diff --git a/CHANGELOG.md b/CHANGELOG.md index 81c2b59f8..777411cec 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -26,6 +26,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel - Fixed the targetID corpse hint not respecting `ttt_identify_body_woconfirm` (by @Histalek) - Fixed the beacon not being properly translated when placed (by @Histalek) - Fixed binoculars zooming not being predicted (by @Histalek) +- Fixed an error when trying to pickup a placed equipment (e.g. beacon) (by @Histalek) ### Changed diff --git a/gamemodes/terrortown/entities/entities/ttt_base_placeable.lua b/gamemodes/terrortown/entities/entities/ttt_base_placeable.lua index b10ce35d9..2bfaea4a8 100644 --- a/gamemodes/terrortown/entities/entities/ttt_base_placeable.lua +++ b/gamemodes/terrortown/entities/entities/ttt_base_placeable.lua @@ -69,7 +69,7 @@ if CLIENT then end if not self:PlayerCanPickupWeapon(client) then - LANG.Msg(client, "pickup_fail", nil, MSG_MSTACK_WARN) + LANG.Msg("pickup_fail", nil, MSG_MSTACK_WARN) self:EmitSound(soundDeny)