You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
MC_PRE_RENDER_ENTITY_LIGHTING is a very handy callback, sadly right now with very little amount of things you can do with it, you can completely stop the rendering of the light, which is nice, you can change the offset, which could get handy, but there are a few things you cannot do which would be very useful, such as:
Changing the color of the light
Changing the size of the light
Changing the variant of the light (which is based on its anm2 frame)
These are the main things I think this callback should also provide and grant the ability to change, maybe with a table as a return param, similar to TakeDamage callbacks.
The text was updated successfully, but these errors were encountered:
MC_PRE_RENDER_ENTITY_LIGHTING
is a very handy callback, sadly right now with very little amount of things you can do with it, you can completely stop the rendering of the light, which is nice, you can change the offset, which could get handy, but there are a few things you cannot do which would be very useful, such as:These are the main things I think this callback should also provide and grant the ability to change, maybe with a table as a return param, similar to TakeDamage callbacks.
The text was updated successfully, but these errors were encountered: