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如题,至今引擎加载源码都只能依靠读取文件然后eval,在适配其他引擎过程中此种加载方式会带来一些困扰 比如
因此有必要为Engine.h提供支持加载指定路径文件的eval,并在不同引擎做特殊处理
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如题,至今引擎加载源码都只能依靠读取文件然后eval,在适配其他引擎过程中此种加载方式会带来一些困扰
比如
因此有必要为Engine.h提供支持加载指定路径文件的eval,并在不同引擎做特殊处理
The text was updated successfully, but these errors were encountered: