Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

EntityPlayer:DischargeActiveItem() should work like EntityPlayer:FullCharge() #610

Open
Foks256 opened this issue Dec 27, 2024 · 0 comments
Labels

Comments

@Foks256
Copy link
Collaborator

Foks256 commented Dec 27, 2024

By that I mean, if you put a slot id that is lower than 0 into :FullCharge(), it will fully charge all active items no matter the slot, but if you do the same for :DischargeActiveItem(), you will get an invalid slot error, it should discharge all possible items instead.

@Foks256 Foks256 added enhancement New feature or request non-callback-request labels Dec 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant