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Util.cs
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Util.cs
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//
// Util.cs
//
// Author:
// Levi Bard <[email protected]>
//
// Copyright (c) 2010 Unity Technologies
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.IO;
using MonoDevelop.Ide;
using MonoDevelop.Core;
namespace MonoDevelop.Debugger.Soft.Unity
{
/// <summary>
/// Static utility class
/// </summary>
public static class Util
{
// Default Unity editor installer locations
static readonly string unityOSX = "/Applications/Unity/Unity.app/Contents/MacOS/Unity";
static readonly string unityWinX86 = @"C:\Program Files (x86)\Unity\Editor\Unity.exe";
static readonly string unityWin = @"C:\Program Files\Unity\Editor\Unity.exe";
// Keys for PropertyService
public static readonly string UnityLocationProperty = "MonoDevelop.Debugger.Soft.Unity.UnityLocation";
public static readonly string UnityLaunchProperty = "MonoDevelop.Debugger.Soft.Unity.LaunchUnity";
public static readonly string UnityBuildProperty = "MonoDevelop.Debugger.Soft.Unity.BuildUnity";
/// <summary>
/// Configured path to Unity editor
/// </summary>
public static string UnityLocation {
get{ return PropertyService.Get (UnityLocationProperty, FindUnity ()); }
set{ PropertyService.Set (UnityLocationProperty, value); }
}
/// <summary>
/// Whether to automatically launch Unity
/// </summary>
public static bool UnityLaunch {
get{ return PropertyService.Get (UnityLaunchProperty, true); }
set{ PropertyService.Set (UnityLaunchProperty, value); }
}
/// <summary>
/// Whether to try to build Unity projects
/// </summary>
public static bool UnityBuild {
get{ return PropertyService.Get (UnityBuildProperty, true); }
set{ PropertyService.Set (UnityBuildProperty, value); }
}
/// <summary>
/// Get the best-guess default Unity editor path for the current platform
/// </summary>
public static string FindUnity ()
{
string unityLocation = string.Empty;
if (PropertyService.IsMac) {
unityLocation = unityOSX;
} else if (PropertyService.IsWindows) {
unityLocation = (File.Exists (unityWinX86)? unityWinX86: unityWin);
} else {
LoggingService.LogError ("Unity is not supported on this platform.");
}
return unityLocation;
}
}
}