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metrics.ini
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metrics.ini
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[Global]
FallbackTheme=fallback
[Common]
ColorP1=@PlayerColor(PLAYER_1)
ColorP2=@PlayerColor(PLAYER_2)
InitialScreen=InitializeScripts
FirstAttractScreen=ScreenLove
[email protected]("%s %s - %s",FUCK_EXE and"NotITG"or"OpenITG",string.gsub(string.gfind(GetSerialNumber(),"%d+%-%x+")(),"%x+$",function(s)return string.format("%03d",tonumber(s,16))end),THEME:GetCurThemeName())
DefaultModifiers=overhead, cel
DefaultCpuModifiers=robot
DifficultiesToShow=beginner,easy,medium,hard,challenge
CourseDifficultiesToShow=regular,difficult
StepsTypesToHide=dance-couple,lights-cabinet
ScreenWidth=640
ScreenHeight=480
OverlayScreens=ScreenSystemLayer,ScreenSyncOverlay,ScreenDebugOverlay,OverlayScreen
[InitializeScripts]
Class=ScreenStage
NextScreen=@GetStartScreen()
InitCommand=%stx("lua.event").OverlayReady
MinimumDelay=0
[OverlayScreen]
Class=ScreenTestInput
InputsOnCommand=luaeffect,Update;zoom,0.7;horizalign,left;diffusealpha,0;
InputsUpdateCommand=%function(a) stx("lua.keyboard").KeyHandler(a) end
TimerOnCommand=hidden,1
DevicesOnCommand=hidden,1
[Gameplay]
ComboIsPerRow=false
MinScoreToContinueCombo=TNS_GREAT
MinScoreToMaintainCombo=TNS_GREAT
[Screen]
InitCommand=
AllowOperatorMenuButton=1
[Preferences]
#SoloSingle=@PREFSMAN:GetPreference('SoloSingle')
SoundVolume=@PREFSMAN:GetPreference('SoundVolume')
BGBrightness=@PREFSMAN:GetPreference('BGBrightness')
#Disqualification=@PREFSMAN:GetPreference('Disqualification')
#MercifulBeginner=@PREFSMAN:GetPreference('MercifulBeginner')
LongVerSongSeconds=@PREFSMAN:GetPreference('LongVerSongSeconds')
MarathonVerSongSeconds=@PREFSMAN:GetPreference('MarathonVerSongSeconds')
BreakComboToGetItem=0
PercentageScoring=1
ComboContinuesBetweenSongs=1
TwoPlayerRecovery=0
AllowExtraStage=0
EasterEggs=0
ShowSongOptions=0
MusicWheelUsesSections=1
MusicWheelSwitchSpeed=30
ArcadeOptionsNavigation=1
HideDefaultNoteSkin=0
HiddenSongs=1
SignProfileData=1
BlinkGameplayButtonLightsOnNote=1
DelayedCreditsReconcile=1
DelayedBack=0
SubSortByNumSteps=1
CourseSortOrder=1
Minimum1FullSongInCourses=1
FailOffInBeginner=1
FailOffForFirstStageEasy=1
TwoPlayerRecovery=0
PreferredSortUsesGroups=0
// ProductID=1 is ITG1 kits that shipped before the hold note score bug that gave life for an NG.
// ProductID=2 is ITG1
// ProductID=3 is ITG2 with the "MercifulBeginner always in effect" scoring bug
// ProductID=4 is ITG2
ProductID=4
# This currently has no memory cap, so we run out of memory.
DelayedTextureDelete=0
# -random- always uses RandomMovies.
BackgroundMode=2
# Mix down a bit, to prevent clipping.
// no autogen
AutogenGroupCourses=0
LockCourseDifficulties=0
MemoryCardProfileSubdir=In The Groove 2
MemoryCardProfileImportSubdirs=In The Groove
// Always use "fantastic".
MarvelousTiming=2
UseUnlockSystem=0
// Don't keep old high scores around.
MaxHighScoresPerListForMachine=5
MaxHighScoresPerListForPlayer=1
AllowMultipleHighScoreWithSameName=0
JudgeWindowScale=1.000000 // don't allow overriding of timing
JudgeWindowSecondsMine=0.070000
JudgeWindowSecondsBoo=@PREFSMAN:GetPreference('JudgeWindowSecondsBoo')
//JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=@PREFSMAN:GetPreference('JudgeWindowSecondsGood')
//JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.102000
JudgeWindowSecondsPerfect=0.043000
JudgeWindowSecondsMarvelous=0.021500
JudgeWindowSecondsOK=0.320000
JudgeWindowSecondsAttack=0.130000
// Set this on all plaforms because many home pads are sticky too.
PadStickSeconds=0.05
// Grade weights are equal to percent score weights, and not equal to life weights.
