: Mod files in mods/autoload/ are now autoloaded - note that this is NOT the previous autoload location (r9290, ticket:1415)
* Fix: Crash when switching between players in ctrl+o cheat menu (r9283)
* Fix: Better projectile collision detection (r9288)
* Fix: Remove all fog of war darkening when satellite uplink built (r9216)
* Fix: Faster game loading when vsync enabled (r9167, r9163)
* Fix: Widget ID corruption leading to disappearing reticule and other GUI bugs (r9325)
* Fix: Miscellaneous crashes and asserts (r9153, ticket:1219, r9192, r9152, ticket:1402, r9248, r9181, r9174)
* Graphics:
* Change: Darken features and buildings that you cannot see due to fog of war (r9322, r9343)
* Fix: Only lift fog of war for what you can see (r9199, r9204, r9216)
* UI:
* Change: "HOST" appears below host (r9340)
* Change: Laser satellite firing and structure under attack now generate a radar blip (r9313, r9292, ticket:1134)
* Change: Allow keyboard shortcuts to use the Cmd key as a modifier (r9307)
* Fix: The hide interface keyboard shortcut (Tab, by default) now hides the minimap and console, as well (r9273)
* Fix: Non-ascii characters now work, instead of appearing to clear all text (r9287, ticket:1330)
* Fix: Radar blips should no longer disappear with some zoom levels (r9197)
* Fix: Make build progress bars look nicer by adding a gradient (r9157)
* Fix: Design form sometimes displayed incorrect component (r9255)
* Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of "lctrl - f11" (r9307)
* Balance: (r9339)
* Pulse Laser range decreased to 14
* Heavy Laser range increased to 16 (and damage toned down to match)
* Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser Emplacement, Lancer Hardpoint increased to match weapon changes
* Scourge Missile range decreased to 14
* Seraph Missile Array range increased to 15
* Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and Scourge Missile decreased - long range-accuracy remains unchanged
* Lancer price increased to 150
* Lancer no longer prerequires Mini-Rocket Array
* Mini-Rocket Array damage increased
* Splash radius of mortars, howitzers, cannons, and rails increased
* Damage of cannons and rails against cyborgs and tanks increased
* Damage of artillery against tracked tanks decreased
* Damage of artillery against hover tanks increased
* Gameplay:
* Change: Ctrl + Alt + mouse wheel to change game speed (r9178)
* Change: Formation speed limiter has been removed due to bugs and sync issues (r9331, ticket:1177, ticket:1167)
* Fix: Templates created with the design screen started at 1 power/HP instead of 0 (r9159)
* Fix: Changing speed no longer gives a "cheating" warning (r9177)
* Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251)
* Fix: Rounding errors in power code (r9172)
* Fix: Tank Killer didn't fire sometimes (r9339)
* Fix: Some structures should be obsoleted by others (r9339)
* Challenges:
* Fix: Restore challenge timer when loading a challenge savegame (r9207)
* Campaign:
* Change: Save an "Autosave" game when a mission is finished (r9145)
* Fix: Transports in campaign could be controlled sometimes (ticket:1418, r9297)
* Skirmish:
* Change: Rename Dragon from "Super Heavy Body" to "Multi Turret Body" (r9194)
* Fix: Allow the AI to know where the game's starting resources are (r9203, r9202)
* Translations:
* Fix: Actually include Ukrainian translation in the Windows installer (r9329)
* Updated: German (r9228)
2010-01-10: Version 2.3 beta 7
* General:
* Change: No longer always show all oil derricks in skirmish since it was leaking too much information about where the enemy expands (ticket:1087, r9060)
* Fix: Some challenges placed players on the wrong positions (r9057)
* Fix: Tutorial could not be finished (r9034, ticket:1361)
* Fix: Tutorial / Fast Play works again (r9029)
* Fix: Fog of War now shown in all radar modes (r9059)
* Fix: Messages sent to allies no longer appear twice (r9055)
* Fix: Audio queue not being cleared properly (r9107, ticket:1391)
* Fix: Incendiary weapon fire could appear in the wrong place (r9126)
* Fix: Various bugs and crashes (r9069, r9063, r9053, r9042, r9048, r9095, r9098, r9108, ticket:1383, r9113, ticket:1334, r9129)
* Gameplay:
* Change: Sensor tanks now target automatically. (r9105, ticket:1392)
* Change: Power now limited to 100000 (r9073)
* Fix: Transporters didn't fly to delivery point (r9066)
* Multiplayer:
* Change: Allow host to choose teams for any player (r9094)
* Change: Revert outgoing traffic shaping again (r9134)
* Fix: Do not allow kicks to be ignored (r9064, ticket:1375)
* Fix: Revert new sync code to fix sync issues (r9043, r9044)
* Fix: Make sure beacons are only seen by those who should (r9083, ticket:1250)
* Translations:
* New: Ukrainian (r9040)
* Updated: German (r9072), Estonian (r9079)
2010-01-06: Version 2.3 beta 6
* General:
* Change: "--cheat" command line option no longer necessary for cheat codes. (r8976)
* Change: New codes "cheat on" and "debug" for turning on debug mode, and "cheat off" for turning it off, in case Shift+Backspace isn't working. (r8976)
* Change: Do soft fading of fog of war. (r9008)
* Fix: Crash when calling in reinforcements in campaign. (r8966)
* Fix: "make dist" now includes autorevision.conf in the tarball, so the version is displayed correctly when compiling from source. (r8957)
* UI:
* Change: Game lobby is now bigger. (r8936)
* Change: Password is asked in a separate dialog, instead of below lobby. (r8936)
* Change: Do not display the two Warzone logo backdrops. (r8934)
* Change: Add a shadow to the sideways text to make it more readable. (r8931)
* Fix: Crash when trying to join a game via IP. (r8999)
* Fix: Players list didn't appear when exiting from limits screen. (r8962)
* Fix: Change all missile upgrades to use Scourge icon, since the Avenger icons were somewhat confusing. (r8959)
* Fix: Always save changed droid templates. (r9014)
* Multiplayer:
* Fix: Host can change position and color of other players, really this time. (r8991)
* Fix: Players will not automatically quit and disconnect after losing a multiplayer game. (r8969)
* Fix: Give an error message when joining a multiplayer game is unsuccessful, instead of crashing or causing others to crash. (r8937)
* Fix: Sync improvements. (r8975)
* Change: Readd outgoing traffic shaping. (r9006)
* Change: Remove excessive log messages. (r9005)
* Change: Don't forward port 9990, we only need 2100. (r9012)