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Implement GL errors #9

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3 of 4 tasks
The-Minecraft-Scientist opened this issue Jan 24, 2025 · 0 comments
Open
3 of 4 tasks

Implement GL errors #9

The-Minecraft-Scientist opened this issue Jan 24, 2025 · 0 comments

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@The-Minecraft-Scientist
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The-Minecraft-Scientist commented Jan 24, 2025

Note that most functions validate their input already, its just that they panic on failure as opposed to reporting the error.

Ideally this would also introduce some fancy way to get back the unsound NOERROR fast paths via a crate feature

  • implement error types/conversions
  • rework dispatch path
  • update codegen
  • convert all relevant panics to error checks
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