GradeWeightHitMine=-6
GradeWeightMiss=-12
GradeWeightBoo=-6
GradeWeightGood=0
GradeWeightGreat=2
GradeWeightPerfect=4
GradeWeightMarvelous=5
GradeWeightNG=0
GradeWeightOK=5
PercentScoreWeightHitMine=-6
PercentScoreWeightMiss=-12
PercentScoreWeightBoo=-6
PercentScoreWeightGood=0
PercentScoreWeightGreat=2
PercentScoreWeightPerfect=4
PercentScoreWeightMarvelous=5
PercentScoreWeightNG=0
PercentScoreWeightOK=5
LifeDeltaPercentChangeHitMine=-0.050
LifeDeltaPercentChangeMiss=-0.100
LifeDeltaPercentChangeBoo=-0.050
LifeDeltaPercentChangeGood=0.0
LifeDeltaPercentChangeGreat=0.004
LifeDeltaPercentChangePerfect=0.008
LifeDeltaPercentChangeMarvelous=0.008
LifeDeltaPercentChangeNG=-0.080
LifeDeltaPercentChangeOK=0.008
TugMeterPercentChangeHitMine=-0.080
TugMeterPercentChangeMiss=-0.080
TugMeterPercentChangeBoo=-0.040
TugMeterPercentChangeGood=0.0
TugMeterPercentChangeGreat=0.004
TugMeterPercentChangePerfect=0.008
TugMeterPercentChangeMarvelous=0.010
TugMeterPercentChangeNG=-0.080
TugMeterPercentChangeOK=0.008
TimeMeterSecondsChangeMarvelous=0.2
TimeMeterSecondsChangePerfect=0
TimeMeterSecondsChangeGreat=-0.5
TimeMeterSecondsChangeGood=-1
TimeMeterSecondsChangeBoo=-2
TimeMeterSecondsChangeMiss=-4
TimeMeterSecondsChangeHitMine=-2
TimeMeterSecondsChangeOK=0
TimeMeterSecondsChangeNG=-4
MercifulDrain=0
# Take marquee lights from Hard steps, and bass lights from Medium steps.
LightsStepsDifficulty=hard,medium
#
# arcade - Shared preferences for all Boxor/arcade releases.
#
[Preferences-machine]
Fallback=Preferences
ShowLoadingWindow=0
BreakComboToGetItem=1
# Don't log, since logs can fill /stats, and don't show logs, since we redirect
# stdout to a file in /stats.
LogToDisk=0
ShowLogOutput=0
AutogenSteps=0
// Arcade display settings
DisplayColorDepth=32
TextureColorDepth=32
MovieColorDepth=32
Vsync=1
Windowed=0
TrilinearFiltering=1
AnisotropicFiltering=1
MemoryCards=1
OnlyDedicatedMenuButtons=1
AutoMapOnJoyChange=1
ConstantUpdateDeltaSeconds=0.016666
// These must both be set, or the game will reset display settings.
LastSeenVideoDriver=OpenGL
VideoRenderers=opengl
SoundWriteAhead=2048
LightsDriver=ext
SignProfileData=1
# USB Port settings
# With Player 1 in the bottom front USB port on the PCI
# card and Player 2 in the bottom USB port built-into the motherboard.
##MemoryCardUsbBusP1=1
##MemoryCardUsbBusP2=4
# With USB hub attached to any port, Player 1 in the leftmost port (Port 0)
# and Player 2 in the rightmost port (Port 3)
MemoryCardUsbBusP1=-1
MemoryCardUsbBusP2=-1
MemoryCardUsbLevelP1=-1
MemoryCardUsbLevelP2=-1
MemoryCardUsbPortP1=1
MemoryCardUsbPortP2=4
# We want this in actual builds (home and arcade), but not in development,
# so put these in here, not in Static.ini directly.
#
# Also, this is very important for loading cache from ZIPs. Cache is generated
# from live (non-zipped) data, and then the cache and data is zipped up. Zipped
# data will have a different hash than live data (the former is CRC-based, the
# latter uses timestamps); this must be set to be sure the cache is used.
FastLoad=1
// Preload all banners, and don't fade.
BannerCache=2
// Disable keyboard input to prevent easy cheating and to prevent the game from running on a JPAC.
// Don't load IOW or PIUIO here; that's done by ScreenArcadeStart.
InputDrivers=
Theme=SIMPLY LOVE
#
# cabinet
#
[Preferences-cabinet]
Fallback=Preferences-machine
DisplayWidth=640
DisplayHeight=480
// to match ITG1's late arrows. -K
// GlobalOffsetSeconds=-0.006
// changed in r15:
GlobalOffsetSeconds=-0.015
// Timing seems less accurate than ITGIO. Use a bigger window to compensate.
// (fixed in r15)
// JudgeWindowAdd=0.0015
#
# kit
#
[Preferences-kit]
Fallback=Preferences-machine
DisplayWidth=640
DisplayHeight=240
// to match ITG1's late arrows. -K
GlobalOffsetSeconds=-0.015
// FIXME: global offset untested.
#GlobalOffsetSeconds=0
#JudgeWindowAdd=-0.001666
[Summary]
Fallback=ScreenEvaluationStage
NextScreen=@SummaryBranch()
PrevScreen=@SummaryBranch()
EndScreen=@SummaryBranch()
FailedScreen=@SummaryBranch()
ShowBannerArea=0
ShowBoo=0
ShowGood=0
ShowGradeArea=0
ShowGreat=0
ShowMarvelous=0
ShowMiss=0
ShowOK=0
ShowPerfect=0
ShowHolds=0
ShowMines=0
ShowRolls=0
ShowHands=0
ShowJumps=0
ShowPointsArea=0
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
PersonalRecordP1OnCommand=hidden,1
PersonalRecordP2OnCommand=hidden,1
MachineRecordP1OnCommand=hidden,1
MachineRecordP2OnCommand=hidden,1
HelpOnCommand=hidden,1
TimerOnCommand=hidden,1
[Summary2]
InitCommand=%function() Summary2 = true end
Fallback=Summary
[FadingBanner]
# bottom-left to top-right wipe
BannerFadeOffCommand=linear,.125;diffuselowerleft,#FFFFFF80;linear,.125;diffuseupperleft,#FFFFFF80;diffuselowerright,#FFFFFF80;diffuselowerleft,#FFFFFF00;linear,.125;diffuseupperright,#FFFFFF80;diffuseupperleft,#FFFFFF00;diffuselowerright,#FFFFFF00;linear,.125;diffuseupperright,#FFFFFF00
BannerFadeFromCachedCommand=diffusealpha,1;linear,0.25;diffusealpha,0
BannerResetFadeCommand=stoptweening;diffuse,#FFFFFFFF
[MenuTimer]
WarningStart=6
WarningBeepStart=6
WarningBeepStart=6
MaxStallSeconds=60
Text1OnCommand=zoom,.5;stoptweening;ShadowLength,0;horizalign,right;glowshift;effectperiod,1
Text1FormatFunction=function(fSeconds) if not GetPref('MenuTimer') and ( math.floor(fSeconds) == 99 or fSeconds == 0 ) then return '' end; fSeconds=math.floor(fSeconds); return string.format("%02.0f",fSeconds) end
Text2OnCommand=zoom,0
Text2FormatFunction=function(fSeconds) local remainder=fSeconds-math.floor(fSeconds); local digit=math.floor(remainder*10); return "."..digit end
WarningCommand6=%function(self,parent) parent:stoptweening(); self:glowblink(); self:effectperiod(0.1666); self:effectcolor1(0.12,0.16,0.18,1); self:effectcolor2(1,0,0,0); end
WarningCommand5=%function(self,parent) parent:stoptweening(); end
WarningCommand4=%function(self,parent) parent:stoptweening(); end
WarningCommand3=%function(self,parent) parent:stoptweening(); end
WarningCommand2=%function(self,parent) parent:stoptweening(); end
WarningCommand1=%function(self,parent) parent:stoptweening(); end
WarningCommand0=%function(self,parent) parent:stoptweening(); parent:stopeffect(); end
[ScreenArcadeStart]
Class=ScreenArcadeStart
Fallback=ScreenWithMenuElements
NextScreen=@GetArcadeStartScreen()
TimerSeconds=-1
AllowOperatorMenuButton=0
ErrorX=SCREEN_CENTER_X
ErrorY=SCREEN_CENTER_Y
ErrorOnCommand=zoom,0.75;maxwidth,800
ErrorOffCommand=
HelpText=@'Serial: ' .. GetSerialNumber()
# Don't blink. The message in the center of the screen is the focus, and the serial
# blinking is distracting.
HelpOnCommand=DrawOrder,10;zoomx,0.7;zoomy,0;linear,0.3;zoomy,0.7;stopeffect
[ScreenSelectPlayMode]
Class=ScreenSelectMaster
Fallback=ScreenSelectMaster
InitCommand=fov,90
PrevScreen=@ScreenTitleBranch()
TimerSeconds=20
ChoiceNames=1,2,3
Choice1=PlayMode,regular;screen,ScreenSelectStyle2
Choice2=PlayMode,nonstop;screen,ScreenSelectStyle2
Choice3=PlayMode,oni;screen,ScreenSelectStyle2;mod,lifetime
DefaultChoice=1
StyleIcon=0
MemoryCardIcons=1
OverrideSleepAfterTweenOffSeconds=1
SleepAfterTweenOffSeconds=1
OverrideLockInputSeconds=1
LockInputSeconds=0.5
WrapCursor=1
OptionOrderLeft=4:3,3:2,2:1
OptionOrderRight=1:2,2:3,3:4
OptionOrderAuto=1:2,2:3,3:4
NumIconParts=0
NumCursorParts=0
NumPreviewParts=0
ShowScroller=1
WrapScroller=1
ScrollerFastCatchup=1
PreviewPart1X=SCREEN_CENTER_X
PreviewPart1Y=SCREEN_CENTER_Y+124
PreviewPart2X=SCREEN_CENTER_X
PreviewPart2Y=SCREEN_CENTER_Y+124
PreviewPart3X=SCREEN_CENTER_X
PreviewPart3Y=SCREEN_CENTER_Y+130
PreviewPart4X=SCREEN_CENTER_X
PreviewPart4Y=SCREEN_CENTER_Y+130
ScrollerX=SCREEN_CENTER_X+150
ScrollerY=SCREEN_CENTER_Y
ScrollerOnCommand=%function(self) Off = 0; self:SetDrawByZPosition(true) MESSAGEMAN:Broadcast('ColorSelected') end
ScrollerOffCommand=%function(self) Off = 1 end
ScrollerTransform=function(self,offset,itemIndex,numItems) n = 150; x = (itemIndex-2)*n; z = 1; z = math.abs(offset) self:x(x) self:z(-z) if Off == 0 then self:diffusealpha(maxClamp) end end
ScrollerSecondsPerItem=0.3
ScrollerNumItemsToDraw=15
ScrollGainFocusCommand=zoomz,1.1
ScrollLoseFocusCommand=zoomz,1
NumChoicesOnPage1=4
SharedPreviewAndCursor=1
CursorPart1P1OffsetXFromIcon=0
CursorPart1P1OffsetYFromIcon=0
CursorPart1P2OffsetXFromIcon=0
CursorPart1P2OffsetYFromIcon=0
CursorPart1OnCommand=draworder,1;zoom,0;sleep,.4;linear,.2;zoom,1
CursorPart1ChangeCommand=
PreSwitchPageSeconds=0
PostSwitchPageSeconds=0
DisabledColor=.5,.5,.5,0
ExplanationPage1X=SCREEN_CENTER_X
ExplanationPage1Y=SCREEN_CENTER_Y+180
ExplanationPage1SwitchToPage1Command=
ExplanationPage1SwitchToPage2Command=
ExplanationPage1OnCommand=
ExplanationPage1OffCommand=
ExplanationPage2X=-1000
ExplanationPage2Y=-1000
ExplanationPage2SwitchToPage1Command=
ExplanationPage2SwitchToPage2Command=
ExplanationPage2OnCommand=
ExplanationPage2OffCommand=
MorePage1X=SCREEN_CENTER_X-180
MorePage1Y=SCREEN_CENTER_Y-100
MorePage1SwitchToPage1Command=
MorePage1SwitchToPage2Command=
MorePage1OnCommand=
MorePage1OffCommand=
MorePage2X=SCREEN_CENTER_X-180
MorePage2Y=SCREEN_CENTER_Y-100
MorePage2SwitchToPage1Command=
MorePage2SwitchToPage2Command=
MorePage2OnCommand=
MorePage2OffCommand=
IdleCommentSeconds=0
IdleTimeoutSeconds=0
[ScreenSelectColorQuick]
Fallback=ScreenSelectColor
Choice01=@"lua,function() Color(1) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice02=@"lua,function() Color(2) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice03=@"lua,function() Color(3) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice04=@"lua,function() Color(4) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice05=@"lua,function() Color(5) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice06=@"lua,function() Color(6) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice07=@"lua,function() Color(7) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice08=@"lua,function() Color(8) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice09=@"lua,function() Color(9) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice10=@"lua,function() Color(10) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice11=@"lua,function() Color(11) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
Choice12=@"lua,function() Color(12) end;style,versus;PlayMode,regular;lua,function() PREFSMAN:SetPreference('InputDuplication',1) end;Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,ScreenSelectMusic"
[ScreenSelectColor]
Fallback=ScreenSelectStyle2
PrevScreen=@ScreenTitleBranch()
fov=0
ChoiceNames=01,02,03,04,05,06,07,08,09,10,11,12
Choice01=@"lua,function() Color(1) end;screen,ScreenSelectPlayMode"
Choice02=@"lua,function() Color(2) end;screen,ScreenSelectPlayMode"
Choice03=@"lua,function() Color(3) end;screen,ScreenSelectPlayMode"
Choice04=@"lua,function() Color(4) end;screen,ScreenSelectPlayMode"
Choice05=@"lua,function() Color(5) end;screen,ScreenSelectPlayMode"
Choice06=@"lua,function() Color(6) end;screen,ScreenSelectPlayMode"
Choice07=@"lua,function() Color(7) end;screen,ScreenSelectPlayMode"
Choice08=@"lua,function() Color(8) end;screen,ScreenSelectPlayMode"
Choice09=@"lua,function() Color(9) end;screen,ScreenSelectPlayMode"
Choice10=@"lua,function() Color(10) end;screen,ScreenSelectPlayMode"
Choice11=@"lua,function() Color(11) end;screen,ScreenSelectPlayMode"
Choice12=@"lua,function() Color(12) end;screen,ScreenSelectPlayMode"
DefaultChoice=@DefaultColor()
NumPreviewParts=0
ShowScroller=1
WrapScroller=1
WrapCursor=1
ScrollerFastCatchup=1
OptionOrderUp=12:11,11:10,10:09,09:08,08:07,07:06,06:05,05:04,04:03,03:02,02:01,01:12
OptionOrderDown=01:02,02:03,03:04,04:05,05:06,06:07,07:08,08:09,09:10,10:11,11:12,12:01
OptionOrderLeft=12:11,11:10,10:09,09:08,08:07,07:06,06:05,05:04,04:03,03:02,02:01,01:12
OptionOrderRight=01:02,02:03,03:04,04:05,05:06,06:07,07:08,08:09,09:10,10:11,11:12,12:01
ScrollerOnCommand=%function(self) Off = 0; self:SetDrawByZPosition(true) self:propagate(1) end
ScrollerTransform=function(self,offset,itemIndex,numItems) n = 80; x = n*offset; if x > 6*n then x = x-12*n elseif x < -6*n then x = x+12*n end; s = scale(math.abs(x),0,4*n,3,-1) z = clamp(s,1,3) z = scale(z,1,3,1,1.5) s = clamp(s,0,maxClamp) if Off == 0 then self:diffuse(1,1,1,s) end self:x(x) self:zoom(z) self:z(-1*math.abs(x/n)) end
ScrollerX=SCREEN_CENTER_X
ScrollerOffCommand=%function(self) Off = 1; OutCommand(self) end
NumChoicesOnPage1=12
ScrollerSecondsPerItem=0.2
ScrollerNumItemsToDraw=27
[ScreenSelectStyle2]
Class=ScreenSelectMaster
Fallback=ScreenSelectMaster
InitCommand=fov,60
PrevScreen=@ScreenTitleBranch()
TimerSeconds=20
# It would be better to have a mechanism to attach message commands to screens,
# and then call UpdateSelectableChoices() from there.
UpdateOnMessage=ControllersChanged
ChoiceNames=@StyleChoices()
Choice1=@"stopmusic;Style,"..Style(1) .. ";Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,"..SongSelectionScreen()
Choice2=@"stopmusic;Style,"..Style(2) .. ";Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,"..SongSelectionScreen()
Choice3=@"stopmusic;Style,"..Style(3) .. ";Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,"..SongSelectionScreen()
Choice4=@"stopmusic;Style,"..Style(4) .. ";Difficulty," .. GetInitialDifficulty() .. ";deletepreparedscreens;screen,"..SongSelectionScreen()
DefaultChoice=1
StyleIcon=0
MemoryCardIcons=1
OverrideSleepAfterTweenOffSeconds=1
SleepAfterTweenOffSeconds=1
OverrideLockInputSeconds=1
LockInputSeconds=0.5
WrapCursor=1
OptionOrderUp=3:2,2:1
OptionOrderDown=1:2,2:3
OptionOrderLeft=3:2,2:1
OptionOrderRight=1:2,2:3
# The default is 2, so if we start with two players joined, we default
# to 2-player. "2:1" here means that if we start with only one joined,
# and 2-player isn't available, we'll fall back on 1-player (not doubles).
OptionOrderAuto=1:2,2:1,3:1
NumIconParts=0
NumCursorParts=0
NumPreviewParts=0
ShowScroller=1
WrapScroller=1
ScrollerFastCatchup=1
PreviewPart1X=SCREEN_CENTER_X-80
PreviewPart1Y=SCREEN_CENTER_Y+130
PreviewPart1OnCommand=DrawOrder,101
PreviewPart2X=SCREEN_CENTER_X-80
PreviewPart2Y=SCREEN_CENTER_Y+130
PreviewPart2OnCommand=DrawOrder,101
PreviewPart3X=SCREEN_CENTER_X-80
PreviewPart3Y=SCREEN_CENTER_Y+130
PreviewPart3OnCommand=DrawOrder,101
PreviewPart4X=SCREEN_CENTER_X-80
PreviewPart4Y=SCREEN_CENTER_Y+130
PreviewPart4OnCommand=DrawOrder,101
ScrollerX=StyleScrollerX()
ScrollerY=SCREEN_CENTER_Y
ScrollerOnCommand=%function(self) self:SetDrawByZPosition(true) end
ScrollerOffCommand=%function() MESSAGEMAN:Broadcast('Final') end
ScrollerTransform=function(self,offset,itemIndex,numItems) n = 120; x = (itemIndex-1.5)*n; z = 1; z = math.abs(offset) self:x(x) self:z(-z) self:zoom(.25) end
ScrollerSecondsPerItem=0.3
ScrollerNumItemsToDraw=15
ScrollGainFocusCommand=zoomz,1.1
ScrollLoseFocusCommand=zoomz,1
NumChoicesOnPage1=4
SharedPreviewAndCursor=1
CursorPart1P1OffsetXFromIcon=0
CursorPart1P1OffsetYFromIcon=0
CursorPart1P2OffsetXFromIcon=0
CursorPart1P2OffsetYFromIcon=0
CursorPart1OnCommand=draworder,1;zoom,0;sleep,.4;linear,.2;zoom,1
CursorPart1ChangeCommand=
PreSwitchPageSeconds=0
PostSwitchPageSeconds=0
DisabledColor=.5,.5,.5,0
ExplanationPage1X=-1000
ExplanationPage1Y=-1000
ExplanationPage1SwitchToPage1Command=
ExplanationPage1SwitchToPage2Command=
ExplanationPage1OnCommand=
ExplanationPage1OffCommand=
ExplanationPage2X=-1000
ExplanationPage2Y=-1000
ExplanationPage2SwitchToPage1Command=
ExplanationPage2SwitchToPage2Command=
ExplanationPage2OnCommand=
ExplanationPage2OffCommand=
MorePage1X=SCREEN_CENTER_X-180
MorePage1Y=SCREEN_CENTER_Y-100
MorePage1SwitchToPage1Command=
MorePage1SwitchToPage2Command=
MorePage1OnCommand=
MorePage1OffCommand=
MorePage2X=SCREEN_CENTER_X-180
MorePage2Y=SCREEN_CENTER_Y-100
MorePage2SwitchToPage1Command=
MorePage2SwitchToPage2Command=
MorePage2OnCommand=
MorePage2OffCommand=
IdleCommentSeconds=0
IdleTimeoutSeconds=0
[ArtistDisplay]
TipShowTime=1
TipOnCommand=ShadowLength,0;horizalign,left
TipY=0
[ScreenSelectMusic]
NextOptionsScreen=ScreenPlayerOptions
PrevScreen=@SummaryBranch()
TotalTimeX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640-50)
TotalTimeY=200
TotalTimeOnCommand=shadowlength,0;draworder,1;zoom,0.5
TotalTimeOffCommand=
AlignMusicBeat=1
NextScreen=ScreenBranchStage
TimerSeconds=MenuTimerSeconds(120)
ShowOptionsMessageSeconds=1.5
TweenOptionsMessageOffImmediately=1
WaitForChildrenBeforeTweeningOut=1
StageX=SCREEN_CENTER_X
StageY=SCREEN_TOP+16
StageOffCommand=
StageOnCommand=draworder,301
AutogenIconP1OnCommand=x,SCREEN_CENTER_X+10;y,240
AutogenIconP2OffCommand=linear,0.5;zoomy,0
AutogenIconP2OnCommand=x,SCREEN_CENTER_X+10;y,240
ArtistDisplayX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640+100)
ArtistDisplayY=180
ArtistDisplayOffCommand=
ArtistDisplayOnCommand=horizalign,left;zoom,0.5;shadowlength,0;maxwidth,450
BalloonX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640-92)
BalloonY=SCREEN_CENTER_Y-14
BalloonOffCommand=
BalloonOnCommand=%function(self) if IsTimedSet() then self:zoom(0) end end
BalloonShowCommand=hidden,0
BalloonHideCommand=hidden,1
CourseHasModsX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640-92)
CourseHasModsY=SCREEN_CENTER_Y+129
CourseHasModsOffCommand=
CourseHasModsOnCommand=shadowlength,0
CourseHasModsShowCommand=hidden,0
CourseHasModsHideCommand=hidden,1
BannerFrameX=
BannerFrameY=
BannerFrameOffCommand=
BannerFrameOnCommand=
BannerWidth=306
BannerHeight=119
BannerOffCommand=
BannerOnCommand=ztest,0
BannerX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640-3)
BannerY=SCREEN_CENTER_Y-138
BPMDisplayX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640+100)
BPMDisplayY=202
BPMDisplayOffCommand=
BPMDisplayOnCommand=horizalign,left;zoom,0.35;shadowlength,0
CDTitleOffCommand=
CDTitleOnCommand=diffusealpha,0
DifficultyFrameP1OffCommand=
DifficultyFrameP1OnCommand=hidden,1
DifficultyFrameP2OffCommand=
DifficultyFrameP2OnCommand=hidden,1
DifficultyIconP1OnCommand=hidden,1
DifficultyIconP2OnCommand=hidden,1
HelpSelectMenuOnMessageCommand=stoptweening;diffusealpha,0;queuemessage,EnableSelectHelp
HelpSelectMenuOffMessageCommand=stoptweening;sleep,0.3;linear,0.15;diffusealpha,1;queuecommand,DisableSelectHelp
SelectMenuAvailable=DifficultyChangingIsAvailable() or ModeMenuAvailable()
ModeMenuAvailable=ModeMenuAvailable()
MachineRankX=SCREEN_CENTER_X+457
MachineRankY=SCREEN_CENTER_Y-32
MachineRankOnCommand=hidden,1
MachineRankOffCommand=
MeterFrameP1OnCommand=hidden,1
MeterFrameP2OnCommand=hidden,1
MeterP1X=SCREEN_CENTER_X-152+105
MeterP1Y=SCREEN_BOTTOM-45
MeterP1OnCommand=diffuse,#000000;zoom,.6
MeterP1OffCommand=
MeterP2X=SCREEN_CENTER_X+152-105
MeterP2Y=SCREEN_BOTTOM-45
MeterP2OnCommand=diffuse,#000000;zoom,.6
MeterP2OffCommand=
MeterType=@GAMESTATE:GetPlayMode() == PLAY_MODE_ONI and "DifficultyMeterSurvival" or "DifficultyMeter"
MeterClassP1X=SCREEN_CENTER_X-124
MeterClassP1Y=SCREEN_CENTER_Y+172-16
MeterClassP1OnCommand=
MeterClassP1OffCommand=
MeterClassP2X=SCREEN_CENTER_X+76
MeterClassP2Y=SCREEN_CENTER_Y+172-16
MeterClassP2OnCommand=
MeterClassP2OffCommand=
OptionIconsP1X=-1000 // off screen
OptionIconsP2X=-1000 // off screen
OptionIconsP2OnCommand=zoomy,0;linear,0.5;zoomy,1
RadarOnCommand=hidden,1
RadarOffCommand=
SampleMusicDelay=0.25
ScoreFrameP1OffCommand=
ScoreFrameP1OnCommand=hidden,1
ScoreFrameP2OffCommand=
ScoreFrameP2OnCommand=hidden,1
ScoreP1OffCommand=
ScoreP1OnCommand=hidden,1
ScoreP2OffCommand=
ScoreP2OnCommand=hidden,1
PaneDisplayP1X=SCREEN_CENTER_X-212*((SCREEN_WIDTH/SCREEN_HEIGHT)/(4/3))
PaneDisplayP1Y=SCREEN_BOTTOM-69
PaneDisplayP1OnCommand=zoomx, ((SCREEN_WIDTH/SCREEN_HEIGHT)/(4/3))
PaneDisplayP1OffCommand=
PaneDisplayP2X=SCREEN_CENTER_X+212*((SCREEN_WIDTH/SCREEN_HEIGHT)/(4/3))
PaneDisplayP2Y=SCREEN_BOTTOM-69
PaneDisplayP2OnCommand=zoomx, ((SCREEN_WIDTH/SCREEN_HEIGHT)/(4/3))
PaneDisplayP2OffCommand=
ShowGraph=0
ShowRadar=0
ShowPanes=1
ShowDifficultyList=0
DifficultyListX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640+12)
DifficultyListY=SCREEN_CENTER_Y+2
DifficultyListOnCommand=zoomx,1;zoomy,0.94
DifficultyListOffCommand=
DifficultyListShowCommand=
DifficultyListHideCommand=
CourseContentsX=SCREEN_CENTER_X-(SCREEN_WIDTH*160/640-3)
CourseContentsY=SCREEN_CENTER_Y+64
CourseContentsOnCommand=zoom,0.8
CourseContentsOffCommand=
CourseContentsShowCommand=
CourseContentsHideCommand=
SongOptionsExtraCommand=diffuseblink
SongOptionsOffCommand=linear,0.5;diffuse,1,1,1,0
SongOptionsOnCommand=x,999;y,999;zoom,0.5;shadowlength,2;diffuse,1,1,1,0;linear,0.5;diffuse,1,1,1,1
SortIconOffCommand=
SortIconOnCommand=hidden,1
DifficultyDisplayX=0
OptionsMessageX=SCREEN_CENTER_X
OptionsMessageY=SCREEN_CENTER_Y
OptionsMessageOnCommand=%function(self) self:diffusealpha(0); self:linear(0.4); self:diffusealpha(1); MESSAGEMAN:Broadcast('OptionsShow') end
OptionsMessageOffCommand=
StyleIcon=1
MemoryCardIcons=1
MusicWheelX=SCREEN_CENTER_X+(SCREEN_WIDTH*160/640+24)
MusicWheelY=SCREEN_CENTER_Y+4
MusicWheelOnCommand=zoomx,0.86*((SCREEN_WIDTH/SCREEN_HEIGHT)/(4/3));zoomy,0.96
MusicWheelOffCommand=
// Keep this Y and FOVCenterY the same.
MusicWheelOffCommand=
FOVCenterX=SCREEN_CENTER_X
FOVCenterY=SCREEN_CENTER_Y-18
DoRouletteOnMenuTimer=0
WheelUnderX=SCREEN_CENTER_X-289
WheelUnderY=SCREEN_CENTER_Y-17
WheelUnderOnCommand=
WheelUnderOffCommand=
[ScreenSelectMusicCourse]
Fallback=ScreenSelectMusic
[LifeMeterBattery Percent]
PercentP1X=+20
PercentP1Y=0
PercentP1OnCommand=zoom,0.7;shadowlength,0;diffuse,0.98,0.75,0.01,1
PercentP1OffCommand=
PercentP2X=-20
PercentP2Y=0
PercentP2OnCommand=zoom,0.7;shadowlength,0;diffuse,0.07,0.96,0.02,1
PercentP2OffCommand=
[ScreenCutSceneSRT3Eval]
Fallback=ScreenCutScenes
TimerSeconds=9999
PrevScreen=EvaluationNextScreen()
Choice1=@"screen,"..EvaluationNextScreen()
OverrideLockInputSeconds=5
LockInputSeconds=5
[ScreenCutScenes]
Class=ScreenSelectMaster
Fallback=ScreenWithMenuElementsBlank
ChoiceNames=1
Choice1=@"screen,"..EvaluationNextScreen()
PrevScreen=EvaluationNextScreen()
TimerSeconds=10
OverrideLockInputSeconds=4
LockInputSeconds=4
HelpX=SCREEN_CENTER_X
HelpY=SCREEN_BOTTOM+200
MemoryCardIcons=0
[ScreenEvaluation]
Fallback=ScreenSelectMaster
FirstUpdateCommand=
HelpText=
[ScreenEvaluationStage1]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage2]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage3]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage4]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage5]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage6]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage7]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage8]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage9]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage10]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage11]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage12]
Fallback=ScreenEvaluationStage
[ScreenEvaluationStage]
EndScreen=@EvaluationNextScreen()
NextScreen=@EvaluationNextScreen()
FailedScreen=@EvaluationNextScreen()
Class=ScreenEvaluation
Fallback=ScreenEvaluation
FooterOnCommand=draworder,301
StageX=SCREEN_CENTER_X
StageY=SCREEN_TOP+16
StageOffCommand=accelerate,0.3;diffusealpha,0
StageOnCommand=ShadowLength,0;draworder,301
ShowBannerArea=1
ShowBonusArea=0
ShowBoo=1
ShowGood=1
ShowGradeArea=1
ShowGreat=1
ShowMarvelous=1
ShowMaxCombo=0
ShowMiss=1
ShowOK=1
ShowPerfect=1
ShowJumps=0
ShowHolds=1
ShowMines=1
ShowHands=1
ShowRolls=1
ShowPointsArea=1
ShowScoreArea=0
ShowSurvivedArea=0
ShowTimeArea=@(GAMESTATE:IsCourseMode() and 1) or 0
ShowGraphArea=1
ShowComboArea=1
ShowPerDifficultyAward=0
ShowPeakComboAward=0
ShowTotalError=0
GraphFrameP1X=
GraphFrameP1Y=
GraphFrameP1OnCommand=hidden,1
GraphFrameP1OffCommand=
GraphFrameP2X=
GraphFrameP2Y=
GraphFrameP2OnCommand=hidden,1
GraphFrameP2OffCommand=
LifeGraphStartHeight=0
LifeGraphP1X=SCREEN_CENTER_X-145
LifeGraphP1Y=SCREEN_CENTER_Y+28
LifeGraphP1OnCommand=stretchto,SCREEN_CENTER_X-310+DoublesOffset(),SCREEN_BOTTOM-125,SCREEN_CENTER_X-5+DoublesOffset(),SCREEN_BOTTOM-89;DrawOrder,1
LifeGraphP1OffCommand=
LifeGraphP2X=SCREEN_CENTER_X+145
LifeGraphP2Y=SCREEN_CENTER_Y+28
LifeGraphP2OnCommand=stretchto,SCREEN_CENTER_X+5+DoublesOffset(),SCREEN_BOTTOM-125,SCREEN_CENTER_X+310+DoublesOffset(),SCREEN_BOTTOM-89;DrawOrder,1
LifeGraphP2OffCommand=
# The graphic has an odd width, and stretchto doesn't work with ComboGraph.
ComboGraphP1X=SCREEN_CENTER_X-157.5+DoublesOffset()
ComboGraphP1Y=SCREEN_BOTTOM-80
ComboGraphP1OnCommand=DrawOrder,1
ComboGraphP1OffCommand=
ComboGraphP2X=SCREEN_CENTER_X+157.5+DoublesOffset()
ComboGraphP2Y=SCREEN_BOTTOM-80
ComboGraphP2OnCommand=DrawOrder,1
ComboGraphP2OffCommand=
ComboBarOnCommand=
ComboBarOffCommand=
TimerSeconds=MenuTimerSeconds(15)
BannerHeight=109
BannerWidth=278
TimeLabelX=
TimeLabelY=
TimeLabelOnCommand=hidden,1
TimeLabelOffCommand=
TimeNumberP1X=SCREEN_CENTER_X-40
TimeNumberP1Y=SCREEN_CENTER_Y+145
TimeNumberP1OnCommand=@'zoom,0.2;draworder,2;diffuse,'..DifficultyColor(1)
TimeNumberP1OffCommand=
TimeNumberP2X=SCREEN_CENTER_X+275
TimeNumberP2Y=SCREEN_CENTER_Y+145
TimeNumberP2OnCommand=@'zoom,0.2;draworder,2;diffuse,'..DifficultyColor(3)
TimeNumberP2OffCommand=
# These are implemented in the overlay.
DifficultyIconP1X=
DifficultyIconP1Y=
DifficultyIconP1OffCommand=
DifficultyIconP1OnCommand=hidden,1
DifficultyIconP2X=
DifficultyIconP2Y=
DifficultyIconP2OffCommand=
DifficultyIconP2OnCommand=hidden,1
DifficultyMeterP1X=
DifficultyMeterP1Y=
DifficultyMeterP1OffCommand=
DifficultyMeterP1OnCommand=hidden,1
DifficultyMeterP2X=
DifficultyMeterP2Y=
DifficultyMeterP2OffCommand=
DifficultyMeterP2OnCommand=hidden,1
GradeFrameP1X=SCREEN_CENTER_X-145+DoublesOffset()
GradeFrameP1Y=SCREEN_CENTER_Y+54
GradeFrameP1OffCommand=
GradeFrameP1OnCommand=
GradeFrameP2X=SCREEN_CENTER_X+145+DoublesOffset()
GradeFrameP2Y=SCREEN_CENTER_Y+54
GradeFrameP2OffCommand=
GradeFrameP2OnCommand=
# Draw the grade over the overlay, since it overlaps the overlay difficulty/name frame.
GradeP1X=SCREEN_CENTER_X-230
GradeP1Y=SCREEN_CENTER_Y-138
GradeP1OffCommand=
GradeP1OnCommand=DrawOrder,99;zoom,0.5
GradeP2X=SCREEN_CENTER_X+230
GradeP2Y=SCREEN_CENTER_Y-138
GradeP2OffCommand=
GradeP2OnCommand=DrawOrder,99;zoom,0.5
LargeBannerX=SCREEN_CENTER_X
LargeBannerY=SCREEN_TOP+115
LargeBannerOffCommand=
LargeBannerOnCommand=ztest,1
LargeBannerFrameX=SCREEN_CENTER_X
LargeBannerFrameY=SCREEN_CENTER_Y-124
LargeBannerFrameOnCommand=hidden,1
LargeBannerFrameOffCommand=
MaxComboNumDigits=5
MaxComboLabelOnCommand=hidden,1
MaxComboLabelOffCommand=
MaxComboLabelX=
MaxComboLabelY=
MaxComboNumberP1X=SCREEN_CENTER_X-18
MaxComboNumberP1Y=SCREEN_CENTER_Y+90+16*5
MaxComboNumberP1OnCommand=@"zoom,0.5;diffuse,"..PlayerColor(PLAYER_1)..";shadowlength,0;horizalign,right"
MaxComboNumberP1OffCommand=
MaxComboNumberP2X=SCREEN_CENTER_X+305
MaxComboNumberP2Y=SCREEN_CENTER_Y+90+16*5
MaxComboNumberP2OnCommand=@"zoom,0.5;diffuse,"..PlayerColor(PLAYER_2)..";shadowlength,0;horizalign,right"
MaxComboNumberP2OffCommand=
NewRecordP1OffCommand=
NewRecordP1OnCommand=hidden,1
NewRecordP2OffCommand=
NewRecordP2OnCommand=hidden,1
OKLabelOffCommand=
OKLabelOnCommand=hidden,1
OKNumberP1X=
OKNumberP1Y=
OKNumberP1OffCommand=
OKNumberP1OnCommand=hidden,1
OKNumberP2OffCommand=
OKNumberP2OnCommand=hidden,1
PercentFrameP1X=
PercentFrameP1Y=
PercentFrameP1OffCommand=
PercentFrameP1OnCommand=hidden,1
PercentFrameP2X=SCREEN_CENTER_X+226
PercentFrameP2Y=SCREEN_CENTER_Y-160
PercentFrameP2OffCommand=
PercentFrameP2OnCommand=hidden,1
PercentP1X=SCREEN_CENTER_X-126+DoublesOffset()
PercentP1Y=SCREEN_CENTER_Y-30
PercentP1OnCommand=zoom,0.6
PercentP1OffCommand=
PercentP2X=SCREEN_CENTER_X+330+DoublesOffset()
PercentP2Y=SCREEN_CENTER_Y-30
PercentP2OnCommand=zoom,0.6
PercentP2OffCommand=
MarvelousLabelX=
MarvelousLabelY=