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only intel app opens on M1 macbook #3
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When I published the ARM version, I was hoping it would work like the x86-64 version, but I guess I was wrong. Someone else is going to need to look into this because I don't have access to an M1-based device and don't have the means to do so. For now, since the x86-64 version works with Rosetta 2 like the previous releases, all I can suggest is using that. |
I only just got the server setup so I’ll tell you if the game actually launches when I can
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okay so, i got the game running and connected to the server but whenever i try to login i get the error on my server "got new session alert for user, but they're not logged in". is this something i'm doing wrong or is it something wrong with the launcher? just to clarify the server is on a windows pc on the same network |
Servers are completely out of the scope of the launcher. It makes the assumption that the client archive you give it is valid and passes any checks or anything to the server. Any server issues of any sort should be brought up to the server project, not here. |
alright well i got the server issue sorted, but the game crashes pretty quickly before or after logging in or getting to the character screen |
I was able to finally get a friend with an M1 MacBook to test the M1 build. the underlying issue that the main program is executable but is unable to run. Running it manually in the terminal returned something like "zsh killed Nexus-LU-Launcher". Since I don't have access to what I need to solve this, I will not be able to provide a fix. |
V.2.2.1 finally has a macOS build, which is compiled natively with .NET 8. I have an ARM build available for it, but it is untested. |
I have an M1 Pro Macbook 16", I downloaded the arm version first but it wouldn't open, even after doing the usual security bypass, all i got was this:
The intel version does open, however I cannot confirm whether or not the game actually works yet
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