diff --git a/gamemodes/terrortown/gamemode/server/sv_player_ext.lua b/gamemodes/terrortown/gamemode/server/sv_player_ext.lua index 3bda8f98f7..2692c4159e 100644 --- a/gamemodes/terrortown/gamemode/server/sv_player_ext.lua +++ b/gamemodes/terrortown/gamemode/server/sv_player_ext.lua @@ -300,7 +300,7 @@ function plymeta:GiveEquipmentWeapon(cls) -- that we need its name, and hence his SteamID64. local tmr = "give_equipment" .. self:UniqueID() - if not IsValid(self) or not self:IsActive() then + if not IsValid(self) or not self:Alive() then timer.Remove(tmr) return